XCOM 2
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Long War 2
 
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Jan 17 @ 1:55pm
May 21 @ 1:02pm
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Long War 2

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Description
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

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------------ COMPATIBILITY -------------
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This is a "total conversion" of XCOM2 and will not work with other total conversions. It does include a new XComGame.upk.

Long War Studios' / Pavonis Interactive's mods SMGPack, AlienPack, LeaderPack, Toolbox, PerkPack, and LaserPack are already integrated into this mod (with different settings and functionality) and should NOT be activated when playing campaigns.

Other mods may not necessarily work given the depth of changes.

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----------- TROUBLESHOOTING ------------
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If you are have problems with the mod, you should first exit the game and REGENERATE YOUR INI files by deleting all files in \Documents\My Games\XCOM2\XComGame\Config. These will be recreated on your next game start. If that does not resolve your issues, you may need to verify XCOM2 back to its vanilla state in Steam before activating this and other mods.

You may need to disable other mods for this to work properly.

An additional temporary workaround to crashes when starting a new campaign is to move all of your old save files out of \Documents\My Games\XCOM2\XComGame\SaveData.

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------------- PERMISSIONS --------------
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Free for noncommercial use: Modders are free to use material from this in their own works, as long as credit is given.

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------------- LANGUAGES ----------------
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Long War 2 is supported in all XCOM2 languages.

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--------------- CREDITS ----------------
---------------------------------------------

Design Lead
John "JohnnyLump" Lumpkin

Technical Lead
Rachel "Amineri" Norman

Programmers
Jonathan "tracktwo" Emmett
Chris "chrisb" Boertien

Artists
SMGs, Muton Centurion, Drone, Naja, Sidewinder, MEC Archer, Holotargeters, Combat Knives, Sectoid Commander, Resistance MEC, 2D Art, Concept Art, Animations
James "JCLewis" Karlson

Lasers, Coilguns, Sawed-off Shotguns, Muton Elite, Hive Queen, Holotargeters
Chris "Capnbubs" Mansell (@capnbubs)

Concept Art, 2D Art and iconography, Load Screens, Technical Art
Dana "lfish" Henderson - http://www.danaillustration.com/

Arc Throwers and Contributor, Lasers
Robert "BazserMazser" Bakos

Technical Artist, Programmer, ADVENT Grenade Launcher
Alexander "XMarksTheSpot" Behne

"Rocketflamer" Gauntlet
Percy Parache - http://www.percyparache.com

Quality Assurance Lead
Tim "Bilfdoffle" Evans

Quality Assurance and Design Advisers
Matt "WyMANderly" Price
Xavier Wynns - https://www.youtube.com/xwynns
Stephen "JoINrbs" Flavall - https://www.twitch.tv/joinrbs
Tim "deaconivory" Douglas
Caitlin McDonald
Paul "Kordolius" Massip
Benedict Jacka "Saph"
Colin "Thrair" Hendershot
Paul "Plockets" Giles
Gimrah
Ronar

--------------------------------------

Changelogs are at: http://www.pavonisinteractive.com/longwar2_changelog.htm

v 1.0 (1.19.17) - First release.
v 1.1 (1.28.17) - 1st major patch.
v 1.2 (2.26.17) - 2nd major patch. Primarily bugfixes. Barring hotfixes, major balance patch up next.
v 1.3 (5.14.17) - 3rd major patch. Guide to migrating a 1.2 campaign: http://www.pavonisinteractive.com/phpBB3/viewtopic.php?f=20&t=25841
v 1.4 (5.21.17) - 4th patch. Bugfixes. Should not affect existing campaigns.

--------------------------------------

The mod does not support controllers.
As of 2/8, the mod should be working with Linux and most Mac versions of the game.

This mod does support the XCOM 2 DLCs, but they are not required to play.

This mod is translated into all supported XCOM 2 languages: Spanish, French, German, Russian, Polish, Italian, Japanese, Korean, Traditional Chinese, and Simplified Chinese.

To provide feedback and bug reports, please visit the Pavonis Interactive forums. We will be posting details on new features, balance changes and pending fixes there. We are unable to monitor Steam threads closely, but we will do our best to respond on our own forums.
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4,150 Comments
10TH ACB TheOSB 5 hours ago 
@TRF the missions have an order that's not really told to you as far as i could tell. You have to find a lead, to find a way in to narrow down targets to find the facility to figure out who the fuck is sending you spam mail.
*TRF* Mr Annoying 6 hours ago 
Great , but can't you vary the missions even a little bit?

It's always the same types of missions over and over again. It gets boring!
KingWut117 9 hours ago 
The 4 below me have obviously never had to put effort into a challenging game before...
Sure the mod could use more documentation... but it DOES have in-game resources on the infiltration mechanics, and if you are getting 5 enemies to 1 xcom soldier you are not infiltrating properly.

LW2 is the only way I can play XCOM 2, it's a FANTASTIC mod. I'm most impressed with how they managed to keep every class relevant. Sure I lean heavily on shinobi, assaults, and snipers, but each class is so useful in their own way that it is actually hard to field a squad when you can't take one of each.

(Always take a shinobi, slice sum alien biches)
deltoradragon 11 hours ago 
Thoroughly unenjoyable.
[ betadot ] 16 hours ago 
This mod is complete garbage. I don't get the hype. So many mechanics are just simply not explained. I can't explain how much bullshit they don't bother telling you about in the 1000 character limit.

To have ANY success with this mod you will have to do several hours of outside research into the mechanics. There is literally zero resources that explain all the bullshit you are left to just find out on your own outside of forum scrounging. It's not even a fun "challenge" cause it's super grindy.
michael199310 20 hours ago 
Is it normal to see RNF's pods of 8 enemies to drop on Retaliation on turn 3 or 4? Because that's just ridiculous.
GiggleBeard 20 hours ago 
This mod is tough as shit. Your troops accuracy as fucking garbage and the enemy easily outnumbers you 3 to 1 sometimes even 4-5 to 1.

If you want the challenge this is where it's at. if not, save your head some hair.
Faceless 20 hours ago 
Significant fan of the previous's XCom's LW, and certainly am I fan of this LW as well. However, a classic feature that I think made this mod 'The Mod' back in the day was the removal of the insta building of items in the base game, making it cost time to produce items, which not only made it more realisitic but made it even more strategic, by forcing you to carefully plan what you were going to do, before the items were built and how you were going to play.

Keep going, love this Mod regardless <3
Deus Arthur Esvael Jul 22 @ 11:46pm 
Thank you for this mod, You just made an entire game for free and with quality and very carefully executed. Thank you for making my experience in xcom even better.
!Defender Jul 22 @ 8:54pm 
@glorious advent network advent hq and advent convoy mission get you body also if u dare to play risky supply mini retal mission get you corpse