XCOM 2
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[WOTC] New Promotion Screen by Default
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Aug 31, 2017 @ 6:33am
Nov 29, 2017 @ 11:40am
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[WOTC] New Promotion Screen by Default

Description
This will only work with War of the Chosen!

Description
War of the chosen has two promotion interfaces. The old and trusted two column one and the slick new horizontal one that you get for Resistance Heroes and from the Training Centre. This mod eliminates the use of the old promotion interface for visual consistency.

You must have built a Training Centre in order to buy abilities with points. Without it it will simply allow you to select rankup abilities.

As a consequence SPARKs can now buy extra skills with XCom AP like a normal soldier could. They don't gain a line of XCom Abilities though.

Psi Operatives keep their old upgrade screen because they have their own unique promotion system.

Known Issues
Entering the promotion screen while on the gamepad control scheme crashes the game.

Compatibility
This mod overrides UIArmory_PromotionHero and will almost certainly not work with any other mod that overrides it.

Configuration
You can edit the XComPromotionUIMod.ini file to change some options.
* Setting APRequiresTrainingCenter to false will let you spend AP on abilities without needing to build a Training Center
* Setting RevealAllAbilities to true will show you abilities that would normally be hidden because a soldier lacks the ranks.

Custom Classes
This mod will try to look at a class' ability data and try to switch between 1, 2 or 3 abilities per rank automatically. However if that is not enough or not working as you need it you can manually override this behaviour with a .ini setting. Additionally you can change the cost of specific perks for a class.

Read this topic for details.

Credits and Thanks
* Robojumper who helped get this started, helped solve bugs and who is just generally a very helpful person to other modders.
* Musashi who contributed the additional abilities per rank and brigadier rank support.
* GingerAvalanche who contributed a compatibility feature for other mods who inherit from PromotionUI classes

License and Github
This mods code is available under the MIT license on Github[github.com]
Popular Discussions View All (4)
1
Dec 29, 2019 @ 10:45am
Ability selection.
Rocker1920
2
Apr 17, 2019 @ 5:27pm
PINNED: For Mod Authors: Custom Classes
Tzarnal - MoonWolf
0
Mar 24 @ 5:46pm
[BUG] Infinite Loading Screen with Faction Heroes
VSpider
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340 Comments
Dragon32 Jun 24 @ 4:48am 
@Hazzard; wookiecop
Re-read RPGO's Description.
wookiecop Jun 23 @ 7:30pm 
it conflicts with RPGO. sad because I wanna run a game with both Mecha Warfare and RPGO
Hazzard Jun 18 @ 2:49pm 
This conflicts with RPGO. Thought it might be worth pointing out.
SpookyBoi Jun 16 @ 7:25am 
@Dragon32

Thank you for the suggestions! They were really helpful but unfortunately I was just being a little dumb atm and didn't realize it was how that particular class pack was intended to work after a LOT of head scratching and then finally asking the author of that mod directly. Really appreciate the help and awesome mod!
Fyreflier Jun 15 @ 2:25pm 
conflicts with XSoldier which sucks a bit tbh
Dragon32 Jun 6 @ 3:04am 
@SpookyBoi
Try it so it's just
.IgnoreClassNames=CC_Assault

And wouldn't this do what you want?
+ClassAbilitiesPerRank = (ClassName=CC_Assault, AbilitiesPerRank=1)
SpookyBoi Jun 5 @ 9:58pm 
I'm having a really hard time excluding certain classes from using this mod. I installed the chimera class pack and this mod will give them 3 different abilities on rank up from rookie aside from the usual 1, I've given up on trying to fix it so I've tried configuring the .ini to exclude them. I'd love to use it for other classes I have enabled and just exclude the ones included in chimera classes but had no luck,

The lines is written as

.IgnoreClassNames=UIArmory_PromotionCC_Assault

"CC_Assault" being the class name I want to exclude as an example. Does anyone know how to fix this? OR if there is anything else that may be a possible cause the problem? Any help is greatly appreciated
shadow onion Jun 2 @ 8:30am 
Is it possible to add the abilities of a custom class to all the classes (including modded ones)?
ExA_MrBasinga May 11 @ 1:03am 
i have some class mod that i can see the last skill tree step "brigader" someone know how to fix?
Eddie_gaming May 7 @ 7:04pm 
how do i change the AP requirements?