RimWorld

RimWorld

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Some Things Float
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
978.215 KB
Feb 27, 2023 @ 3:07pm
Nov 2 @ 6:26am
73 Change Notes ( view )

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Some Things Float

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
111 items
Description


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically. With Odyssey chunks can also spawn in space and land on your platforms.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!

Thank you to llunak for the various performance improvements!



[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
Popular Discussions View All (12)
0
May 27 @ 3:24am
Compatibility suggestion
lol
718 Comments
-=GoW=-Dennis Nov 2 @ 9:34am 
Aw, thank you so much!
Mlie  [author] Nov 2 @ 6:28am 
@-=GoW=-Dennis Ah, no problem. Should be added now.
-=GoW=-Dennis Nov 2 @ 2:33am 
I assumed you handle the "mark as haul urgently" on your side when Allow Tool is installed, hence I thought you maybe could just do the same with Keyz' Allow Utilities.

I lately had asked the mod creator of TD Enhancement Pack that also has a feature that depends on Haul Urgently from Allow Tool to be present if they could expand it to alternatively use the same feature from Keyz' Allow Utilities if that is present and they added that functionality - so I just assumed you might be able to as well. If you can not, I obviously understand - was just an idea :)
Mlie  [author] Nov 2 @ 2:29am 
@-=GoW=-Dennis I dont know how that would work. Do they have mod-support to add such things?
-=GoW=-Dennis Nov 2 @ 1:06am 
Could you extend support for automatic hauling of things spawning in water from Allow Tool to Keyz' Allow Utilities (more modern, no hugslib version that contains most of the same things, including Haul Urgently): https://steamcommunity.com/sharedfiles/filedetails/?id=3524716849
Mlie  [author] Oct 17 @ 10:46pm 
@Deankiller Turnupseed Havent heard about any compatibility issues
Deankiller Turnupseed Oct 17 @ 9:43pm 
is this compatible with performance optimizer and layered wall destruction? somebody used those three in comb?
Mlie  [author] Oct 16 @ 10:40am 
@Shinzou Please see the Reporting Issues section described above
Shinzou Oct 16 @ 10:15am 
error part2:

System.Collections.Generic.HashSet`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]]..ctor(IEnumerable`1 collection, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x0000e] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Linq.Enumerable.ToHashSet[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <1f993cbf88314b1baa1e10ca917bdc64>:0
SomeThingsFloat.SomeThingsFloat..cctor()
--- End of inner exception stack trace ---
Shinzou Oct 16 @ 10:15am 
Hi Mlie, just started a new modlist and got this error on game load:

Error in static constructor of SomeThingsFloat.SomeThingsFloat: System.TypeInitializationException: The type initializer for 'SomeThingsFloat.SomeThingsFloat' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 24048295]
at SomeThingsFloat.SomeThingsFloat+<>c.<.cctor>b__10_5 (Verse.ThingDef def) [0x00000] in <71dbc8d3ddbe43bda160f6eef2ce7ca0>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <1f993cbf88314b1baa1e10ca917bdc64>:0
at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00026] in <1f993cbf88314b1baa1e10ca917bdc64>:0

continued --->