RimWorld
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Some Things Float
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Mod, 1.4, 1.5
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877.054 KB
2023년 2월 27일 오후 3시 07분
2025년 5월 28일 오후 1시 27분
업데이트 노트 55개 (보기)

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Some Things Float

Mlie님의 2 모음집
My Current ModList
아이템 263개
Developed by me
아이템 108개
설명


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!



[dsc.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
인기 토론 모두 보기(11)
1
2024년 9월 16일 오후 8시 40분
Root level exception
Yean
0
14시간 전
Crashing game on VFE instectoids making a mess
DTS
0
2025년 5월 27일 오전 3시 24분
Compatibility suggestion
lol
댓글 602
BIOS Barbarian 2025년 6월 6일 오후 5시 27분 
@Milie I posted in the Discord hopefully following the complete Guidelines. Thanks!
Mlie  [작성자] 2025년 6월 6일 오전 10시 15분 
@BIOS Barbarian Please see the Reporting Issues section described above
BIOS Barbarian 2025년 6월 6일 오전 10시 00분 
I don't know what is causing this issue, but when in my modlist this mod causes all my pawns to disappear and the whole colony map to be empty. Any ideas?
chaotic_echo 2025년 5월 20일 오전 8시 15분 
It took me a LONG time loading and reloading mods to figure this out, but there does appear to be a multi-mod conflict that involves Some Things Float and Save Our Ship 2 or its dependencies. I've got my list of 100+ mods and when I take SOS2+deps(Vehicle Framework) OR Some Things Float off the list, things work. When they're both there? Starting a new game causes a bug where the colonists/items/vegetation/anything on the map beyond the base terrain is invisible. However, when I start a game with JUST SOS2+deps and Some Things Float and the base Rimworld DLCs minus the 100+ something other mods, it seems fine. So there is (at least) a 3rd mod out there somewhere that causes conflicts between Some Things Float and SOS2. Haven't figured out which one that is yet, but I hope this info can help progress the hunt as other people have pointed out vehicle framework conflict concerns before.
Mlie  [작성자] 2025년 5월 20일 오전 2시 35분 
@Realm Imp Yes, as the description says
Realm Imp 2025년 5월 20일 오전 2시 22분 
safe to use in saves?
Deankiller Turnupseed 2025년 5월 13일 오후 10시 04분 
ok fuck it i will scrap it all and start from the beginning just with this mod fuck my life
Mlie  [작성자] 2025년 5월 13일 오후 10시 02분 
@Deankiller Turnupseed I wasnt aware of any incompatibilities with those mods?
Deankiller Turnupseed 2025년 5월 13일 오후 4시 58분 
is this still incompatible with pathfinding framework/vehicle framework?
Deankiller Turnupseed 2025년 5월 12일 오후 11시 46분 
@ yea I'm trying to narrow it down