Cities: Skylines

Cities: Skylines

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Prop Control 1.0
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2 abr. 2023 às 17:34
5 de jan. às 23:03
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Prop Control 1.0

Descrição


A lightweight alternative for Prop Anarchy for those who don't want to (or can't) use Prop Anarchy or Extended Managers Library. Written with an emphasis on stability, to avoid the current issues with Prop Anarchy/Extended Managers Library.

Provides the following functionality:
  • Prop anarchy: disable collision checking for props
  • Prop snapping: raise or lower props to custom heights, and attach them to buildings (as you can in the asset editor)
  • Prop precision: stores detailed prop position information for precise alignment of props (the unmodded game has a limited prop position resolution, e.g. making fences impossible to line up correctly)
  • Prop scaling: change the size of props
  • Decal prop fix: correctly display large (above 8m x 8m) decals and enable decal texture tiling (required for some custom decals to display correctly)
  • Adaptive prop visibility distance: customize the visibility ranges of props, including dynamic calculations to permit larger props to be visible for longer distances (disabled by default - see under 'Use' below).

Use with Line Tool for prop line tool functionality.

Change prop colors with Prop Painter Revisited.

Select your props the normal way: either with the in-game prop tool (under Paks and Plazas), or (much better) using Find It 2.

Now includes Move It! integration to change the scaling and elevation of existing props.

Does not include Additive Shader; For Additive Shader functionality, use Visibility Control.



Incompatible mods




This mod will automatically load any savegame data stored by the above mods, except for Extended Managers Library/Prop Anarchy; for those two mods, a new "Remove EML" mod will soon be released to convert their data to Prop Control format.





Use

See the mod's options panel for the available options. Most of this mod's functionality doesn't need options.

The default key to toggle prop anarchy is Ctrl-P. Text will display towards the bottom-left of the screen indicating the current status (on or off) of prop anarchy.

Adaptive prop visibility distance (which extends the visibility distance for props based on their size) is DISABLED by default from mod version 0.9.3 onwards, as it does have a performance impact (because you're rendering more props, obviously). It can be activated in the mod's options panel.

[discord.gg]



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Saves additional prop data in the savefile (obviously), but doesn't alter any savefile structure, and can be safely removed at any time (obviously, any prop precision or snapping placements will be reset to game defaults if you do this).

Safe for editor use - will automatically (harmlessly) disable itself in any editor other than the map editor.



Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
601 comentários
algernon  [autor] 3 de jun. às 4:38 
@Sean Connery If you have the prop snapping option enabled, then yes.
Sean Connery 2 de jun. às 17:52 
so does this mod let me put props into a building like they get a blue box you know can i place it in there??
algernon  [autor] 26 de mai. às 23:22 
@Moony [Sniklz] Yep, that's right. As always when using mods, always exit to desktop, never back to the main menu. See the Beginner's Guide To Using Mods & Custom Content in Cities: Skylines .
Moony [Sniklz] 26 de mai. às 2:19 
If load game, then return to main menu, mod stops work :/
Moony [Sniklz] 26 de mai. às 1:57 
The Mod E:\SteamLibrary\steamapps\workshop\content\255710\2956854293 [PropControl.dll] has caused an error [ModException]

Details:
System.NullReferenceException:
at (wrapper managed-to-native) UnityEngine.Component.get_transform () <0x00075>
at ColossalFramework.UI.UIComponent.get_cachedTransform () <0x00041>
at ColossalFramework.UI.UIComponent.get_tooltipBox () <0x00042>
at PropControl.StatusPanel.UpdateTooltips () <0x00280>
at PropControl.StatusPanel.Refresh () <0x000a1>
at PropControl.Patches.PropToolPatches.set_AnarchyEnabled (bool) <0x0003c>
at PropControl.Loading.LoadedActions (ICities.LoadMode) <0x00058>
at AlgernonCommons.LoadingBase`1.OnLevelLoaded (ICities.LoadMode) <0x00305>
at AlgernonCommons.Patching.PatcherLoadingBase`2.OnLevelLoaded (ICities.LoadMode) <0x002fe>
at (wrapper dynamic-method) LoadingWrapper.LoadingWrapper.OnLevelLoaded_Patch4 (LoadingWrapper,SimulationManager/UpdateMode) <0x000f9>
algernon  [autor] 6 de mai. às 16:41 
@King That sounds like there might be some hidden assets there. Does it still happen in those areas if you select and delete everything in that area with Move It?
King 6 de mai. às 9:40 
Its also been happening in very specific places , no matter how many times I replace them theyll dissapear in the same spot later.
King 6 de mai. às 9:36 
@algernon Anarchy is always active, plus it happened with props i put in a line, some dissapeared others didnt, but I was able to select them with move it marquee tool and had to reset the objects then lower back to the ground but Im assuming it will happen again.
algernon  [autor] 6 de mai. às 5:37 
@King Sounds like anarchy is disabled; did you check that it was active?
King 5 de mai. às 21:50 
I can select them with move it but I think theyre invisible because I can move them up or down