XCOM 2
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[WOTC] Shadow Ops Perk Pack
   
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3.181 MB
Sep 22, 2018 @ 10:51am
Jan 7, 2021 @ 11:22am
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[WOTC] Shadow Ops Perk Pack

Description
[WOTC] Shadow Ops Perk Pack
This is a port of the classes and perks from the Shadow Ops LW2 Class Pack. By default, this mod will disable the eight WOTC LW2 classes, replacing them with the Combat Engineer, Dragoon, Hunter, Infantry, Juggernaut, Recon, Scrapper, and Survivalist from the Shadow Ops mods.

Because this is the first release, I highly recommend that you DO NOT play on Ironman. I will not be held responsible for any broken saves. Additionally, this mod is intended to be used with new campaigns, and I will not provide support for any issues that are caused by installing or uninstalling it mid campaign.

Classes

Combat Engineer
The Combat Engineer carries a shotgun and a grenade launcher for maximum destructive potential. Go down the Pioneer path to blow away cover with Breach and deal devastating criticals with Precision Shot and Aggression, or take the Sapper path and clear obstacles with Demo Grenades and protect allies with Dense Smoke.

Dragoon
The primary defensive class, the Dragoon's signature GREMLIN ability Shield Protocol grants allies damage-absorbing energy shields. Build a Paladin to stand in the front lines absorbing damage with Tank and blowing away cover with a cannon Barrage, or create a Ghost to go undetected with Covert and cloak allies with Stealth Protocol.

Hunter
The Hunter's unorthodox combination of sniper rifle and sword makes them deadly at any range. The Marksman path can execute devastating ambushes with First Strike and then vanish with Fade, while the Tracker can fight on the run with Snap Shot and Double Time while detecting enemies beyond line of sight with Tracking.

Infantry
The Infantry's job is simple: shoot enemies. Bring a Rifleman to rain bullets with Light 'Em Up and take precision arc thrower shots with Stun Gunner and Electroshock, or take a Support to provide constant overwatch with Ready for Anything and extra healing with Field Medic.

Juggernaut
The main problem with the Juggernaut is deciding how to kill the enemies: with a cannon plus the gauntlet's rocket launcher and flamethrower, there are a lot of options. Go Strike for close-range flamethrower and cannon destruction with Quickburn and Eat This!, or Siege to fire rockets and bullets at enemies beyond visual range with Fire In The Hole and Squadsight.

Recon
A dedicated scout class, the Recon is well suited for either small-team stealth missions or supporting larger squads. The Vanguard excels in flanking with Hunter's Instincts and Shadowstep, while the Spotter stays hidden with Covert and paints enemies with the holotargeter with HiDef Holo.

Scrapper
The Scrapper is a close-quarters combat specialist. Its signature ability, Bull Rush, can stun an enemy unit from anywhere in dash range. The Thug follows up with powerful shotgun attacks with Close and Personal and Hit and Run, while the Brawler prefers to finish foes off with the combat knife with Bare Knuckle.

Survivalist
The Survivalist is a defensive sniper, able to neutralize multiple enemies each turn. Its backup sawed-off shotgun makes it quite capable at short-range combat, too. The Sentry can take overwatch shots even after firing or moving with Watchful Eye, while the Raider strikes panic into enemies' hearts with Fearsome.

Changes from the LW2 version
  • Iron Will now gives +20 Will (down from +50) because of how much stronger the Will stat is in WOTC.
  • Sonic Beacon has been replaced with Noise Maker (grants two free ultra sonic lure items to the owner). I couldn't get Sonic Beacon working because I'm bad at AI scripting, so I had to compromise with this.
  • Does not add any additional items.

Full Ability List
https://docs.google.com/spreadsheets/d/1ctWUO8idGk_T7LO5TK9btC7k-lSMHxetI7EQYxKZiy8/edit#gid=0
Above is a full list of all of the abilities this mod adds. Not all of them are used in the eight classes, so modders may want to take a look and see if there are any unused ones they want to use for their own stuff. The ones that are marked untested are unused and mostly superceded by newer versions. They should still work, but if anyone finds issues with ones that they want to use please let me know and I'll see if I can get them working.

Configuration
XComGameData_SoldierSkills.ini contain tons of configration values for these abilities.

Compatibility
Contains no class overrides, so no major conflicts there. Some abilities may have unexpected functionality if used along other mods that make changes to the same related abilities.
  • PZ's Skirmisher Heavy Class - Some abilities that refund action points (Fastball, Smoke and Mirrors) will not work correctly with this mod installed.

Known Issues
  • There may be some unexpected gameplay and balance consequences with getting multiple abilties from the same rank through the Training Center.
  • The classes added by this mod do not have access to all of the same Photobooth poses as the base game classes.
  • Phalanx Protocol - Gremlin doesn't always return to the user after animation completes (visual bug only).
  • Renewal Protocol - Target performs the 'recovering from knockout' animation even if they weren't knocked out (visual bug only).
  • Barrage - Environmental damage is inconsistent.

Recommended Mods

Long War SMG Pack - WotC (unofficial)
https://steamcommunity.com/sharedfiles/filedetails/?id=1126071432
The Recon class is designed to use the SMG (without this mod they will just use Assault Rifles).

High Quality Rounds [WotC + Vanilla]
https://steamcommunity.com/sharedfiles/filedetails/?id=673661958
The Infantry class gets a free ammo slot, but the base game doesn't have any ammo items to use in the early game. High Quality Rounds fills this void nicely.

Mod Troubleshooting
Please see the Frequenty Asked Questions discussion for... frequenty asked questions. This is also a good general guide for fixing mod problems:
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Usage
Anyone is free to use anything in this mod for any project they'd like, as long as credit is given and money is not involved.

Credits
Original design and implementation: Xylthixlm
War of the Chosen port: Xylthixlm and Favid
Ability icons: .vhs

If I forgot anyone, please let me know and I will update this.
Popular Discussions View All (5)
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177 Comments
Tommy Jun 11 @ 8:12am 
no doctor?
SomeRandomPokemon42 May 19 @ 10:51pm 
no idea if this mod is still supported, but the scrappers "bull rush" ability causes a unit to be stunned infinitely if the stunned unit recovers from mind control or hack on the same turn
1951 Hudson Hornet Special May 15 @ 5:52pm 
Hey! I'm having an issue with the hunter class, specifically the assassin perk. It is causing an insane amount of hang between actions. Is there anyway to fix this.
blasterscope May 9 @ 12:24pm 
Thanks rambelzambel
RambelZambel May 9 @ 5:38am 
you dont
blasterscope May 8 @ 2:48pm 
question do i need this mod [Deprecated] New Promotion Screen by Default when i subscribed to[WOTC] Community Promotion Screen so do i really need it please get back to me when you can
lety4ayavoropaeva May 2 @ 10:16am 
@ironboy32

Add to the XComAutoReload.ini file in the [WOTCIridarAutoReload.X2EventListener_Base] section the line
+ExcludeAbilitiesFromAutomaticReload = (AbilityName = "ShadowOps_Fastball)
ironboy32 Apr 25 @ 11:41pm 
the perk fastball appears to have a bug with iridar's automatic reload mod because it activates the automatic reload despite making the action free.
RambelZambel Apr 19 @ 12:26pm 
either 3 or 4, i think 3, cause classes and its perks should work, and the lw2 weapon should be included in lwotc, i would ask on the lwotc page or google its list for compatible mods, shadows ops uses old xmodbase 2.0, so maybe that could be a problem, you need "xmodbase redux" for normal wotc for example, so its working with true primary for example, dont knowif the redux is compatible with lwotc
lety4ayavoropaeva Apr 19 @ 11:58am 
Which of the following is correct?
1. This mod is included in LWOTC
2. This mod works fine with LWOTC and REQUIRES [WOTC] LW2 Secondary Weapons as a requirement
3. This mod works fine with LWOTC and DOES NOT REQUIRE [WOTC] LW2 Secondary Weapons as a requirement
4. This mod is incompatible with LWOTC