XCOM 2
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[WOTC] Extended Perk Pack
 
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5.072 MB
Oct 23, 2018 @ 3:14pm
Feb 16 @ 2:23pm
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[WOTC] Extended Perk Pack

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Description
This is a collection of a bunch perks I have made that anyone is free to use. By default, installing this mod will have no affect on your game - the perks are added to the game but there isn't any way to get them. I will be making some custom classes that will draw from these abilities, and anyone else is free to use them as they wish. To anyone wishing to use these, I recommend looking above each function in X2Ability_ExtendedPerkPack.uc because it outlines what weapon slot the abilities need to apply to apply to in XComClassData.ini in order to function.

A full list of perks is available here:
https://docs.google.com/spreadsheets/d/1wZfTRMWsLDzrJAKO7otuto6o0t0PuzYF6Tv704AkZj0/edit#gid=0

While the only mod required for this mod to load is the [WOTC] Community Highlander, some of the perks will require additional mods to work properly, as described in the document above.

The perks are overall very configurable. If there are any properties that anyone wants configurable that are not, please ask. I will likely be making updates to this pack and adding more perks in the future.

Known Issues:
  • Havoc - Suppressors with this ability sometimes do not visually return to their original position at the beginning of their next turn (visual bug only).

Credits:
Design and implementation: Favid
Perks taken from RPGO: Musashi
Perks icons: .vhs and Xylthixlm
Testing and feedback: bstar
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73 Comments
initium Mar 18 @ 3:05pm 
@Favid

Would you clarify how QuickFeet works please?

The description say
"Refunds one action point when you are revealed from concealment via your own action."

I'm not certain if this includes squad reveal and if so does the ability proc on any unit revealing the squad, or only the unit that has this ability?
SentySent Feb 17 @ 5:21am 
About the new update, does Hovac applies to other weapon techs such as Lasers and Coilguns? Or it only applies to the base 3 weapon techs?
Jorkie Jan 8 @ 3:33am 
Is their a way to make Bloodlet work with special attacks ? Using the Akimbo class and it would fit well in my eyes.
HaybusaVII Dec 20, 2018 @ 10:58pm 
I was wondering, how would I be able to add all these perks available to awc. I'm not sure if it already is but I'm interested!
ADVENT Avenger Dec 18, 2018 @ 10:38pm 
I did a quick search for Cloud_The_Mind in my mod folder, it points to Missing FX Packages and Ragdoll Physics, try there. It's not -impossible- the perk pack or additional GTS causes issues, but it's improbable.
Californiadreaming Dec 17, 2018 @ 7:58pm 
Unsub/resub was no help - same issue, though the crash occurred a couple of turns later this time. I hope someone figures this out - I'm stalled.
Californiadreaming Dec 16, 2018 @ 7:35pm 
Oh yeah, the mission has the Chosen Assassin in it, although the crash comes when the Chosen isn't on screen and/or has not been engaged in combat yet.
Californiadreaming Dec 16, 2018 @ 7:09pm 
Ditto to Little Wasp - For me, it comes up during a retaliation attack mission. I've gone back in my game and tried 3 different retaliation missions, all had the same result about 3 turns into combat.
Little Wasp Nov 17, 2018 @ 2:04am 
Forgive me if this isn't related to this mod, but I only encountered this crash after installing it: The game tries to load a package for a perk called 'cloud_the_mind' during combat against the Chosen and it causes a crash as it can't be found. Do you know if that has anything to do with this mod? I have the 'Additional GTS Perks' mod installed, which makes use of the perks added in this mod, but I'm not sure if this problems is related to either.
Captain Taz Nov 14, 2018 @ 10:27pm 
Hmm, for some reason now it's fixed itself.... oooook then nevermind