RimWorld

RimWorld

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Vanilla Apparel Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.693 MB
Jul 25, 2019 @ 10:30am
Jul 22 @ 1:04pm
43 Change Notes ( view )

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Vanilla Apparel Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







1.2.1 (25/02/2020): Formal wear now counts as royal apparel.
1.2.0 (19/02/2020): This mod is now 1.1 compatible.



After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and various as I would like it to be, hence me and Trunken have decided to provide you, our audience, with 40 new pieces of apparel!

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Apparel is distributed into several new technologies that need to be researched, expanding the life of the game and possibly leading to some interesting choices - research a way to get off this planet? Or maybe learn how to craft jeans and workwear?

This mod adds a wide selection of apparel with useful effects, including but not limited to:
Gas masks protecting from toxicity;
Jumpsuits and aprons for work speed boost;
Doctor scrubs and Chef’s uniforms.



Pawns go bald when wearing a scarf/glasses/gasmask - this is currently hard coded into the game and I have no way around it. I recommend using [KV] Show Hair with Hats mod to get rid of this problem:
https://steamcommunity.com/sharedfiles/filedetails/?id=1180826364

No other issues are currently being tracked.

[forms.gle]


















































Q: Headgear is clipping through another headgear / Balaclava renders over the helmet
A: The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. The game renders the latest worn apparel higher, so wear balaclava first and then the helmet and it should work fine. Nothing I can do about it until the game code is updated to allow for layers on headgear.

Q: Do these clothes spawn on enemies?
A: Yes, these pieces of apparel have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these clothes to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of apparel that I’d like to see added and I have added them. If some feature request catches my attention, I will add it. I plan to release several add-ons to this mod, most notably “Raiders” add-on and “Spacer Apparel” add-on.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me and Trunken to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49259.0

[discord.gg]










Popular Discussions View All (12)
236
Aug 24 @ 3:35pm
Requests
Oskar Potocki
4
Feb 11, 2024 @ 6:27pm
Confirmed list of items removed in 1.4?
Key WiteWolf
4
Feb 21, 2023 @ 8:42am
Anyone got a listing of what clothing occupies which layers?
generallyoverwhelmed
664 Comments
Lindsiria 4 hours ago 
I cannot find the trappers hat and summers hat either.
Tiberius Rex Aug 31 @ 5:51pm 
The medic items register as "smeltable" .ie metal which makes sorting more difficult. I'm using 1.4 is there a way around this?
Excel.exe Aug 20 @ 11:57pm 
@Sakuuta1918 you need https://steamcommunity.com/sharedfiles/filedetails/?id=2739055353 It's a problem with the base game unfortunately
Sakuuta1918 Aug 20 @ 7:41am 
Cannot equip gloves and boots with bionic arms and legs from EPOE-Forked cause hands and feet have been removed. Is it a feature or a bug?
Ra1n Aug 20 @ 3:45am 
For some reason I can't find the gas mask in the game, as well as the summer hat and the trapper hat. Are they tied to any specific DLCs? I play on 1.5 vanilla only.
judith_21 Aug 17 @ 9:22pm 
Just as @cjhouston mentioned in his comment on 16th July, I can only force my pawn to wear this apparel. They will not wear it on their own. I.e. if I remove the "forced" setting on the boots, my pawns prefer being bare foot instead of wearing the boots. Same applies for all the other items, but with the boots it is most recognizable because they prefer "nothing" over the apparel from this mod. I added the mod mid-save, maybe this makes a difference?
Sammyboi Aug 14 @ 12:51pm 
@Vhis2enty you can use the mod cherry picker to remove content from mods you do not want
https://steamcommunity.com/sharedfiles/filedetails/?id=3521312241
Vhis2enty Aug 8 @ 11:19am 
is there a way to remove gloves, scarfs and ´´foot apparel´ (my english is not perfect, so i don´t really remember what´s the appropriate word here)
because they make my pawns wear so much extra stuff that when it starts breaking down below 50% they get angry, and the more extra stuff they wear the more of a problem this is.
Gaijoob Aug 3 @ 11:46am 
Is it intentional that gloves are now Middle layer? Because they've been Skin layer for as long as I can remember.
LavendarDrop194 Jul 28 @ 9:41am 
Are there any plans to enable shoes and gloves for children?