XCOM 2
[WOTC] Rocket Launchers 2.0
992 Comments
Iridar  [author] May 24 @ 4:57am 
It could be an intentional feature of Mod Jam, either way I don't deal with LWOTC issues.
Gerishnakov May 24 @ 4:43am 
"Most rockets should be properly affected by Grenade-related perks, such as Heavy Ordnance"

Hello again! Just noticed in my LWOTC+ModJam campaign that Heavy Ordnance is not granting an extra rocket when one is equipped in a Grenadier's dedicated Grenade slot. So far as I'm aware, I'm not running any extra mods that should cause any conflicts.
Iridar  [author] May 17 @ 3:51am 
No, it shouldn't be happening, must be a mod conflict.
Gerishnakov May 17 @ 3:38am 
Hi @Iridar, is it intended mod behaviour that soldiers equipped with RLs can "fire" flashbang grenades? I just did this unintentionally and the fired flashbang caused quite a bit of environmental damage.
Iridar  [author] Apr 25 @ 10:41am 
Not connected in any way.
DeBlue Apr 25 @ 9:03am 
Not sure if directly related to the rocket launcher from this mod but I just had an instance where after firing a rocket, the soldier were stunned by a stunlancer and then couldn't do anything for the rest of that mission? Maybe a stretch idk
SgtHK Apr 1 @ 4:39pm 
I normally only use cosmetic items as I don't like touching the gameplay aspect of games. But having rocket launchers make so much sense as they are already used a lot IRL. I'm just wondering why the devs didn't originally include them.
小灰狼 Feb 5 @ 10:38pm 
@Iridar It is usable now, but weirdly there is still the sign in the utility screen even with the rocket launcher equipped, but the sign goes away in the loading screen. Everything works fine except the look.

First pic: no rocket launcher
https://imgur.com/ZiHpNa4

Second pic: with rocket launcher
https://imgur.com/S1kK7W3

Third pic: "'utility sreen" with launcher
https://imgur.com/rAGVVIK

Just to see why it still got a sign, but sorry for the disturbance, it works totally fine in battle just aesthetically weird. Ahhhh and I've got a weird duplicate, just my problem of enabling and disabling the mod.
Iridar  [author] Feb 5 @ 12:18am 
@小灰狼
The warning sign means the mod thinks the soldier is not equipped with a rocket launcher that can be used to fire the rocket.
小灰狼 Feb 4 @ 11:53pm 
@Iridar I'm sorry it was a warning sign. Here is a picture. And maybe because of enabling and disabling the mod in a save file via AML launcher, both the rocket launcher and the rocket standard duplicated, is there a way to fix this? This did not happen before I enable and disable the mod in a save.

https://imgur.com/caEiiFQ
Iridar  [author] Feb 4 @ 9:38am 
Can you make a screenshot?
Iridar  [author] Feb 4 @ 9:38am 
A cross or a warning sign?
小灰狼 Feb 4 @ 8:34am 
@Iridar
May I ask how could I solve this problem? I've used rpgo with this mod, and the rocket in the loadout screen shows a big red cross on it. When in game, the rocket ability says 'missing loctext in template' and shows no information. I've found a post on reddit about this two years ago but nobody replied. Is this a compatibility problem that could be changed in the config?
Iridar  [author] Jan 7 @ 1:18pm 
@dem22
This mod is not meant to be used with LWOTC out of the box, you're supposed to use it with Mod Jam, which rebalances it for LWOTC.
dem22 Jan 7 @ 12:45pm 
4rrakis Thank you so much! That did it! I have included this mod in an updated 2024 LWOTC Working Mod Pack , with a note about the manual change. It was very satisfying to launch the first two. Thanks again for the mod Iridar
4rrakis Jan 7 @ 3:27am 
LWOTC_ is the prefix for classes in the standalone class pack. LWotC uses another prefix, if I remember correctly it is LWS_. Change the config to that and it should work.
dem22 Jan 7 @ 1:41am 
Hi. I see in your mod file XcomClassData that LWOTC_Grenadier and LWOTC_Technical listed, but neither class can equip the launcher(s), although I can craft experiemental rockets. Is there a way to make therse classes use your rocket launcher without ModJam (which has many other dependencies and a number of bugs and errors in some of those, based on comments). Thank you for your efforts on this. I am playing LWOTC. Could you make a patch file?
Iridar  [author] Dec 27, 2023 @ 11:24pm 
@Spoof
I think Mod Jam disables Give Rocket mechanics, intentionally. Might wanna check its description to be sure.
Spoof Dec 27, 2023 @ 11:21pm 
I can't give units with rocket to technicals who have no rocket charges left. How can I fix this? LWOTC
dude Nov 17, 2023 @ 1:26pm 
@Iridar
I'm on LWOTC. Stocks provide steady weapon perk which gives aim and crit bonuses and although I've never actually checked, they kinda felt like working. I'm gonna a give it go. I also got the disposable rocket launchers as well. Great mods. Thank you.
Iridar  [author] Nov 17, 2023 @ 11:21am 
@dude
Stock normally doesn't provide any accuracy. I would not expect Tracer Rounds to do anything, since typically ammo provides bonuses only to weapons that actually have them loaded, and only to abilities that are set up to benefit from experimental ammo. My Fire Rocket abilities don't do that, obviously, and you can't load experimental ammo into a launcher.

Steady Hands provides a universal aim bonus, as far as I know, so it should affect rocket scatter. Not sure about Steady Weapon, there are several versions, and I haven't looked at code of any of them for years.

Either way, if scatter is affected, you will immediately notice it in-game, since the expected scatter value will be reduced, so it should be easy for you to test yourself.
dude Nov 17, 2023 @ 9:46am 
Might have been answered so excuse me if that's the case.Do rocket accuracy and scatter affected by stock and tracer rounds? Also perks like steady hands and steady weapon?
ocedius Nov 9, 2023 @ 2:10pm 
Found this mod (again) thanks to helpful folks on Reddit. Now I just need to figure out how to incorporate it for concurrent use with grenade launchers. Thank you for this great mod.
Rey Vagabond Nov 3, 2023 @ 7:11am 
I'll love to see your Rocketeer class!
Iridar  [author] Oct 29, 2023 @ 9:11am 
@CaptainSnafu
I plan to make my own rocketeer class eventually.
CaptainSnafu Oct 29, 2023 @ 9:06am 
Hi, iridar, do you have plans to make some new perks for your rocket launcher? So that we can apply them to our self-made class which use your rocket launcher. Anyway, thanks for your great mod.
Iridar  [author] Oct 27, 2023 @ 7:15pm 
@Dragontamer997
No. The whole reason this mod exists is to make the puny wrist mounted launcher obsolete and unnecessary.
Dragontamer997 Oct 27, 2023 @ 5:00pm 
Are your rockets compatible with the gauntlet from LW 2 Secondary Weapons? Was curious because the gauntlet has a rocket launcher if you take the right skill.
4rrakis Oct 25, 2023 @ 2:03pm 
Introducing mods with tech tree additions into a running campaign tends to get wonky, I would recommend a fresh start.
Faizu Oct 24, 2023 @ 6:04pm 
@4rrakis, i am mid way through a campaign. can i just sub to everything here and keep it moving or do i need to modify config files and shit ?
4rrakis Oct 23, 2023 @ 12:10pm 
@Faizu yes, that is the correct mod. Keep in mind that it does much more than making this mod compatible with LWotC, so check the discussion section to see what you are getting.
Iridar  [author] Oct 23, 2023 @ 8:25am 
@Faizu
Probably. It's not my mod, I don't play LWOTC.
Faizu Oct 23, 2023 @ 7:55am 
@Iridar,

Can you send me the link?
Iridar  [author] Oct 20, 2023 @ 8:25pm 
@Faizu
Needs Mod Jam.
Faizu Oct 20, 2023 @ 8:05pm 
is this compatible with LWOTC. Ihave started several campaigns and i still can't seem to equip the rocket launcher.
Iridar  [author] Oct 20, 2023 @ 1:51am 
@migmusic
Only the mod author can revert to the previous version. However, the update is miniscule and highly unlikely that has anything to do with your issue.

@LowTierGP5
Follow standard mod troubleshooting steps.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Baitman Oct 19, 2023 @ 11:11pm 
I don't know much about the game or modding for it, but I think this mod somehow prevents my game from even launching, I have like 200 mods but I disabled all the other ones and I get an error message about "RocketLauncher", is it just something with my computer?
migmusic Oct 6, 2023 @ 5:32am 
Hmmm..strange. My game crashes every time I'm loading into a new mission after the update, and I have done the usual INI cleanup to confirm...only this mod has had an update and tried two different saves, just to check..

Is there any way to revert to the previous version? I can't seem to find it in the "Change Notes"...
^6Rengoes^7Lamperoes Sep 23, 2023 @ 9:28am 
@iridar , Ma man, you will never believe this. But apperently buying the Resistance warrior pack resolved my issue <3
Iridar  [author] Sep 22, 2023 @ 8:05am 
@^6Rengoes^7Lamperoes
The triangle means the launcher you equipped is not advanced enough to fire the rockets. That wouldn't crash the game, though. Follow the standard mod troubleshooting steps to find the cause of the crash.
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting#wiki_my_game_crashes_with_mods.21
^6Rengoes^7Lamperoes Sep 22, 2023 @ 5:39am 
:( equiping the rockets for the rocket launcher crashes my game the instant I get into mission. Any tips and tricks? There is a giant red triangle next to the rocket as well.
RakkoHug~<3 Sep 16, 2023 @ 6:33am 
Oh ok, Thank you very much :)
Iridar  [author] Sep 16, 2023 @ 6:01am 
@RakkoHug~<3
Amplify explicitly states it affects only single target attacks, it probably doesn't affect any explosives, period.
RakkoHug~<3 Sep 16, 2023 @ 4:11am 
Iridar, it seems that Tactical Nuclear Missile is not affected by Templar's "Amplify" ability: the damage does not seem to increase.
Iridar  [author] Sep 4, 2023 @ 7:20pm 
It's a side effect of some of the tactical legacy pack attitudes moving the grenade launcher sling bone for some reason. It moves the grenade launcher in a similar manner. I don't feel like fixing it.
RakkoHug~<3 Sep 4, 2023 @ 9:23am 
Excuse me Iridar, I noticed that the location of the rocket launcher carried on the X-com agent's back is different in barracks vs on the actual field: Rocket in barracks is on the center in "slanted" orientation, while on the the field it is carried on the left shoulder in vertical orientation. Is this intended?

Also could Iridar's Resizable Armor can affect the carrying location of the rocket launcher? I may be mistaken but they seem to be more recessed toward the body then previously.

Thank you very much for your help. :)
Old Man Jenkins Aug 28, 2023 @ 11:42am 
Don't know if it's been noted before, but in CI if you equip soldiers with rockets often times it will cause the chance for a complication to decrease. Seems to happen more with lower-leveled soldiers, or at lower force levels I've been unable to determine which. I assume it has to do with the inherent tech level of the rocket, as I believe tech level has something to do with negating the risks of an infiltration. Pretty significant negation, too, a squad of 3 fully stocked on rockets can take an ambush risk from moderate to trivial.
Danny - druws Aug 27, 2023 @ 1:07am 
@4rrakis @iridar

thanks you all again nwn/
4rrakis Aug 27, 2023 @ 1:04am 
Since you mentioned alWotC i guess that you are also playing with Mod Jam. Mod Jam changes corpse requirements for many items to include modded enemies better into the tech tree. You probably are missing one or more of those mods. Check Mod Jam's discussion section for details.