RimWorld
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Some Things Float
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Mod, 1.4, 1.5
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27 фев. 2023 г. в 15:07
28 мая в 13:27
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Some Things Float

В 2 коллекциях, созданных Mlie
My Current ModList
Предметов: 263
Developed by me
Предметов: 108
Описание


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!



[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
Популярные обсуждения Просмотреть все (11)
1
16 сен. 2024 г. в 20:40
Root level exception
Yean
0
14 ч. назад
Crashing game on VFE instectoids making a mess
DTS
0
27 мая в 3:24
Compatibility suggestion
lol
Комментариев: 602
BIOS Barbarian 6 июн в 17:27 
@Milie I posted in the Discord hopefully following the complete Guidelines. Thanks!
Mlie  [создатель] 6 июн в 10:15 
@BIOS Barbarian Please see the Reporting Issues section described above
BIOS Barbarian 6 июн в 10:00 
I don't know what is causing this issue, but when in my modlist this mod causes all my pawns to disappear and the whole colony map to be empty. Any ideas?
chaotic_echo 20 мая в 8:15 
It took me a LONG time loading and reloading mods to figure this out, but there does appear to be a multi-mod conflict that involves Some Things Float and Save Our Ship 2 or its dependencies. I've got my list of 100+ mods and when I take SOS2+deps(Vehicle Framework) OR Some Things Float off the list, things work. When they're both there? Starting a new game causes a bug where the colonists/items/vegetation/anything on the map beyond the base terrain is invisible. However, when I start a game with JUST SOS2+deps and Some Things Float and the base Rimworld DLCs minus the 100+ something other mods, it seems fine. So there is (at least) a 3rd mod out there somewhere that causes conflicts between Some Things Float and SOS2. Haven't figured out which one that is yet, but I hope this info can help progress the hunt as other people have pointed out vehicle framework conflict concerns before.
Mlie  [создатель] 20 мая в 2:35 
@Realm Imp Yes, as the description says
Realm Imp 20 мая в 2:22 
safe to use in saves?
Deankiller Turnupseed 13 мая в 22:04 
ok fuck it i will scrap it all and start from the beginning just with this mod fuck my life
Mlie  [создатель] 13 мая в 22:02 
@Deankiller Turnupseed I wasnt aware of any incompatibilities with those mods?
Deankiller Turnupseed 13 мая в 16:58 
is this still incompatible with pathfinding framework/vehicle framework?
Deankiller Turnupseed 12 мая в 23:46 
@ yea I'm trying to narrow it down