Total War: WARHAMMER II

Total War: WARHAMMER II

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SFO: Grimhammer II - Wildwood
 
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Tags: Mod, Overhaul
File Size
Posted
Updated
1,036.504 MB
Sep 28, 2017 @ 1:22am
Mar 27 @ 9:40am
177 Change Notes ( view )

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SFO: Grimhammer II - Wildwood

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In 1 collection by Venris
SFO: GRIMHAMMER II OFFICIAL COLLECTION
41 items
Description


SFO: Grimhammer II is a whole game mod that changes every aspect of the TW: WH II to be closer to the lore and Warhammer universe. We are long fans of Warhammer and want to share this passion with all of you thanks to this mod.

SFO is not meant to be better than vanilla game but meant to be a different experience! Vanilla is still great!

GRAPHICS BELOW ARE LINKS, JUST CLICK ON THEM :).



Mod version: 1.9 (game version 1.8.3)



🔹NEWS🔹

013.03.2020 - SFO: Grimhammer II ver. 1.9 Wildwood Release + Future Plans

https://www.patreon.com/posts/34859140

BIG THANKS TO ALL PEOPLE THAT SUPPORTED, DONATED, COMMENTED, GIVE FEEDBACK AND BASICALLY HELP. THIS MOD IS GREAT ONLY THANKS TO ALL OF YOU!

All news can be found HERE

[docs.google.com]

ACTUAL CHANGELOG HERE



🔹STAY AWHILE AND READ🔹

The SFO Mod Team has a large community with more than 10,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

[discord.gg]

You all know that modding is not an easy task. We dedicate many hours every day to deliver you this great, free content with hundreds of hours of development to date. But real life has its value too, and we need to take care of our families as mature adults.

Your support on Patreon helps us maintain our mods and develop new content frequently. So, if you like our work and appreciate the time we spend on it, consider supporting us on Patreon, because for some of us modding has become our full time job and our main source of income. Many benefits await you if you join our Patron family.

That said, all content of our mods is, and will always be, free for the public.


[www.patreon.com]
[paypal.me]



[imgur.com]

Always latest news on Twitter! HERE

SFO videos! HERE




🔹INTEGRATED MODS🔹

Full list of integrated mods can be found HERE

🔹HIGHLY RECOMMENDED🔹



NNOBBs - Never Obsolete AI Lords Great mod making AI Legendary Lords gaining experience and become really legendary. SFO uses VERY light version of this mod but I still recommend full version or light version if you want real challenge.

Loreful Empires: Great Leader Bonuses Mandatory mod if you want to fight with large AI factions in late game. It also help with fact that major factions lose with minor ones after The Prophet & the Warlock DLC.



[www.patreon.com]

Venris
- mod creator and head of the team, check his mods HERE
Paperkat
- main moderator
Drunk Flamingo
- scripts, check his mods HERE
Dryrain
- units graphics, check his mods HERE
[HN]
- mod graphics, check his mods HERE
Willemsen
- units graphics, check his mods HERE
Kam2150
- updates, check his mods HERE
Westonsammy
- updates
iAboLo6fa
- units graphics
Shawmuscle
- visuals, check his mods HERE



🔹CREDITS🔹

Those that help us will never be forgotten! Find them HERE and appreciate their work.

THE BIGGEST THANKS GO TO OUR PATRONS. WITHOUT YOU WE WOULD NEVER GET SO FAR. WE MOD THANKS TO ALL OF YOU!

And of course Creative Assembly for making best Warhammer Fantasy game!



🔹NOTE🔹

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED - EXCEPT FOR SFO AND IT'S COMPATIBLE SUBMODS! If you are experiencing CTD/crashes, strange unit stats (oh no my RoR, Grail Knights etc are low hp!), improper campaign mechanics, no exp for lords/heroes and other oddities, then you are suffering from MOD CONFLICT. A lot of people aren't getting the true SFO experience, due to mod incompatibilities and don't know even know it.

PREVIOUS VERSION OF THE MOD IS ALWAYS HERE

QUESTIONS AND ANSWERS <--- CHECK THIS BEFORE POSTING. IF YOUR QUESTION WILL BE HERE, YOU BUY ME A BEER!

This mod is not perfect and will never be fully balanced but we always try our best to make it stable and fun thanks to your feedback and indulgence. Mod is balanced for unit size:
ULTRA

Comments that have strong language will be removed!

SFO IS FULLY STANDALONE AND DONT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY!

Graphics made thanks to [HN].

Popular Discussions View All (341)
1,982
22 hours ago
PINNED: BUG Thread
Venris
2
Apr 2 @ 7:49am
Difficulty in battle ?
imperator-sky
586
Mar 31 @ 5:20pm
PINNED: SUGGESTIONS Thread
Venris
< >
19,114 Comments
Venris  [author] 40 minutes ago 
SFO Tournament LIVE

https://youtu.be/Gn_JaG2wRwA
tao 20 hours ago 
otherwise the skaven AI behaves much smarter than normal vanilla, they summon clanrats and use sneaky warpbombs, use blessed with filth, kite with their lords etc. not like they do in vanilla. so SFO definately changes how the AI behaves =)
tao 21 hours ago 
Maybe it is because the AI knows warp lightning is good vs armor, and saurus have less armor in SFO, I dont know.
tao 21 hours ago 
no warp lightning= my saurus warriors reks all their infantry without a prob because no warp lightning that takes their HP.
tao 21 hours ago 
I tested it. Vanilla version, no mods just grimhammer. Skaven dont use warp lightning. at all. they use all other spells. but no warp lightning. Want me to send you a video as proof? Just had a battle against 2 wizards with the warp lightning spell, noone used it even once. it reks my armies on vanilla.
pjadtron 22 hours ago 
He's a good lad.
Venris  [author] 22 hours ago 
No problem :). I just always want to give clear answers, no hard feelings.
tao 22 hours ago 
Thx for answering Venris. I didnt want to criticise SFO because I think its super good, I just get frustrated when I encounter something I see isnt working optimal, so I give feedback so you can check. Anyways. Thx for clearing up that it was mod-conflict related. There are just so many good mods that adds extra factions and flavour to the game, so thx for clearing up that it was a mod conflict. I try running grimhammer with the vanilla game now and see if the problems I encountered will pass. Keep up the great work. Cheers.
pjadtron Apr 2 @ 7:22am 
"consistent bugs"
flameshroud Apr 2 @ 6:34am 
@ tao, about your comment about agents not using actions: CA got a LOT of complaints about the agent actions. the AI spammed them in the past. i remember thet you couldnt get through sylvania without bumping in 7-8 banschees assassinating everything. That they are barely noticable right now is something you have to take up with CA themselves. Plz don't harras our fantastic mod creator with it.