Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
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Items (61)
Additional Ancient Ruin Rewards
Created by Tomatekh
This is a minor XML mod which activates several Ancient Ruin (Goody Hut) rewards programmed into the files but disabled in the standard game. It adds: -Makes visible a nearby (invisible) Strategic Resource -Grants your Unit +10 XP -Heals your Unit (Unit mu...
African Forest Elephant Fix
Created by Barrowulf
Fixes the movement rate and attack animation of the African Forest Elephant. Previously, the unit moved at horse speed and looked silly. Also, when attacking, it just stood there and waiting for enemies to come to it. Elephants need to charge and trample! ...
All Promotions description tooltip
Created by Gilestiel
Show all promotions description and effects of unit have earned in tooltip.Group some promotions with level I, II, III. And display current fortification bonus of unit if greater than 0.To display tooltip, just move the mouse over unit icon in panel on bot...
America (Bill Clinton)
Created by JFD
AMERICA (BILL CLINTON) Unique Trait: Comeback Kid During peacetime, Gold and Production modifiers increase city growth equal to half their value. Cities with at least half the Population size of the Capital provide +1 Delegate to the World Congress. Unique...
Barbarians Evolved
Created by Charsi
This mod grants Barbarian Encampments the capability evolve into cities, as well as capture cities from Civilizations and City States. Be warned, for these Barbarian cities will grow in size, expand their borders and worst of all, spawn more Barbarians to ...
Barbarians - Unlimited Exp
Created by BlouBlou
This mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with ...
Battleships to Missile Cruisers
Created by Poncy Git
A simple QoL change that allows you to upgrade your battleships to missile cruisers. Missile Cruisers come so late in the game, that I feel the mild imbalance introduced by this change is worth it for the increased convenience and relevance it grants the M...
Capture Great People
Created by Moriboe
Compatible: BNW and G+K Great Artists, Musicians, Writers, Engineers, Merchants and Scientists are converted to your side after capture rather than being killed....
Cities of Marble (BNW)
Created by Machiavelli
There are many cities of brick but can you build a city of marble? With new and modified National Wonders you'll be able to specialize your cities like never before, raising the small and obscure city to glory and greatness! Features: National Wonders no l...
Composite Bowman Projectile Speed Fix
Created by Barrowulf
Fixes the projectile speed of Composite Bowman arrows....
Covered Catapults/Trebuchets/Cannons
Created by orange
Gives the cover promotion free to catapults, trebuchets, and cannons in an effort to make siege weapons more valuable in early eras....
Cthulhu Civ
Created by cicero225
Adds a Cthulhu-ruled civ to the game, focused on faith and conquest. Brave New World Only Civ Traits: Leader: Cthulhu Trait: 33% of faith per turn is added to capital science. Holy sites produce double yield (including Piety bonuses), +1 production and +1 ...
DLL - Various Mod Components
Created by Indigo
IMPORTANT - Only one mod with a replacement DLL may be active at a time. BNW See http://forums.civfanatics.com/showthread.php?t=479600 for details Source code can be obtained from https://github.com/whoward69/DLL-VMC...
Easy Promotions
Created by Civitar
Lowers the XP cost of promotions by half, allowing more customizable units. Recommended for use with mods from the Unit Customization collection. Compatible with both expansions and all DLC....
Enlightenment Era
Created by Pouakai
http://i.imgur.com/n9yY9XR.png The Enlightenment Era, The Century of Lights, The Age of Reason. Those are but a few names people have dubbed the Eighteenth Century, one hundred years that pushed the world into the direction of scientific and social progres...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Food for Flatland cities (BNW or GK)
Created by Machiavelli
Cities not built on hills get +1 Food. This is to compensate for the +1 Production (and strength bonus) that cities on hills have. This mod works with Brave New World, Gods and Kings and Vanillia....
GLaDOS (GK and BNW)
Created by Narisa Kanael
Adds Aperture Science as a playable civilization with GLaDOS as the leader. Trait : Science from Scratch : Doubled unhappiness from population and Science Output. Halved Faiith Output. As special unit, we have Aperture Science Sentry Gun. It replaces the a...
Gibraltar, Reef, and Krakatoa Fixes
Created by Barrowulf
::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really ba...
Great Admiral Aquaculture
Created by Keukotis
Requires Brave New World Finally gives the Great Admiral a build. The Aquaculture will expend a Great Admiral to immediately create an improved Fish resource on the tile. Once built, Aquaculture replaces itself immediately with a Fishing Boat on a Fish res...
Great Spy (Brave New World)
Created by Tomatekh
Inspired by the unit in Civ IV and the more personal mission based espionage systems of Civs IV, Rev, BE & VI, this mod adds the Great Spy as a new great person type to the Brave New World base game. The unit is designed to function independent of (but als...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Helix Fossil Religion
Created by Mori
This mod contains a religion based on the worship on the Helix Fossil from the Twitch Plays Pokemon (TPP) stream on the streaming website Twitch. For those not aware, TPP is a 'MMO' where tens of thousands of players control a single Pokemon character. The...
Hoto Cocoa's Hot Bakery
Adds Hot Bakery under Hoto Cocoa's leadership. Hoto Cocoa's Hot Bakery is a civilization based on growth and diplomacy. It has a slew of early game bonuses that help Cocoa get set up until the bonuses start to fade away, while having a strong tool and ince...
IdolM@ster - Producer
Created by DivineHugs
Adds Project IdolM@ster to the game led by Producer (P-San) Requires BNW UA: http://i.imgur.com/bhXcKFF.png UU: http://i.imgur.com/AZeTytr.png UB: http://i.imgur.com/eLYaIfs.png Compatable Mods: Events and Decisions YnAEMP Map Labels Civ IV Leader Traits i...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Italy (Benito Mussolini)
Created by JFD
ITALY (BENITO MUSSOLINI) UA: MARE NOSTRUMAcquiring coastal cities awards Golden Age Points. +15% Production toward Buildings that already exist in the Capital during a Golden Age. UU: CARABINIER (INFANTRY)The unique Carabinier unit is only available to Ita...
Jean - Mondstadt Civilization (Genshin Impact)
Created by MrBuilt
This is my first mod for Civ V and to start I built something simple like adding a civilization. This mod add Mondstadt lead by the Acting Grand Master of the Knight of Favonius Jean from the universe of the RPG Genshin Impact. I recommend having GK & BnW ...
K-On! - Ho-kago Tea Time
Created by Typhlomence
This mod adds a civilization based on the Light Music Club, or Ho-kago Tea Time from the K-On! anime, with the air-headed but friendly Yui Hirasawa as its leader. This civilization is focused on the generation of its unique Great Musician to win Cultural V...
Kaffu Chino's Rabbit House
Created by DivineHugs
Adds Rabbit House to the game led by Kaffu Chino from the Anime/4 Koma Manga Is the Order a Rabbit?, or gochuumon usagi wa desu ka. Requires BNW http://i.imgur.com/a5CgtP0.png *The first Decision doesn't give a Great Artist, it gives a Great Writer. Link(s...
Magic the Gathering - Innistrad Civilization
Created by Silly
Adds the civilization of Innistrad, from the popular trading card game "Magic: the Gathering" to the game. This civilization is led by Avacyn, Angel of Hope. This mod has been tested for Brave New World only. Apparently it does not work with Gods and Kings...
Mercenaries
Created by JFD
http://i.imgur.com/h0X6mLh.png Overview: Mercenaries is a mod that introduces a system of recruitment for high-leveled and sometimes unique Mercenary units. Mercenaries are recruited by spending Gold (or Faith) on 'Contracts,' time-sensitive periods during...
Meaningful City State Colors
Created by Sylvestrina
All City States get new unique colors, and the colors are grouped by the traits of the city states. This is supposed to make it easier to spot which city states are the most interesting allies. The following color ranges are used: Cultured: Pink ~ Purple M...
Natural Wonder Yields Mod
Created by Barrowulf
This mod rebalances all natural wonders and disables the mythic ones, Fountain of Youth and El Dorado. First, all natural wonders now give a 2 happiness bonus once they're claimed by a player and within their borders, along with the existing 1 happiness bo...
My Little Sister Can't Be This Cute - Otaku Girls Unite
Created by Liberty
Adds the Otaku Girls Unite, led by Kirino Kosaka This mod Support English and Korean, but Kuroneko is not yet support English Alternative Download Link : https://drive.google.com/open?id=0B9LNvyhPPELiMGJVQ1N4S2x5blU Kirino's UA: Kirino's Secret Hobby Recei...
Missile Cruisers + Indirect Fire
Created by Jenjen5XG
This simple mod gives all Missile Cruisers the Indirect Fire promotion, modifying nothing else. I was recently playing a game where I used Missile Cruisers heavily, and as time went on I found it not only annoying but nonsensical that they lacked the promo...
More City Connections
Created by Washi
Rivers, trade routes, and airports generate city connections. Rivers require river harbor in both cities and an unblocked river Trade routes require a caravansary in both cities Airport connections two airports. The river harbor is the new building, that c...
More Luxuries
Created by Barrowulf
DESCRIPTION Adds nine more luxuries to the game and an additional Mercantile city-state luxury. Overall, they function the same as the existing luxuries and utilize the same placement and balancing methods. Also, this mod fixes a few bugs found in the main...
More Pantheons - Addon
Created by Barrowulf
This mod requires my other one, "More Luxuries"....
National Parks
Created by framedarchitecture
Natural Wonders can generate Tourism. Adds a new building, the National Park, that generates 2 Tourism and can only be built in cities near owned Natural Wonders. Requires Brave New World....
Promotions - Expansion Pack
Created by BlouBlou
This mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies...
R.E.D. Modpack
Created by Gedemon
Regiment and Ethnic Diversity for Civilization V, G+K, BNW and all DLC - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better...
Railgun Civ
Created by cicero225
Adds a Misaka Mikoto-themed civiilization to the game, focused on science and late-game conquest. Brave New World Only (maybe Gods and Kings later?). Has Soundtrack Civ Traits: Leader: Misaka Mikoto Trait: Academies give +2 food, +1 production, +5 science....
Reforestation
Created by framedarchitecture
Allows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small cha...
Resource - Granary Includes Bison
Created by BlouBlou
This mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix th...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Russia (Vladimir Putin)
Created by JFD
RUSSIA (VLADIMIR PUTIN) Unique Trait: Maskirovka Expanding borders claims an additional tile adjacent. +2 Influence per turn with bordering City-States, which do not enter Resistance if conquered. Unique Unit: Spetsnaz This Russian unique unit replaces the...
Separate Great People Counters (BNW)
Created by Machiavelli
When you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by r...
Salt Tweak - Alternate
Created by Barrowulf
Salt is a little too strong early in the default game. When improved, it produces more yields than any other luxury except gems. Not only that, but a majority of those yields aren’t just gold, they’re the more powerful ones, food and production. When it’s ...
Scaling Great Merchant (BNW)
Created by Machiavelli
Improves Great Merchants to make them comparable in value to Great Scientists and Great Engineers! This mod is compatible with most other mods. Trade Mission: now gives more influence the later the era you are in. A late game Trade Mission can snipe a crit...
Speedy Starting Settler
Created by Keukotis
All players' starting settler has 10 movement and ignores terrain cost, giving you more options in where to found your capitol. This only applies to the initial settler. Those you build afterward are normal. This is basically just a modified version of Ini...
Special Forces upgrade for Marine
Created by Kramer
This mod adds a Special Forces unit as a late-game upgrade for the Marine, skilled in rapid amphibious assaults, and reduces the production cost of the Marine to be on par with that of the Paratrooper. Additionally, the Special Forces unit may begin with o...
The Amusement Club
Created by Dvariak
Adds the Amusement Club from Yuru Yuri as a playable civilization. Leader: Toshinou Kyouko UA: Goraku-bu 30% of excess Happiness added each turn to the amount of Culture that may be spent on Social Policies. Gain progress towards Great Writers from combat....
Statue of Zeus Tweak
Created by Barrowulf
Statue of Zeus: grants 1 Great Artist Point in addition to its existing benefits. - - - - - - - - - - Requires the "Wonders of the Ancient World Scenario Pack" DLC. - - - - - - - - - - In the default game, the Statue of Zeus doesn't provide any sort of gre...
Submarines Ignore Borders
Created by Ryika
v3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn i...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Units - Starting Scout
Created by BlouBlou
This mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod fo...
Unlimited units
Created by HoldYourWaffle
Removes the limitation of the amount of units you can have without taking a production penalty. It doesn't exactly remove the limit but it sets the base limit to the highest value possible (2,147,483,647). Even the extremest of warmongerers can't fit that ...
[BNW] Anubis of Sanubia
Created by Marryth
Arise from the Sands of Old, rise Anubis, Lord and Guide of the Dead. This Mod adds the old Egyptian God Anubis and his land of Sanubia to the game as a Playable civilization! This Mod also includes a new Religion that can be started, known by default as t...
[BNW] Rook Island Pirates - Vaas
Created by Kramer
http://i.imgur.com/jIzxBef.png This mod adds the Rook Island Pirates, from Far Cry 3, to the game under the leadership of Vaas! Definition Of Insanity: Receive Gold from capturing and razing cities per Population killed, as well as from capturing civilian ...