RimWorld

RimWorld

539 ratings
Some Things Float
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Mod, 1.4, 1.5
File Size
Posted
Updated
877.054 KB
Feb 27, 2023 @ 3:07pm
May 28 @ 1:27pm
55 Change Notes ( view )

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Some Things Float

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
108 items
Description


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!



[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
Popular Discussions View All (11)
1
Sep 16, 2024 @ 8:40pm
Root level exception
Yean
0
Jun 13 @ 3:38pm
Crashing game on VFE instectoids making a mess
DTS
0
May 27 @ 3:24am
Compatibility suggestion
lol
609 Comments
Mlie  [author] Jun 17 @ 3:53am 
@Agron™ Please see the Reporting Issues section described above
Agron™ Jun 17 @ 3:42am 
It seems this mod buggs my pawns to move when new map isgenerated for fight and those who have low manipulation to "drown" are dornwing on the land. tried to remove it and my whole save end up bugged, that nothing can interact with anything ://
Lord Asshat Jun 14 @ 11:59pm 
I'll take a look at that mod, thanks
Mlie  [author] Jun 14 @ 11:46pm 
@Lord Asshat Perhaps it will work better with a mod like Wheres my weapon that makes pawns reequip their weapon after being downed
Lord Asshat Jun 14 @ 11:33pm 
I want to love the feature of pawns slipping rivers but the fact that they drop their weapons and then decide "eh" and walk away makes it just a bit too janky. Otherwise it's a great mod, and I'm at least glad it's disableable
Mlie  [author] Jun 14 @ 11:12pm 
@SiaNKs You should probably report sorting errors to them as do not think they read individual mod threads
SiaNKs Jun 14 @ 9:21pm 
Tbh, before i used RimSort it was FINE, after i used it, loading order created the same issues BIOS Barbarian mentions...
BIOS Barbarian Jun 6 @ 5:27pm 
@Milie I posted in the Discord hopefully following the complete Guidelines. Thanks!
Mlie  [author] Jun 6 @ 10:15am 
@BIOS Barbarian Please see the Reporting Issues section described above
BIOS Barbarian Jun 6 @ 10:00am 
I don't know what is causing this issue, but when in my modlist this mod causes all my pawns to disappear and the whole colony map to be empty. Any ideas?