XCOM 2
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Kiruka's Faction Soldier Overhaul for LWOTC
   
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Dec 16, 2021 @ 1:09pm
Jul 13, 2022 @ 6:44am
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Kiruka's Faction Soldier Overhaul for LWOTC

Description
This is a merged version of my Reaper, Skirmisher, and Templar mods, done for LWOTC's Workshop release. I won't be supporting or updating the old versions going forward.

Pretty straightforward release, this one. The trees for the faction soldiers are still viewable via my Google Doc, here.[docs.google.com]

For those unfamiliar, the main purpose of this overhaul isn't to completely rework these classes, but to diversify their ability picks, particularly in their XCOM decks. The Reaper is the one that can potentially play the most different from the base LWOTC version, as they can pick up the Bigger Is Better ability to spec into Rocket Launchers instead of Throwing Knives. The Templar has a much lower Psi stat growth, as their rework was designed to go with the Psionics Overhaul V3 mod when ran with Mod Jam.

Note: if for some reason LWOTC's faction soldier trees are not being overridden with these ones, you may have to copy and paste the ranks from XComClassData.ini into LWOTC's, over the relevant faction soldier lines there. This shouldn't be necessary, however.

If you only want to use some or one of the faction soldier overhauls, simply remove or comment out the lines for whichever ones you don't want.

(If you think you should be credited, let me know and I'll do so ASAP.)
37 Comments
Skeletal Jester Aug 3, 2024 @ 11:06am 
Was taking the previous replies advice about switching Templars back to LWotC deck and ended up finding this.

XcomLWClassData.ini:
";NOTE ON TEMPLAR SHIELDS: If you want shields still, obtain your own class perk trees from older builds or from a rework such as Kiruka's. Then make the below changes noted as well

;change the below to false if you want to use shields:
bNoSecondaryWeapon=true
-AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="sidearm")

;If you want Templar Shields back, uncomment the below line:
;+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="templarshield")"


In the XcomLWOverhaul.ini:
"; switch this to True if you want shield templars still (you'll still need to config them yourself)
; this turns off the auto-respec if a Templar doesn't have the new psi shield yet.
bDisableRespeccingTemplars = false"

Quickly tested after following instructions and Templar didn't reset on load or when swapping back from overworld.
Danny - druws Jun 15, 2024 @ 10:49pm 
for some reason, templar gauntlets dont appear on the factory even after do the de research and the autopsy of archons,mutons/advent stunt lancer

i use the console to give it to me and still without work so x,d help ?
Jestimac Jun 7, 2024 @ 12:02pm 
I can confirm as well that the solution proposed by BTAxis (using the standard LWOTC deck instead of the modified one) works.
I would think that one of the new ability might be causing the problem, but I have so far been unable to identify where the problem comes from.
But using the standard LWOTC templar deck seems to have fixed the problem and the Templar now retains his rank.
Jestimac Jun 4, 2024 @ 8:42pm 
For the templar shield, it is possible to set it back on. It is a simple ini change (just two lines to modify), and all the explanations are provided in the classdata.ini of the LWOTC mod (in the templar section at the end).
Katieclysm Apr 30, 2024 @ 8:01am 
Wish I knew why Tempar were so damn broken.
F3r4lH0g Apr 14, 2024 @ 9:14am 
I'm also having the issue mentioned below, with the Templar's abilities getting reset after every mission. My Templar also doesn't have a shield or any visible slot to equip one.
BTAxis Mar 24, 2024 @ 1:34pm 
My problem goes away if I remove the SoldierRanks data from the config file. I can use the XCOM deck as defined by the mod okay, but it seems that with the regular perk tree, the game fails to properly save the soldier. It's strange, because the modded tree does show up properly in the game.

For now, I'm just going to go ahead with the LWOTC tree.
BTAxis Mar 24, 2024 @ 12:45pm 
My templars have issues too. They lose their perks every time I load into the strategic layer from a mission or a save, and are treated like a fresh unit. The XCOM deck is randomized every time. This only happens with the Templars; the other hero units seem to be fine.
孤冷寒月 Feb 15, 2024 @ 8:19pm 
my templar cannot upgrade and have no shield。
Mr. Harriott Feb 12, 2024 @ 7:28pm 
Disregard my prior comment, I figured out the problem.