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Here on Win11:
Documents\My Games\XCOM2 War of the Chosen\XComGame\Config
AML settings aren't stored there but mods that use MCM will be, sort on Create Date is best way to find the Firaxis ones. Or use AML to start the game with the -regenerateinis argument, but exit and make sure you remove it.
So by accessing documents > XcomGame > Config: Clearing them out entirely?
The mod settings that I have in particular will be saved due to AML Launcher even if I clear the config folder, right?
That sounds like "Disable Any Class GTS Redux" isn't working as it should, I don't know why. Try clearing your user config. files, that's my fix 95% of mod problems go to.
I did some testing and it in fact works, the Technical pops up. However, in the GTS the other classes seem to pop up as option despite them being disabled with the "Disable Any Class GTS Redux" mod. Any ideas to change that? I think we're getting closer to finalizing this change.
I'd first try the "Disable Any Class GTS Redux" mod.
If the Technical re-uses any base game perks affected by Iridar's mod then the Technical'll be affected too. Otherwise shouldn't make a difference.
Yeah I did, I was a little skeptic at first but am willing to edit the files with proper direction for my next run. I see the instructions to enable the base classes, but whats the correct way to disable the other classes that aren't the technical so it isn't breaking? I'm not too experienced at editing config files.
Additionally, I have yet checked to see if it'll have any conflicts with Iridar's vanilla redux classes, since I am really enjoying the closer to base XCOM classes if that makes sense. My thought process here is that a standalone class of the technical would be cool for a little more variety.
Have you seen "LW2 Classes and Perks"? They're re-created in there, you would need to edit that mod's XComClassData.ini to block the other LW2 classes and prevent other changes.
Glad you got it sorted.