XCOM 2
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[WOTC] Sawed Off Shotgun Overhaul
   
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Aug 12, 2019 @ 10:38pm
Aug 26, 2019 @ 8:23am
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[WOTC] Sawed Off Shotgun Overhaul

Description
FEATURES

This mod rebalances LW2 Sawed Off Shotguns to behave more like traditional Pistols. Instead of being "one hit wonder" cheese that ruins the day of 1 or 2 strong enemies at melee range, they become more traditional sidearms for close range engagements.
  • Damage is reduced to: 3-5 (+2 Crit), 4-6 (+2 Crit), 5-7 (+3 Crit).
  • Removed built in bonuses of +15 Crit Chance.
  • Increased effective range and removed the range limit.
  • Primary Sawed Off still has two Ammo and now can be Reloaded normally, as any other weapon.
  • Secondary Sawed Off now has infinite ammo, as any other sidearm.
  • Sawed Off Shotguns still cannot be used with Fan Fire or Faceoff.
  • Both Primary and Secondary can use Pistol Overwatch.
  • Both can now deal some Environment Damage on a miss.
  • Sawed Off Shotguns cannot install Weapon Upgrades.
  • Sawed Off Shotgun Engineering Schematic is removed. They are now upgraded alongside "normal" Shotguns.
  • (Vanilla) Rangers and Skirmishers can now equip both Primary and Secondary Sawed Off Shotguns. Sharpshooters and Grenadiers can equip Secondary.

REQUIREMENTS

COMPANION MODS
  • Primary Secondaries + [WOTC] LW2 Primary Secondaries - this mod applies changes to Primary variants of Sawed Off Shotguns. Note: LW2 Primary Secondaries requires old Primary Secondaries and is not compatible with the new True Primary Secondaries.
  • [WOTC] Dual Wielded Pistols 2.0 - this mod allows to Dual Wield Sawed Off Shotguns, if you're subscribed to LW2 Primary Secondaries. Note: you can only dual wield sawed-off shotguns, you cannot dual wield a sawed-off + pistol. You can still use a pistol primary and sawed-off secondary on the same soldier separately.
  • [WOTC] Open Class Weapon Restrictions - this mod will allow mod-added classes that use Pistols to also use Sawed Off Shotguns in the same inventory slots. Classes that normally use Shotguns, will be able to use Sawed Offs in both Primary and Secondary slots.

COMPATIBILITY

This mod is intended to make Sawed Off Shotguns more accessible as a generic sidearm to classes that have not been specifically built around using Sawed Off Shotguns. As the result, classes that were built for Sawed Off Shotguns become a mess.

For example, LW2 Rangers retain their Point Blank and Both Barrels abilities, however since Secondary Sawed Off now has infinite ammo, Pump Action perk doesn't do anything anymore, and there's no reason to ever use Point Blank over Both Barrels.
  • This mod is safe to add or remove during a campaign in progress.
  • [WOTC] Iridar's Akimbo Class - compatible, but there's not a lot of synergy. Dual Sawed Offs are hilariously overpowered with the Scrapper build. Therefore Akimbo is not allowed to equip Sawed Off Shotguns by default, if you wish, you can enable them by editing XComClassData.ini in either mod.
    Chimera Classes - incompatible, breaks some of the Gunner's perks.
    Proficiency Class Pack - incompatible, breaks Marines.

CONFIGURATION

This mod is highly configurable through configuration files located in:
..\steamapps\workshop\content\268500\1833297244\Config\

CREDITS

Sincerest gratitude to Shiremct for helping me root out a critical bug.

Huge thanks to my wonderful patrons for supporting this mod.

If you enjoy my mods, please consider supporting me on patreon[www.patreon.com] as well.
Popular Discussions View All (1)
1
Jul 5, 2022 @ 6:27am
I cant put the both shotguns
Purgi
110 Comments
Wazanator Jan 13 @ 7:50pm 
I can confirm the conflict with PCP Marine. I had the same exact issue and disabling this mod fixed the issue.
Corbent Dec 19, 2024 @ 7:17am 
Just a PSA: This mod seems to not work well in my Proficiency Class Pack mod list. Adding this mod causes the Marine from PCP to not have a pistol shot ability (or point blank for that matter), just pistol overwatch. Removing the mod fixes the issue. And no, resetting configs, restarting campaign don't help.

Could be a bad interaction with a specific mod somewhere on my list of course, but I post this because several people on the PCP thread have reported being unable to fire the sawed-off and have no clue of what's going on. So if you decide to try this with PCP, check if it breaks for you.
Harehnoth Sep 4, 2024 @ 12:16pm 
Thanks for the reply.
Iridar  [author] Sep 4, 2024 @ 12:14pm 
OCWR is not a hard requirement.
Harehnoth Sep 4, 2024 @ 11:08am 
Hello! I've discovered that this mod is missing Open Class Weapon Restrictions as an requirement. I've found that it works reliably with that mod. Even managed to make work with True Primary Secondaries.
Cyber Von Cyberus Nov 8, 2023 @ 4:42pm 
Gracias, without the perks from the LW classes these bad boys never saw use. This will make them useful to have
MalteseFalchion May 26, 2023 @ 2:42am 
I'd just like to leave behind a Thank You!

Rebalancing really makes sawed-offs an option that organically fits as a trade off. Will admit to having some teething problems in getting it to be compatible with some other mods, but that's why I'd like to thank how configurable this is. Nice!
OVER JUSTICE Apr 17, 2023 @ 1:34pm 
Thanks Iridar, I'll look for the problem there then
Iridar  [author] Apr 15, 2023 @ 6:55pm 
@OVER JUSTICE
The problem with what would be in [WOTC] LW2 Primary Secondaries.
OVER JUSTICE Apr 15, 2023 @ 6:49pm 
Anyone else having trouble with the sawed off primary animations? As a secondary weapon and duel wielding they work great, but when used solo as a primary weapon they're using the same animation as the secondary sawed off shotgun. Also the inventory image for the mag sawed off primary is broken for me