XCOM 2
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[WOTC] Sawed Off Shotgun Overhaul
   
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0.456 MB
Aug 12, 2019 @ 10:38pm
Aug 26, 2019 @ 8:23am
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[WOTC] Sawed Off Shotgun Overhaul

Description
FEATURES

This mod rebalances LW2 Sawed Off Shotguns to behave more like traditional Pistols. Instead of being "one hit wonder" cheese that ruins the day of 1 or 2 strong enemies at melee range, they become more traditional sidearms for close range engagements.
  • Damage is reduced to: 3-5 (+2 Crit), 4-6 (+2 Crit), 5-7 (+3 Crit).
  • Removed built in bonuses of +15 Crit Chance.
  • Increased effective range and removed the range limit.
  • Primary Sawed Off still has two Ammo and now can be Reloaded normally, as any other weapon.
  • Secondary Sawed Off now has infinite ammo, as any other sidearm.
  • Sawed Off Shotguns still cannot be used with Fan Fire or Faceoff.
  • Both Primary and Secondary can use Pistol Overwatch.
  • Both can now deal some Environment Damage on a miss.
  • Sawed Off Shotguns cannot install Weapon Upgrades.
  • Sawed Off Shotgun Engineering Schematic is removed. They are now upgraded alongside "normal" Shotguns.
  • (Vanilla) Rangers and Skirmishers can now equip both Primary and Secondary Sawed Off Shotguns. Sharpshooters and Grenadiers can equip Secondary.

REQUIREMENTS

COMPANION MODS

COMPATIBILITY

This mod is intended to make Sawed Off Shotguns more accessible as a generic sidearm to classes that have not been specifically built around using Sawed Off Shotguns. As the result, classes that were built for Sawed Off Shotguns become a mess.

For example, LW2 Rangers retain their Point Blank and Both Barrels abilities, however since Secondary Sawed Off now has infinite ammo, Pump Action perk doesn't do anything anymore, and there's no reason to ever use Point Blank over Both Barrels.
  • This mod is safe to add or remove during a campaign in progress.
  • [WOTC] Iridar's Akimbo Class - compatible, but there's not a lot of synergy. Dual Sawed Offs are hilariously overpowered with the Scrapper build. Therefore Akimbo is not allowed to equip Sawed Off Shotguns by default, if you wish, you can enable them editing XComClassData.ini in either mod.
    Chimera Classes - incompatible, breaks some of the Gunner's perks.

CONFIGURATION

This mod is highly configurable through configuration files located in:
..\steamapps\workshop\content\268500\1833297244\Config\

CREDITS

Sincerest gratitude to Shiremct for helping me root out a critical bug.

Huge thanks to my wonderful patrons for supporting this mod.

If you enjoy my mods, please consider supporting me on patreon[www.patreon.com] as well.
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43 Comments
The LDs Jul 28, 2020 @ 12:26pm 
the weapon select menu will say only one sawed off per soldier while using the utility sidearms mod.
UMebius ™ Jun 13, 2020 @ 11:30pm 
Is this mod compatible with LWOTC ?
Iridar  [author] Apr 28, 2020 @ 4:01pm 
@Lux Manifestus
No, but you're welcome to adjust the stats yourself in WeaponSkinReplacer.ini in the config file of this mod.
I don't like the idea of the same weapon dealing different damage based on the slot.
Lux Manifestus Apr 28, 2020 @ 3:49pm 
Does the primary sawed off get the damage bonus? It would seem like a good balance for the limitation in ammo and need to reload.
Swanky Apr 13, 2020 @ 12:58am 
Note for Alpha115's Hunter Class: as noted in compatibility issues above, breaks shotgun perks of said class.
Cato Mar 18, 2020 @ 1:42pm 
Cheers.
Iridar  [author] Mar 18, 2020 @ 9:57am 
@Cato
Noted, thanks.
Cato Mar 18, 2020 @ 6:33am 
Compatibility note for Chimera Classes - not recommended. Breaks the Gunner class' core perk use of the sawn-off.
Iridar  [author] Jan 25, 2020 @ 6:03pm 
@bungus
Possible, won't be an issue.
catboy general grievous Jan 25, 2020 @ 3:39pm 
is it possible to use WSR to reskin the akimbo shotguns to be the tier 1 double-barrels across mag and beam tier? or would the be impossible due to this mod's existing use of WSR?