RimWorld

RimWorld

584 ratings
Some Things Float
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
973.831 KB
Feb 27, 2023 @ 3:07pm
Aug 22 @ 1:52pm
68 Change Notes ( view )

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Some Things Float

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
110 items
Description


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically. With Odyssey chunks can also spawn in space and land on your platforms.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!



[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
Popular Discussions View All (12)
1
Aug 17 @ 2:34pm
Incompatibility with Persona Mechanoid Pawns 2
Cap'n MacHaddish
0
May 27 @ 3:24am
Compatibility suggestion
lol
0
Aug 22, 2024 @ 11:25am
idea
legrandalex
691 Comments
The Bard of Hearts 13 minutes ago 
Hello, again! Forgive me, I seem to have found the problem. It was actually a mod called "Dubs Bad Hygiene. had 13.5ms/tick going. lol. So, ignore me. :steamlaughcry:
The Bard of Hearts 33 minutes ago 
Hi, Mlie! I don't think this is an error so much as it is just an after-taste of the mod. But if you happen to be on a map with a lot of water (like 40% or so), this mod bogs down the game speed. Performance checker puts this mod at about 0.85ms/tick compared to everyting else being less than 0.1 or so. Not sure anything can be done about it as I said earlier. But if anyone can make it better, it would be you.

THANK YOU THANK YOU for all that you do for the Rimworld community. I know you are a busy dude and doing all this for free, so. If I can help, let me know. If you can't fix it or don't have time, I totally get it.
Mlie  [author] 11 hours ago 
@TE Please see the Reporting Issues section described above
TE | Luzien 12 hours ago 
Have a strange issue, after a realy long winter with frozen marshes the items under the ice deteriorate, but the notification keeps saying there are things unter bridges/ice with 0/xxx HP.
The Ice is gone and the items are invisible
DTS 23 hours ago 
I've spent 4 hours trying to find the mod, that causes birth issue... I found it... And when i came to report an issue it was solved. However i still needed to resubrsribe to get rid of that bug.
󠀡󠀡 Aug 21 @ 3:21pm 
THANK YOU! Mlie you saved my 200 hour game
Mlie  [author] Aug 21 @ 1:05pm 
Birthing downed-bug should be fixed now. Sorry about that!
cucumpear Aug 21 @ 11:55am 
I also have the birth bug but it looks like removing the mod until after the birth works just fine.
Cap'n MacHaddish Aug 21 @ 5:59am 
@Mlie I'm not actually sure what the issue is precisely - it was manually flagged as incompatible by PMP2's developer themself in the mod's about.txt file, so I never actually even tried to load the two mods together as it was immediately listed as a hard-incompatibility warning by RimSort.

PMP2 developer's exact statement on the matter was as follows:

"Well as stated 'major game breaking problems' I only reserve the incompat for the worst. If you have both loaded and load into the game it will break down horrifically instantly. Having both loaded breaks something in Some Things Float sadly the error at start indicates as much, at this time I haven't really looked too much deeper as nothing on my end instantly comes to mind that might cause such a problem."

I can test myself and try to get a log, but I'd suggest getting in touch with the PMP2 dev as well.
Mlie  [author] Aug 21 @ 5:47am 
@Cap'n MacHaddish I would need some more info than just breaking the game to be able to do anything about it. Take a look at the Reporting Issues section above