Total War: WARHAMMER II

Total War: WARHAMMER II

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Items (56)
Ash's 33 New Skills for Lords
Created by ArahorPlays
Updated for The Silence & The Fury + Thorek! *Please read Known Issues at the bottom of the description before posting & to find the list with Compatible Mods + Previous working mod version if you run into complications* The legacy lives on from Ash's 33 N...
Background Income 5k
Created by EP
This mod will double the background income from 2.5k to 5k for all factions (AI & players). Thus, the following effects are expected: 1) more units/armies generation in all factions. 2) faster economic and military progression. 3) horde armies will be stro...
Better AI 2 - All in One - Outdated
Created by MINOS
Better AI 2 combined with all Submods. https://i.imgur.com/PpdLQ1B.png Combination of following Mods: Better Army Compilations and Recruitment Better Chaos Invasion Lower Agents Cap Better Beastmen and Savages Hordes Better Diplomacy Submod (Currently not ...
Community Modding Framework
Created by Crynsos
This mod was a scripting support mod for many others in the past, but at this point it is mainly a requirement for Crynsos' Faction Unlocker and a few older mods. Only use this mod if your mod lists it as a required submod! Alternative Download link from G...
Faster End Turn Camera
Created by Vanishoxyact
Simple mod to speed up the camera used to move around the map during the end turn phase, as I found it was too slow. Should be compatible with every other mod, unless it also changes this camera. Save game compatible. If you would also like a higher campai...
Gates of Chaos (Updated)
Created by DrunkFlamingo
What it Does When chaos armies raze a region, they leave behind a portal to the warp. In vanilla, this doesn't do much. In this mod, however, those portals gain the ability to spawn armies of chaos. This makes chaos ruins much more dangerous. Compatibility...
GCCM2: Custom Assets
Created by Frodo45127
What is this? This is a compilation that includes: 50 buildings restored from TW:W1 that CA only included partially in TW:W2. Collection of custom decals made by Maruka. 5 custom buildings by Frodo45127 (those flammenwerfer gates are one of them). 64 Kisle...
GCCM: Main mod
Created by Maruka
BEFORE COMPLAINING IT DOESN'T WORK, PICK THE GOLDEN BOI AND ATTACK EITHER GRIMHOLD OR KARAK HIRN. What´s this? This is GCCM, or "Grand Campaign Custom Maps". It's a mod that brings custom maps to the campaign, with the goal of increasing visual and gamepla...
GCCM: Settlement Pack 01 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. Settlement Pack 01 The moment has finally arrived.. the mod has grown too b...
GCCM: Settlement Pack 02 [INCLUDED IN MAIN MOD]
Created by Maruka
INCLUDED IN MAIN MOD This mod is now included in the main mod. I'm leaving it up just in case, but you should NOT be subscribed to this mod anymore with the latest version of GCCM. The Queen and the Crone Prefab competition! Dear all, It is time for a new ...
Geist's Useful Skill Dump - x3 Skill points Included
Created by Garviel Geist
Updated for Warden and the Paunch DLC Increases the amount of skillpoints earned per level to 3, and adds a skill point dump called "veteran of a thousand battles" - the only catch is that each point in the skill dump will give your character a tiny increm...
[HN] Clear Skies
Created by [HN]
Greatly reduce the amount of fog present on the campaign map https://i.imgur.com/fVVaDCS.gifhttps://i.imgur.com/lAF7vGb.pnghttps://i.imgur.com/Swo1Ugv.png https://i.imgur.com/4kbi4Ov.png Ever wished you could actually see what's going on the map? This mod ...
Wood Elves Enhanced - SFO submod
Created by Rank 1 Gamer
Higher tier outposts, new mechanics, buildings and technology nodes Works with SFO OR The Wood Elves (ME) Vanilla version (original); https://steamcommunity.com/sharedfiles/filedetails/?id=1218081865 About this mod; This mod adds a better Total War and War...
SFO: Grimhammer II: No Garrisons SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It changes how garrisons work. So removes all units but ale removes all penalties with new lords and add bonuses to garrisoned ones. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS.gif Notice: DO NOT REPORT...
Glory Mod Dark Elves SFO Compatible Version
Created by Un Poisson Rouge
I have edited the units of the Dark Elf Glory Mod to the best of my ability to bring them in line with Steel Faith Overhaul. All credit for the image used and the units goes to MajorSpankage. This mod is a standalone version, but you should check out his m...
Glory Mod: Old World (Offical)
Created by Harambe2016
https://i.imgur.com/fVVaDCS.gif As the title suggests. This is the offical release of the old world factions (warhammer 1) collection of all of my glory mods. Going forward this will be the offical warhammer 1 glory mod so please unsubscribe from the the o...
Glory Mod Tomb Kings SFO Compatible Version
Created by Un Poisson Rouge
I have edited the units of the Tomb Kings Glory Mod to the best of my ability to bring them in line with Steel Faith Overhaul. All credit for the image used and the units goes to MajorSpankage. This mod is a standalone version, but you should check out his...
Level 50 Lords
Created by Vanishoxyact
Simple mod to increase the level cap of your lords to 50, using a natural increase in XP. This mod does not change the level cap of heros. This mod will be compatible with any mod as long as it doesn't affect hero/lord level or xp. This mod can be applied ...
Home Region Movement Bonus
Created by Dresden
This mod increases movement for armies in their own regions by 10%. Compatible with most mods and with ongoing campaigns/save games. In current campaigns, you will have to end turn once for it to take effect. Notes: - Does not affect horde factions since t...
JR's Old World Skill Overhaul
Created by JerreyRough
This mod is aimed at updating all Old World skill trees for Total War: Warhammer 2, bringing them in-line with the new race's skill trees. Creator's Note: Despite CA bringing Old World lords closer to their New World counterparts with various updates, they...
[Outdated] JR's Old World Skill Overhaul SFO Unit Patch
Created by JerreyRough
Outdated and not going to update it anytime soon. Someone else can do it. Old mod text: This mod applies the new Rank 7 battle skills found in my mod to unique/new units in SFO. Naturally, this requires both SFO and my overhaul to work. If you use the SFO ...
Liberate As Vassals (Updated - Twisted & Twilight)
Created by Un Poisson Rouge
***NOTE: After many long hours of looking at this mod and with the absolutely essential help from DrunkFlamingo and Vandy at the C&C modding discord channel, this mod is for the first time multiplayer compatible! There is absolutely no way this would have ...
No Climate Penalties
Created by Psycho
Description Effectively removes Climate Penalties by setting their values to 0 (see image above). Affects the Climate Penalty itself, so works for all factions. Compatibility This mod is an extremely basic value adjustment, so it should be compatible with ...
No Morale 2
Created by VoidWolf
Raises the moral of all units so they wont run away. UPDATE: As of 1/23/18 No Morale mod works differently. It will NO LONGER show 999 on units. It is however still in effect so don't worry it's not a bug. Its because I changed the way it works on a global...
New Legendary Lord Artefacts Warhammer 2 (Updated for Silence and Fury)
Created by stompie5
**If you are have problems with the mod, try unsubscribing and then resubscribing and then restart Steam** **Updated for Warhammer 3 https://steamcommunity.com/sharedfiles/filedetails/?id=2790444477** This mod adds over 200 new Legendary Artefacts for all ...
Normal traits extended
Created by Sir_Isenhart
Updated for S&F. This mod adds a layer of gameplay adding more ranks to most gainable Lord and hero traits and making them significantly more powerful and meaningful. List of changes: https://docs.google.com/document/d/1kkFwHT-i-Fx8EIe3BC5alej4aKhVBW7KlyJk...
Rebanner II
Created by Wallets
Ever feel like you're wasting your time deciding which unit to assign +5 leadership to? This mod reworks banners to make them more interesting to use. Changes Most of the game's banners (including gifts and marks of Chaos as well as Dwarf runes) have been ...
Old World Rites
Created by Groove Wizard
Please note - this mod can be added in the midst of a campaign, but not removed! What It Does This mod adds 4 brand new rites to all currently playable Game 1 factions. These rites are unlocked similarly to how the WH2 ones are - with a faction leader rank...
Upkeep -50%
Created by Draizix
This mod lowers upkeep cost by -50% of the original. This is effect is for AI and Human players, i.e. everyone. Some Lords may make units cost 0. This is expected due to certain traits lords may have or get. If you like my work feel free to toss me a beer ...
UI Modding Framework
Created by Vanishoxyact
This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them. This framework unlocks this possibility by pr...
Unique Steam Tanks for SFO II [DISCONTINUED]
Created by zombieflanders
NOTE: THIS MOD HAS BEEN DISCONTINUED, CHAOSROBIE HAS TAKEN OVER THE MOD AND HAS RELEASE UNIQUE STEAM TANKS III. ALL PRESENT AND FUTURE COMPATIBILITY FOR SFO (IF IT EXISTS) IS FOR THAT MOD. Steam Tanks. Those glorious machines belching smoke and ramming thr...
SFO: Grimhammer II: Regeneration Cap SUBMOD
Created by Venris
This is submod for SFO: Grimhammer II. It lowers 200% regeneration cap for all units to 100% basic health. That means that unit can regenerate only 100% of its basic health during battle, no more. https://i.imgur.com/bjLshhq.png http://i.imgur.com/fVVaDCS....
Stupidly OP Legendary Lords 2
Created by Ulrik H.D
Stat changes can be seen on the images above. Update: The Hunter and the Beast DLC LL added Some Lords got other buffs as ward saves, new bound spells, magic resistance, etc.. Go to each Lord's mod to check for details (and video of the bound spells). All ...
Regiments of Renown - Compilation (SFO: GRIMHAMMER 2 addon) - UPDATED FOR S&F!
This is the compilation of our Regiments of Renown series compatible with SFO: Grimhammer 2. VANILLA VERSION IS HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=1310807994 DON'T USE WITH VANILLA VERSION, THIS IS STANDALONE MOD Full units list: ...
Become god (Working with SFO)
Created by SzyMaro88
It Turn u week Lord and Hero to Fucking god u can solo kill all Army on High LvL. Now Leveling is more importet BE GOOOD :) U can Level u Lord to 200 LvL and get 2sp and 3sp on some lvl ...
Darker and Deeper Sea
Created by [BROS] Attila
As the title says, Mod' purpose is giving much more darker yet vivid and contrast sea texture for a better visual experience, (Vortex and Mortal Empires Campaigns) For the Main Mortal Empires...
More Naval Movement Range
Created by Tetoa
The Double Time Stance now grants +90% movement range, instead of +50% in vanilla. (Works for player and AI and for all races) I felt, that the movement range on sea is very short in vanilla. This mod tries to increases the range. I edited the "Double Time...
No Campaign Map Fog
Created by Coffeecoffee
This simple mod removes the fog that is everywhere on the campaign map. Works both for the Mortal Empires and Vortex campaign. Does not remove fog in the far distance which is there to hide LOD and pop-in. Does not affect fog of war. I also gain about 4-6 ...
00 No Public Order Penalties
Created by MINOS
This Mod removes the Public Order Penalties for the Player on higher Difficulties. -------------------------------------------------------------------------------------------------------------------------- Compatible with my other Mod "No Public Order Chea...
200% Research Speed for Player and AI
Created by Solaris Vex
Movement and research speed mods don't need to be updated with every patch....
Attack Speed Boost Only (NO STATS VERSION)
Created by Merve
This mod aims to make battles more "fierce and immersive" Vanilla battles tend to be slow and every unit is just staring at each other forever. The mod changes the value of attack intervals for every unit in the game. What's different in this version? The ...
Better Auto Resolve (kind of outdated)
Created by Zarkis
IMPORTANT NOTICE Since CA fixed a lot of issues with autoresolve in recent patches, I consider this mod as kind of outdated. You can still use it if you like it, but I don't think it is mandatory anymore. CONTENTS This mod makes the outcome of battles more...
Brutal Battles 2
Created by Boo!
                                                      https://i.imgur.com/p7Fv1Z6.gif                                              Support me by rating this mod up! https://i.imgur.com/8EuvwxC.png Brutal Battles is a battle spacing overhaul that retains va...
Extra Recruitment Slots
Created by StK Guard
All this mod does is add more local and global recruitment slots for naval and land all factions. In vanilla you start with 3 recruitment slots for most factions I changed the 3 to 7 both global and local. Most factions should have anywhere between 7 to 9 ...
Faction dependent loading screens
Created by Sigmap
At first I made this little mod for myself, but I'm sure some people here will appreciate some new loading screens. Update : now almost all of the legendary lords have unique loading screens, and I even made a little montage which allowed me to use portrai...
GOW's Realistic Replenishment (-90%)
Created by GOW LIKE A BOSS
The mod that makes dead troops stay dead is back! Tried of entirely decimating an enemy army, only to have it spring back to life a few turns later all better? Didn't you just kill those guys? How'd they come back to life? They're not an undead faction.. T...
Higher Starting Tier: Capitals & Hordes
Created by Frosty
Adds the option to raise your initial city/horde tier at the start of a campaign. Useful for: removing initial campaign slog; more replay value with a favorite faction; adding spice and freedom when it comes to building options early on; or simply to make ...
Movement Zone Re-Color (Green)
Created by kelstr
Hey Guys, I hated the yellow color for the movement area for an army... so I finally figured out how to change it. It's now a bright green color, showing you how far you can move your agents or armies. I also changed enemy agents and armies... to have a sl...
Gore Galore
Created by kelstr
UPDATE - I'm testing a new battlefield blood mod. This removes the (fps crippling) blood explosions... but makes blood show up much much more on the ground. I hated a unit getting hit by a catapult, with the units just getting back up and there is no blood...
Improved Battle Weather (Grim & Dark)
Created by kelstr
Hey Everyone, Are you sick of the nasty orange weather... super bright battle lighting ?!?!?!?! If you answered yes, then this mod is for you !!! I've overhauled the battle weather in game... I've made it much darker and even added a terrain height based l...
Legendary Lord Respec (Updated for Prophet&Warlock)
Created by DrunkFlamingo
This mod is updated to the current patch. Features This mod allows you to reassign the skill points of all lords when you receive them through confederation. Compatibility Besides this, mod should be 100% compatible with all other mods, and does not requir...
No more procrastinator/lazy trait [Up to date with Rakarth Patch]
Created by Flying Fox
Features This mod essentially stops the lazy line of traits from triggering by raising the threshold points in character_trait_levels from 1, 2 and 3, to 999, 999 and 999....
NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
Created by TheLoneCenturion
PLEASE READ DESCRIPTION SO YOU KNOW WHAT THIS MOD DOES AND READ UPDATE NOTES DISCUSSION FOR DETAILED LIST OF ALL CHANGES COMPATIBILITY -Save Game: Yes (It can be both added and removed at will with no issues) -Custom Units: Yes -All other mods: Yes >>List ...
Reasonable Trade (1.10.0 update)
Created by Duke_of_Bretonnia
Ever wonder why in mid and late game trading with smaller nations seems pointless and larger nations never seem to want any more of your trade goods? That building anymore trade resource buildings is pointless? Well that's because the Vanilla Trade Tables ...
Region Trading
Created by Vanishoxyact
This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions. The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f...