Cities: Skylines

Cities: Skylines

758 ratings
Prop Snapping
File Size
0.807 MB
Oct 26, 2016 @ 10:56am
Aug 13, 2017 @ 1:57am
4 Change Notes ( view )

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Prop Snapping

In 1 collection by BloodyPenguin
Penguin's Eye Candy
28 items
Allows to snap props to buildings and elevated roads - just like in asset editor!

This mod does the same job as Tree Snapping, but for props.

This mod won't break your save games, and can be safely disabled at any time. But without it enabled, prop Y-positions will fall back to terrain level.

This mod provides an option 'Don't update prop Y coordinate on terrain modification' (enabled by default). It it's enabled, this mod will prevent trees from hiding under terrain when you elevate terrain. If you want to lower terrain and want all trees load with it, disable the option. If you want to completely decouple prop Y coordinate from terrain modification and allow props to even submerge, enable 'Allow prop to submerge' option as well.

Quite obviously, this mod requires Prop Anarchy mod.

Use More Beautification to access props menu.
If you want to place props outside of city's borders, use my Cross The Line mod.

This mod uses awesome detours C# library[] by cope. Without it, this mod would've been impossible to make.

Latest update:
UPDATE 3 (8/13/2017)
Added: 'Allow prop to submerge' option ('Don't update prop Y coordinate on terrain modification' must be enabled as well for it to work)
Fixed: Don't update prop Y coordinate option now mentions prop and not tree

Feel free to comment.

GitHub repository[]

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (1)
Jan 29, 2017 @ 6:13pm
PINNED: Prop Snapping Discussion Rules And Guidelines
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Elfyannn Apr 10 @ 1:50am 
@KG79 If it was "Space Already Occupied" then use Fine Road Anarchy and press Ctrl + A to toggle anarchy which should allow you to place the decals.
umotex12 Apr 8 @ 1:58am 
I have trouble with floating terrain props too. Trunks dont dissapear and are weirldy floating
Elite Dangeruse Mar 19 @ 6:05pm 
IO use this because of MOVE IT, but I can't change the height of roads. What am I gonna do?
KG79 Mar 15 @ 11:22am 
Just a question, maybe I have missed something: if I try to put a decal down on the terrain near a building the mod does not allow it when it is too close. I think that's because it tries to put it on the building. Is there a hotkey to avoid this?
Snacko Mar 13 @ 8:49am 
I'm a bit confused about this description:

"This mod provides an option 'Don't update prop Y coordinate on terrain modification' (enabled by default). It it's enabled, this mod will prevent trees from hiding under terrain when you elevate terrain."

If this mod is enabled, then it will 'not' update a prop's Y (vert) coordinate? Thus, it could(will) be under the terrain. What am I missing? Sorry for my confusion.
Ricebug Mar 12 @ 7:03pm 
I don't use the Unlimited Tree mod.
BloodyPenguin  [author] Mar 10 @ 12:04pm 
@Titan No, it cannot be compatible with Unlimited Trees. Although there was a somewhat recent mod that kind of increases prop count. Do you use it?
@P2107 Try to re-verify local game cache
@paincakec I don't think so. Maybe you just messed Adaptive Prop Visibility Distance settings? In that case try to set the default values for it (by deleting the config for instance)
Titan Feb 12 @ 6:15am 
There seems to be a bug - usually terrain conforming props have a chance to fly somewhere above the ground, not all, but some. Maybe also an incompatibility with Unlimited Trees? I still try to find out what exactly causes this. At least the props were where they are supposed to be when I turned Prop Snapping off...
P2107 Feb 4 @ 12:11pm 
prop snapping is not showing up in content manager, is there any special requirement for this mod to work?
Ricebug Feb 3 @ 5:21pm 
@jnk: If I'm reading the posts correctly, the mod is automatically activated. However, I'm not getting any "snap." Must be a conflict somewhere.