Cities: Skylines

Cities: Skylines

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Adaptive Prop Visibility Distance
 
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0.692 MB
Feb 16, 2016 @ 4:28am
Nov 13, 2016 @ 11:56pm
7 Change Notes ( view )

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Adaptive Prop Visibility Distance

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In 1 collection by BloodyPenguin
Penguin's Eye Candy
29 items
Description
Prevents large props (like planes, containers etc.) from disappearing on zooming out. Adjusts LOD distance for trees depending on their size.

The larger is prop/tree, the further it is visible! For small props visibility distances should remain the same as in vanilla. FPS hit shouldn't be that much because only very large props are affected.

Also, in vanilla game all tree models get replaced with LODs at the same distance. This mod fixes that and now tree LOD distance depends on tree size. That fixes pixelated LODs of large trees like Siberian Pine by MrMaison. That may also increase FPS if lots or small trees (like bushes) are used (because they get replaced with LODs earlier).

This mod works for both standalone props (i.e. placed with More Beautification) and for props that are parts of park assets.

This mod provides an options entry where you can play with LOD distances for trees and props.
Formulas for those sliders:
For trees:
lod_distance ~ (lodfactormultiplier * triangle_area + distance_offset) * lod_distance_multiplier
For props:
render_distance ~ lodfactormultiplier * triangle_area + distance_offset
lod_distance: render_distance * lod_distance_multiplier

where triangle_area is how large tree/prop is.

This mod should be compatible with all other mods, including LOD Toggler.

GitHub repository[github.com]

Latest update:
UPDATE 6 (11/14/2016)
Fixed: Added fallback options for trees/props if distance can't be calculated

Feel free to comment

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
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Popular Discussions View All (1)
0
May 25 @ 4:11am
Tree LOD distance still seems to be limited
David
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230 Comments
Swepunk Aug 9 @ 3:48pm 
I tried to unsub-sub this mod because I had everything kinda blinking/glitch all the time. I would guess 5 times per sec.. Do anyone know or have this problem, do i have a setting wrong? By the way your stuff is legendary mate ;;)
shadowm312 Jun 22 @ 2:57pm 
is this mod still up to date? does it work with parklife dlc?
David Jun 3 @ 1:00am 
Aminushki Jun 2 @ 9:24am 
ah ok
BloodyPenguin  [author] Jun 2 @ 8:37am 
@φεγγάρι Yes, I think so
@Aminushki No, it's not. The longer is the distance, the more objects to display, the more time CPU spends iterating over them to pass to the graphic card.
φεγγάρι Jun 1 @ 6:15am 
Hi @BloodyPenguin. Does this mod compatible with the new update?
Aminushki May 14 @ 4:23pm 
isnt this pretty much just a graphical upgrade? changing lod distances?
BloodyPenguin  [author] May 14 @ 3:04pm 
@Aminushki It might be more CPU load for instance
Aminushki May 14 @ 11:17am 
this reduces my fps by 10, my gpu isnt even at 60% utilization yet this mod has such a large impact
Anonymous Gamer Apr 15 @ 8:47am 
Glad this is compatible with tree LOD fix, i was very curious :) thanks BP