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Hello again! Just noticed in my LWOTC+ModJam campaign that Heavy Ordnance is not granting an extra rocket when one is equipped in a Grenadier's dedicated Grenade slot. So far as I'm aware, I'm not running any extra mods that should cause any conflicts.
First pic: no rocket launcher
https://imgur.com/ZiHpNa4
Second pic: with rocket launcher
https://imgur.com/S1kK7W3
Third pic: "'utility sreen" with launcher
https://imgur.com/rAGVVIK
Just to see why it still got a sign, but sorry for the disturbance, it works totally fine in battle just aesthetically weird. Ahhhh and I've got a weird duplicate, just my problem of enabling and disabling the mod.
The warning sign means the mod thinks the soldier is not equipped with a rocket launcher that can be used to fire the rocket.
https://imgur.com/caEiiFQ
May I ask how could I solve this problem? I've used rpgo with this mod, and the rocket in the loadout screen shows a big red cross on it. When in game, the rocket ability says 'missing loctext in template' and shows no information. I've found a post on reddit about this two years ago but nobody replied. Is this a compatibility problem that could be changed in the config?
This mod is not meant to be used with LWOTC out of the box, you're supposed to use it with Mod Jam, which rebalances it for LWOTC.
I think Mod Jam disables Give Rocket mechanics, intentionally. Might wanna check its description to be sure.
I'm on LWOTC. Stocks provide steady weapon perk which gives aim and crit bonuses and although I've never actually checked, they kinda felt like working. I'm gonna a give it go. I also got the disposable rocket launchers as well. Great mods. Thank you.
Stock normally doesn't provide any accuracy. I would not expect Tracer Rounds to do anything, since typically ammo provides bonuses only to weapons that actually have them loaded, and only to abilities that are set up to benefit from experimental ammo. My Fire Rocket abilities don't do that, obviously, and you can't load experimental ammo into a launcher.
Steady Hands provides a universal aim bonus, as far as I know, so it should affect rocket scatter. Not sure about Steady Weapon, there are several versions, and I haven't looked at code of any of them for years.
Either way, if scatter is affected, you will immediately notice it in-game, since the expected scatter value will be reduced, so it should be easy for you to test yourself.
I plan to make my own rocketeer class eventually.
No. The whole reason this mod exists is to make the puny wrist mounted launcher obsolete and unnecessary.
Probably. It's not my mod, I don't play LWOTC.
https://steamcommunity.com/sharedfiles/filedetails/?id=2684079953&searchtext=Mod+Jam
is this it ?
Can you send me the link?
Needs Mod Jam.
Only the mod author can revert to the previous version. However, the update is miniscule and highly unlikely that has anything to do with your issue.
@LowTierGP5
Follow standard mod troubleshooting steps.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Is there any way to revert to the previous version? I can't seem to find it in the "Change Notes"...
The triangle means the launcher you equipped is not advanced enough to fire the rockets. That wouldn't crash the game, though. Follow the standard mod troubleshooting steps to find the cause of the crash.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_my_game_crashes_with_mods.21
Amplify explicitly states it affects only single target attacks, it probably doesn't affect any explosives, period.
Also could Iridar's Resizable Armor can affect the carrying location of the rocket launcher? I may be mistaken but they seem to be more recessed toward the body then previously.
Thank you very much for your help. :)
thanks you all again nwn/