RimWorld

RimWorld

8,569 ratings
Vanilla Furniture Expanded - Security
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
11.403 MB
Aug 25, 2019 @ 9:04am
Apr 7 @ 4:27am
45 Change Notes ( view )

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Vanilla Furniture Expanded - Security

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



Before we begin, a massive thank you to my team. You all have been super inspiring, and your ideas and feedback are bringing these mods extra depth. Trunken, XeoNovaDan, thank you.



1.3.0 (14/07/2021): Now introducing:

Oh, and 1.3 update!



This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanilla Furniture Expanded is not required to play with this module.



Vanilla Furniture Expanded - Security module, a spiritual successor to More Vanilla Turrets, is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am now honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.

Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, industrial turrets, submersible defenses and artillery, and ending on spacer shield generators and advanced spacecraft railguns.

Several new types of structures you never knew you needed - short walls, acting like a balanced embrasure, trenches allowing your pawns to quickly traverse the battlefield whilst under the high cover from enemy fire and many, many more are waiting for you to explore.

This module introduces 27 new defense structures, all neatly filling up the Security tab in the Architect menu. With research technologies spread out across all stages of the game, this mod itself is enough to provide you with hours of entertainment.



If any pieces of furniture disappear upon being built, move the mod further up the mod queue.

Due to base game bug, enemy raids can sometimes load their mortars and artillery with stone chunks. Please use [XND] Turret Extensions - Continuum to fix that.

[forms.gle]

Inability to build rocket turrets is a bug with mortar accuracy since they updated to 1.1. Until the matter is fixed, the only way to fix it is to disable Mortar Accuracy.



Authors:

Oskar Potocki, an artist and a designer, responsible for all the artwork and visual imagery.

Trunken, a programmer responsible for the XML base.

XeoNovaDan, a programmer responsible for the C# code of the mod.

Ogliss, for help with submersible defenses.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

















































































Q: Can enemy siege use artillery?
A: Yes, Artillery has been added to the list of potential long range weapons for enemy sieges.

Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new security means?
A: If I find a commonly requested feature to be viable and fitting, I will not hesitate to make it a part of this mod.

Q: Do I need the base module for it to work?
A: No, our goal has always been zero dependencies. You don’t need anything for this mod to work.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these means to protect your base to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", well, maybe except the shield generator, because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod compatible with Turret Extensions?
A: Yes, basic support for Turret Extensions has been implemented: Manned turrets will make use of the manning pawn's accuracy and aiming time stats.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: Does a shield generator stop drop pods?
A: Yes, each drop pod can be intercepted, lowering the shield HP each time.

Popular Discussions View All (105)
3
Jul 28 @ 1:34pm
Artillery tanking TPS when on map.
Drag0n
3
2
Jul 26 @ 10:23pm
when version 1.6
Netrunner
2
3
Jul 27 @ 1:41pm
1.6
Miku
2,216 Comments
jaeger 11 hours ago 
@sinz same
Sinz 13 hours ago 
Just some extra info if you are still using this mod for 1.6 built, you will get a funny bug whereby all the single shot or slow weapons such as sniper and bow becomes a machine gun. At least for my game. My pawns become god with a poor bow. lol
Alu Jul 28 @ 10:01am 
That should be expected
Do not use outdated mods
The ve reddit thread even says this openly
モルフォ Jul 28 @ 8:47am 
This mod will cause the game to fail to load a new map after launching with the gravship. Please stop using it until it's updated for version 1.6.
Latex Santa Jul 28 @ 1:07am 
@Nettle
Find another turret mod that you like and just play the game.
Don't make the same mistake as I do, to get hung up on having the "perfect mod list" and then pining and sighing until the mod is finally updated... only to see that it has an incompatibility with some other "must-have" mod on your "perfect mod list" and then sigh and pine again until it's fixed... only for 1.7 to drop in like a year and then you repeat the cycle again.

It's not worth it, man. Let it go. Play with other mods, and then play with this one when it's updated. Don't wait your life away.
Partisanship Jul 27 @ 6:19pm 
VE has become an essential part of the game.
Please take your time and look after yourselves.
Hope the redo of this mod will come along in time.
Nettle Jul 27 @ 7:47am 
Won't be able to play the game till this releases. Thank you for your work.
Alu Jul 27 @ 5:27am 
its been said repeatedly sadly
no one reads the previous comments saying it
Gildedphoenix Jul 27 @ 5:27am 
To those out o the loop: The reason this is not updated yet, is due to developer of this mod left VE and his coding was in layman terms was not compatible with VE's current developers so they're remaking the mod from 0.