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[WOTC] New Promotion Screen by Default
File Size
0.251 MB
Aug 31, 2017 @ 6:33am
Nov 29, 2017 @ 11:40am
22 Change Notes ( view )
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[WOTC] New Promotion Screen by Default

This will only work with War of the Chosen!

War of the chosen has two promotion interfaces. The old and trusted two column one and the slick new horizontal one that you get for Resistance Heroes and from the Training Centre. This mod eliminates the use of the old promotion interface for visual consistency.

You must have built a Training Centre in order to buy abilities with points. Without it it will simply allow you to select rankup abilities.

As a consequence SPARKs can now buy extra skills with XCom AP like a normal soldier could. They don't gain a line of XCom Abilities though.

Psi Operatives keep their old upgrade screen because they have their own unique promotion system.

Known Issues
Entering the promotion screen while on the gamepad control scheme crashes the game.

This mod overrides UIArmory_PromotionHero and will almost certainly not work with any other mod that overrides it.

You can edit the XComPromotionUIMod.ini file to change some options.
* Setting APRequiresTrainingCenter to false will let you spend AP on abilities without needing to build a Training Center
* Setting RevealAllAbilities to true will show you abilities that would normally be hidden because a soldier lacks the ranks.

Custom Classes
This mod will try to look at a class' ability data and try to switch between 1, 2 or 3 abilities per rank automatically. However if that is not enough or not working as you need it you can manually override this behaviour with a .ini setting. Additionally you can change the cost of specific perks for a class.

Read this topic for details.

Credits and Thanks
* Robojumper who helped get this started, helped solve bugs and who is just generally a very helpful person to other modders.
* Musashi who contributed the additional abilities per rank and brigadier rank support.
* GingerAvalanche who contributed a compatibility feature for other mods who inherit from PromotionUI classes

License and Github
This mods code is available under the MIT license on Github[github.com]
Popular Discussions View All (1)
Nov 16, 2017 @ 5:46pm
PINNED: For Mod Authors: Custom Classes
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I RuBiiX I Jul 30 @ 3:03pm 
Known Issues
"Entering the promotion screen while on the gamepad control scheme crashes the game."

Wait what? I have been using this mod with controller for ages... Never once crashed even if I entered the promotion screen from different menus. After a mission, in the avenger. Didn't even know this was an issue.
nmc-frank Jul 7 @ 8:25am 
Hey there..... im havin the some Problem here... what especially Bugs me, is the fact, that i could use the mod perfectly fine in anothcer Playthrough, but when i had to restart a new game, it totally flew out of the window... when i unsubcribed the Mod, I could see the normal Skills, but not the hero ones.... I dont know what to do, so please a easy Walkthrough to solve the Prob.... and @UserWithNoSkill Could you please tell me wich mod conflicted with your game?
UserWithNoSkill Jul 6 @ 2:01pm 
Ok, so I've gotten rid of the mod that was conflicting with this one. And it is for sure gone. But the screen still isn't working. When I click on soldier abilities, the screen just zooms out and then nothing shows up. All I see is my soldier in the middle of the screen. I've tried verifying the game caches after deleting both Xcom 2 and WOTC config files, I've launched it in the alternate mod launcher, but nothing is working. Any solutions would be appreciated!
kNif'n n00b Jul 5 @ 11:55am 
Dragon32's "-regenerateinis switch" launch setting solution fixed the missing brig column for me.
Zevvion Jun 24 @ 1:02pm 
I'm having an odd issue where I created two custom classes, one is surfacing the third row of abilities just fine, the other is not at all. I have quadruple checked everything and followed your instructions for both of them the exact same. What could be the problem?
Snipe Jun 13 @ 4:44pm 
Thanks, Dragon.
Royce Melborn Jun 5 @ 4:17pm 
Nevermind @Dragon32, I figured it out and it worked! Thanks so much! (I feel kind of dumb for not understanding what you meant)
Royce Melborn Jun 5 @ 3:51pm 
@Phil McKay not sure how that could have solved your problem; deleting all the files in the config folder you mentioned makes me unable to start the game. If what @Dragon32 is saying it correct, how do I find which files are "Firaxis" .ini files? All of the files in that folder are .ini folders, but none say Firaxis.
Royce Melborn Jun 5 @ 3:48pm 
@Dragon32 I don't quite understand what Steam parlance is; could you explain it?
Dragon32 Jun 3 @ 2:26am 
All the Firaxis .ini files in that folder. If you're using mods which use MCM then their config files will be in that folder too.
An alternate way of doing it is to launch the game once with the -regenerateinis switch ("launch option" in Steam parlance)