XCOM 2
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[WOTC] Rocket Launchers 2.0
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Jun 20, 2019 @ 12:31pm
Nov 2, 2023 @ 8:54pm
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[WOTC] Rocket Launchers 2.0

In 1 collection by Iridar
[WOTC] Fire and Flames Collection
19 items
Description
Adds Secondary Weapon Rocket Launchers, accompanied by Rockets carried in soldiers' Utility Slots. This is a gameplay alternative to Grenade Launchers carried with Grenades.

Currently, there are three tiers of Rocket Launchers, and three tiers of Rockets, with one "four" tier Rocket. There are three "standard explosive" rockets - one for each tier, and seventeen "exotic" rockets with unique gameplay features, spread around various tiers.

FULL LIST OF ROCKETS

Most of the "exotic" rockets are acquired through Proving Ground projects, similarly to Experimental Grenades and Heavy Weapons, and they require high tier Rocket Launchers to fire.

Rocket Launchers are upgraded in the Engineering.

ROCKET LAUNCHERS TECH TREE

Most of the rockets are subject to Rocket Scatter, similar to LW2 Technical's Rockets and my Disposable Rocket Launchers. Scatter gets worse if the soldier has only one action remaining when firing the rocket.

Rocket Launchers can be carried by Grenadiers, LW2 Grenadiers, LW2 Technicals and RPGO Soldiers.
Rockets can be carried in Utility Slots and Grenade-only Slots by all soldiers. Rockets are visually displayed on the soldier's back, so you can easily track the remaining ammunition. Carrying Rockets reduces the soldier's Mobility until the Rocket is fired or Given to another soldier.

Rockets are not a Unique Equip item, so each soldier can freely equip several rockets at a time. Additionally, soldiers can Give rockets to each other, so you create whole rocket crews, where only one soldier has the Rocket Launcher, while others carry the ammunition for it.

Some Rockets need to be Armed before they can be Fired, which creates complex interactions, where you can Arm a Rocket to one soldier, then Give it to another soldier, who can then Fire it right away.

ARM AND GIVE ROCKET INTERACTIONS

WIP STATUS

The mod is mostly complete. There are still a few minor improvements that could be done, and I might add an extra rocket or two. I may also tweak the numbers here and there to ensure everything is balanced.

REQUIREMENTS

X2 WOTC Community Highlander v18.0+ is required.

[WOTC] Open Class Weapon Restrictions is required only if you want mod-added classes to be able to equip Rocket Launchers as a replacement to Grenade Launcher. Or you can configure their XComClassData.ini by hand.

Reward Decks Refresher is required if you will be adding Rocket Launchers to a campaign in progress.

Safe to add mid-campaign, but I don't recommend doing it during a tactical mission just in case.

I'm not sure if any of the DLC is required, but I did use quite a few DLC assets. If you don't have one of the DLCs, and something weird is going on, like missing sounds / particle effects / black materials - that's probably why.

CONFIGURATION

The mod is highly configurable through configuration files located at:
..\steamapps\workshop\content\268500\1775963384\Config\
You can find some configuration tips in the ReadMe.txt.

COMPATIBILITY

Should be compatible with almost anything. Requires Mod Jam for compatibility with LWOTC.
Most rockets should be properly affected by Grenade-related perks, such as Heavy Ordnance, Biggest Booms, and Volatile Mix. Many LW2 Rocketeer perks work with my Rocket Launchers as well, including those in RPGO.

CREDITS

First of all, huge thanks to my wonderful patrons for being super patient with me and this mod, as it's been in development for months, with long and frequent delays. Only due to their continued support I was able to create this mod, and only thanks to that support I will continue working on it.

Thanks to SchinJammer for making the workshop thumbnail pic for this mod and all the Proving Grounds images until they were replaced by images by NeIVIeSiS.

Thanks to InternetExploder for their Beam Grenade Launcher model that I used to create the Elerium Rocket Launcher.

Thanks to Spart for his help with Rocket Launcher textures.

Thanks to NeIVIeSiS for making inventory icons.

Credit to XCOMrades for Russian translation.

Thanks to robojumper for maintaining the technical wonder that is the X2 WOTC Community Highlander.

Thanks to Team Creative Xenos and to people who have commissioned my previous mods that taught all the skills necessary to create this mod.

While I'm still working on this mod, I'm open to feature requests and suggestions, but first please consider supporting me on patreon[www.patreon.com] so I can afford the time to actually fulfill them.
Popular Discussions View All (5)
19
Jun 4, 2023 @ 9:23am
PINNED: [GUIDE] Mechanics of Giving and Arming Rockets
Iridar
2
Dec 3, 2023 @ 8:22am
Russian Localisation
Aks
2
Nov 24, 2019 @ 7:20pm
PINNED: [SPOILERS] Current List of Rockets
Iridar
990 Comments
Iridar  [author] 7 hours ago 
No, it shouldn't be happening, must be a mod conflict.
Gerishnakov 7 hours ago 
Hi @Iridar, is it intended mod behaviour that soldiers equipped with RLs can "fire" flashbang grenades? I just did this unintentionally and the fired flashbang caused quite a bit of environmental damage.
Iridar  [author] Apr 25 @ 10:41am 
Not connected in any way.
DeBlue Apr 25 @ 9:03am 
Not sure if directly related to the rocket launcher from this mod but I just had an instance where after firing a rocket, the soldier were stunned by a stunlancer and then couldn't do anything for the rest of that mission? Maybe a stretch idk
SgtHK Apr 1 @ 4:39pm 
I normally only use cosmetic items as I don't like touching the gameplay aspect of games. But having rocket launchers make so much sense as they are already used a lot IRL. I'm just wondering why the devs didn't originally include them.
小灰狼 Feb 5 @ 10:38pm 
@Iridar It is usable now, but weirdly there is still the sign in the utility screen even with the rocket launcher equipped, but the sign goes away in the loading screen. Everything works fine except the look.

First pic: no rocket launcher
https://imgur.com/ZiHpNa4

Second pic: with rocket launcher
https://imgur.com/S1kK7W3

Third pic: "'utility sreen" with launcher
https://imgur.com/rAGVVIK

Just to see why it still got a sign, but sorry for the disturbance, it works totally fine in battle just aesthetically weird. Ahhhh and I've got a weird duplicate, just my problem of enabling and disabling the mod.
Iridar  [author] Feb 5 @ 12:18am 
@小灰狼
The warning sign means the mod thinks the soldier is not equipped with a rocket launcher that can be used to fire the rocket.
小灰狼 Feb 4 @ 11:53pm 
@Iridar I'm sorry it was a warning sign. Here is a picture. And maybe because of enabling and disabling the mod in a save file via AML launcher, both the rocket launcher and the rocket standard duplicated, is there a way to fix this? This did not happen before I enable and disable the mod in a save.

https://imgur.com/caEiiFQ
Iridar  [author] Feb 4 @ 9:38am 
Can you make a screenshot?
Iridar  [author] Feb 4 @ 9:38am 
A cross or a warning sign?