XCOM 2
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[WOTC] New Promotion Screen by Default
 
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0.251 MB
Aug 31, 2017 @ 6:33am
Nov 29, 2017 @ 11:40am
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[WOTC] New Promotion Screen by Default

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Description
This will only work with War of the Chosen!

Description
War of the chosen has two promotion interfaces. The old and trusted two column one and the slick new horizontal one that you get for Resistance Heroes and from the Training Centre. This mod eliminates the use of the old promotion interface for visual consistency.

You must have built a Training Centre in order to buy abilities with points. Without it it will simply allow you to select rankup abilities.

As a consequence SPARKs can now buy extra skills with XCom AP like a normal soldier could. They don't gain a line of XCom Abilities though.

Psi Operatives keep their old upgrade screen because they have their own unique promotion system.

Known Issues
Entering the promotion screen while on the gamepad control scheme crashes the game.

Compatibility
This mod overrides UIArmory_PromotionHero and will almost certainly not work with any other mod that overrides it.

Configuration
You can edit the XComPromotionUIMod.ini file to change some options.
* Setting APRequiresTrainingCenter to false will let you spend AP on abilities without needing to build a Training Center
* Setting RevealAllAbilities to true will show you abilities that would normally be hidden because a soldier lacks the ranks.

Custom Classes
This mod will try to look at a class' ability data and try to switch between 1, 2 or 3 abilities per rank automatically. However if that is not enough or not working as you need it you can manually override this behaviour with a .ini setting. Additionally you can change the cost of specific perks for a class.

Read this topic for details.

Credits and Thanks
* Robojumper who helped get this started, helped solve bugs and who is just generally a very helpful person to other modders.
* Musashi who contributed the additional abilities per rank and brigadier rank support.
* GingerAvalanche who contributed a compatibility feature for other mods who inherit from PromotionUI classes

License and Github
This mods code is available under the MIT license on Github[github.com]
Popular Discussions View All (1)
1
Nov 16, 2017 @ 5:46pm
PINNED: For Mod Authors: Custom Classes
MoonWolf
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240 Comments
Rikimaru Dec 11 @ 12:43pm 
Just two small and avoidable bugs when you're returning from a mission and promote soldiers:

1. When choosing abilities, sometimes it won't highlight when you mouse over one, but others will.
Very rarely happens though.

2. Most of the time my characters will be moved to the middle of the screen, blocking my ability options and their descriptions.
Happens pretty much every time, kind of rendering the screen and this mod useless.

Both avoidable by just continueing to the Avenger and promoting them in the barracks.
Dragon32 Nov 29 @ 10:32am 
@THANOS #1 DAD✅:
*Looks at comment before yours*
THANOS #1 DAD✅ Nov 28 @ 5:49pm 
So it this mod Broken by the updates or not?
Dragon32 Nov 20 @ 10:23am 
@F23:
It works fine for me.
F23 Nov 20 @ 1:25am 
this mod looks so good!

too bad that, as judging from comments, it doesnt work / is unstable

would be great to have it fixed and working!
DeepWinter Nov 17 @ 2:34pm 
Doesn't let me pick which ability I want. There's no select option it just describes the perk and I'm forced to back out of it cause there's no other options.
Demochalord Oct 30 @ 12:43am 
Got part way through a campaign with no issues but now am not able to view abilities/promotions screen without ctd, only exception being for reapers haven't got a skirmisher so can't confirm it.
trsand98 Oct 29 @ 12:01pm 
@DOP This mod doesn't do anything to allow you to respec a soldier's random abilities. Your comment must have been meant for the I'm the Commander Here mod, but for some reason you posted it here instead.
DOP Oct 27 @ 8:48pm 
I've built my trainer centre but still can't see the respec button. What's the easiest way to troubleshoot this? Thanks
Sweet Oct 19 @ 4:44am 
I comment XComGame.int in this mod, and it worked pefectly. But I'm afraid i need to do it for every update for this mod (