RimWorld
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Some Things Float
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Mod, 1.4, 1.5, 1.6
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964.580 KB
27 feb 2023 om 15:07
27 jul om 9:23
60 wijzigingsnotities (weergeven)

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Some Things Float

In 2 verzamelingen van Mlie
My Current ModList
263 items
Developed by me
109 items
Omschrijving


Let the river wash your trash away!

This mod lets things float in water and move with the stream. In non-streaming water things will move about at random. Things can leave the map this way so can be used to dispose of things you dont want, corpses for example.

There is a possibility that things spawn in the river that you can get use of, or even downed pawns you can choose to rescue. If Allow Tool is active you can set all spawning items to be hauled urgently automatically. With Odyssey chunks can also spawn in space and land on your platforms.

There is also bars and nets that can be built in water. The bars can catch large objects like corpses, living pawns, weapons and apparel while the metal net can catch all items.

Pawns may also loose their footing in moving water. They can also drown if being downed in water. Certain apparel will prevent this, such as the power-armor helmet. Any headgear with the EVA-tag from SOS2 will be considered a breathable helmet. To avoid guests and pawns accidentally being swept away I suggest using Clean Pathfinding 2 to make pawns prefer roads and bridges. Combine it with Enter Here to make pawns spawn in near roads.

If SwimmingKit is loaded, pawns with higher swimspeed will float slower when downed. Also pawns with the Nimble trait will be half as likely to loose their footing. Aquatic animals from Biomes! Islands or any animal using the Amphibious movement type from Pathfinding Framework will not loose their footing or drown.

Technically the mod looks at all items in water-tiles and calculates their floating value. This is based on what stuff is used to build the item, but some things like corpses have a default float value. Its also possible to add floatable-values to other things via patches, there is a patch for barrels of fecal-matter from Dubs Bad Hygiene that can be used as an example. Higher floatable values makes things move quicker in the water.

If the smooth floating animations are causing distractions or performance issues they can be disabled in the mod-settings.

I made it mostly for my own playthrough but hopefully someone else can get joy from it!



[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: floating
Populaire discussies Alles weergeven (11)
0
27 mei om 3:24
Compatibility suggestion
lol
0
22 aug 2024 om 11:25
idea
legrandalex
658 opmerkingen
Mlie  [auteur] 1 aug om 22:48 
@bonafide boofer I dont know, I would assume that some of the terraforming mods could let you replace river water with soil or still water.
bonafide boofer 1 aug om 15:46 
is there any way to regenerate the river flow direction? i've got a river that's got some particularly annoying whirl pools instead of going in all one direction.
Gunseeker 1 aug om 12:18 
Just wanted to say, I love the change which adds floating chunks in space with odyssey. That's a perfect addition to this mod
Mlie  [auteur] 30 jul om 4:59 
@ZzZombo Please see the Reporting Issues section described above
ZzZombo 30 jul om 4:48 
https://gist.github.com/ZzZombo/d08be79b3d0360a07b975f3d5c3c09d9 : Error in static constructor of SomeThingsFloat.SomeThingsFloat: System.TypeInitializationException: The type initializer for 'SomeThingsFloat.SomeThingsFloat' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
Mlie  [auteur] 27 jul om 9:24 
@moo The setting is to disable the warning popup, not the alert
moo 27 jul om 9:08 
Hi. The "warn about any drowning non-enemy" being disabled, is not being respected by wild animals. Currently I have a downed wild mouse that shows the alert.
Thebrokenbucket 27 jul om 7:58 
epic thank you for the great base ideas
Caramel 27 jul om 7:01 
thankyou :needy_heart:
Mlie  [auteur] 27 jul om 6:57 
@Caramel Should be fixed now