XCOM 2
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Mitzruti's Perk Pack - DLC Extension
   
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20.201 MB
Apr 18, 2020 @ 8:07pm
Nov 29, 2023 @ 9:20pm
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Mitzruti's Perk Pack - DLC Extension

Description
In order to avoid adding DLCs to the requirements of the main pack, some abilities have been split off into this new shiny extension. Currently it only requires Alien Hunters, but it's possible it may one day also require Shen's.

Some features depend on hooks in the main pack.

Initial release to support the RPGO Gria Specializations.

Current Total: 68 Abilities

Blood Cryomancy ---- 4 Abilities
Psionic abilities that cost or drain health. typically also apply bitterfrost.

Cryomancy ---- 14 Abilities
Psionic abilities that apply or exploit bitterfrost (and don't qualify as blood or geo abilities)

Cryoshot ---- 10 Abilities
For guns. technically a couple of the passives could also be used on melee weapons.

Geomancy ---- 15 Abilities
Consists of psionic abilities that vary depending on Biome. (spoilers: tundra biome has bitterfrost) Should work with any form of Psi Amp.

Gremlin ---- 5 Abilities
Gremlin, ice, you know the drill.

Jetpack --- 2 Abilities
Depends on Iridar's Jetpack mod to actually do anything, which in turn depends on Alien Hunters.
This pack also includes configuration to allow many shooty abilities from Mitzruti's Perk Pack to be used during Jet Shot.

Melee ---- 10 Abilities
Intended for melee weapons. some could technically also work with guns due to having special animations.

Unspecific ---- 5 Abilities
Literaly does not matter what slot they are assigned to.
Popular Discussions View All (5)
1
Dec 25, 2021 @ 6:32pm
Russian Translation
Aks
1
Jan 25, 2021 @ 9:49pm
PINNED: Abilities Added
Mitzruti
0
Dec 2, 2023 @ 6:31pm
Traduccion Español "XcomGame"
vmbujeda
29 Comments
CourageHero Nov 15, 2023 @ 6:43pm 
Hey I have a question I love all the perks you have made but I was wondering if there was a way to make some of the Psionic skills squadsight capatible? Or if it would be okay if I modified some of them myself
Mordecai Jul 3, 2022 @ 5:08am 
I guess there is something wrong with the reworked animsets. I have zero knowledge with animsets. Can you help?
Mordecai Jul 3, 2022 @ 4:17am 
@Mitzruti Thank you for this mod. However I encounted a bug with the recent updates. I played a month ago without any problems. I'm using RPGO Gria Specializations on a LWOTC campaign to utilize the perks in this mod. However recently when I try to use abilities which my soldier already has, the animation won't run properly. Instead the soldier fires the conventional assault rifle animation with sound (even though I have a mag level weapon) originating from the psi amp. For now I couldn't pinpoint the origin of the bug, but I'm hoping you could help me find it at least.
marshmallow justice Mar 29, 2022 @ 11:35am 
(I still cannot figure out why the abilities are utilizing weapon range and being affected by high/low cover though)
marshmallow justice Mar 29, 2022 @ 11:31am 
Okay I think I found the fix, while it was misleading because the abilities were still working and applying effects despite using the normal Psi Underlay from No More Psi Amps, in LWOTC Mod-Jam, this was the case. There is a mod, Iridar's Template Editor, and in mod-jams custom config for Psionics Overhaul V3, there's a config file in there using an .ini for that mod with notation about how vanilla LWOTC messes up other mods' psi ability damage/effects, and to follow the code schemes and basically replace template names and ability names with the mod (yours) in question as it'll overwrite any source, getting around the LWOTC bug.

Tried to go into your mods original weapondata config and add PsiAmp_CV (the NMPA mod's template) and copy paste values, whilst also choosing 1 (Shatter) to go into the prior config. No other skills besides shatter began working properly - so I believe that is the case, it is a LWOTC bug with modded psi abilities, that can be fixed with Template Editor.
marshmallow justice Mar 29, 2022 @ 10:57am 
I can see in the mods config weapondata that the skills mentioned are written to be doing damage (and rupturing), but it's just not working in-game. Mod-jam environment; which has Brain Freeze as a normal skill for Psi-Ops, so that rules out my thought that maybe it is "No More Psi Amps" method of using Psi (with Psi Underlays) breaking it - and plus if that was breaking it I imagine you wouldn't be able to use the skill at all, whereas I can but the effects and damage aren't working as intended.

Sorry for the wall of text I just hope it can maybe be resolved since I adore the potential synergy and path of these frost skills.
marshmallow justice Mar 29, 2022 @ 10:41am 
Damn. The cryomancy/frost abilities kind of don't work anywhere near you'd expect them to.

Brain Freeze works properly and well, seems to apply an instant freeze rather than a 1-3 degrees of bitterfrost, but similar synergistic skills that should follow it up - ie. "Frostbite" doesn't rupture a frozen unit, and the hypothermia dot on a frozen unit is only 2-3 per turn. The ultimate ending synergy skill, shatter, doesn't really seem to be anywhere near reliable either. Two times I've used it - on a rocketeer and then two nearby units next to it, and then a sectoid/viper next to each other sharing different sides of cover - did nothing but miss the nearby enemies, or inflict a degree of bitterfrost, while releasing the source target. No damage at all despite "dealing severe damage around them" description.

The abilities besides Brain Freeze also don't act as Psi abilities and are instead subject to weapon range, and enemy cover. Leading to 30% chance to hit on Frostbite or Shatter.
Bunbun Feb 24, 2022 @ 4:05am 
@MItzruti Hello, are the only abilities that require the 1st perk pack the ones that say so in the pinned abilities added thread? For example psi abilities, dependant on hooks in the main pack for hp cost, curse, lifesteal.).

Also, is the bitterfrost protocol needed to be installed to use this perk pack for the bitterfrost abilities?
Aks Dec 25, 2021 @ 6:32pm 
C наступающим новым годом и рождеством!
Aks Dec 25, 2021 @ 6:31pm 
Russian Translation
Thanks for the mod Mitzruti!

Русская локализация
У Mitzruti плотный график из-за рождества и всего такого, потому в этом году навряд ли получится интегрировать перевод в мод, но я все равно хотел порадовать русскоговорящих игроков, так что держите перевод этого крупного мода! Всем приятной игры!
by Cryxalus & Aks

Распаковать в папку локализации мода (...\steamapps\workshop\content\268500\2066389408\Localization)
https://drive.google.com/open?id=1L0qcgln0rGHklLy3UVIyTk_4yN6hnrG9&authuser=axaaaid%40gmail.com&usp=drive_fs