Total War: WARHAMMER II

Total War: WARHAMMER II

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SFO: Grimhammer II
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Tags: Mod, Overhaul
File Size
Posted
Updated
1,323.016 MB
28 Sep, 2017 @ 1:22am
19 Aug @ 2:37am
211 Change Notes ( view )

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SFO: Grimhammer II

In 1 collection by Venris
SFO: GRIMHAMMER II OFFICIAL COLLECTION
40 items
Description


SFO: Grimhammer II is a whole game mod that changes every aspect of the TW: WH II to be closer to the lore and Warhammer universe. We are long fans of Warhammer and want to share this passion with all of you thanks to this mod.

SFO is not meant to be better than vanilla game but meant to be a different experience! Vanilla is still great!

GRAPHICS BELOW ARE LINKS, JUST CLICK ON THEM :).



Mod version: 2.0 (game version 1.9.2)



🔹NEWS🔹

26.06.2020 - SFO Grimhammer II: Enough for Everyone RELEASED

https://www.patreon.com/posts/38674174

BIG THANKS TO ALL PEOPLE THAT SUPPORTED, DONATED, COMMENTED, GIVE FEEDBACK AND BASICALLY HELP. THIS MOD IS GREAT ONLY THANKS TO ALL OF YOU!

All news can be found HERE

[docs.google.com]

ACTUAL CHANGELOG HERE



🔹STAY AWHILE AND READ🔹

The SFO Mod Team has a large community with more than 10,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

[discord.gg]

You all know that modding is not an easy task. We dedicate many hours every day to deliver you this great, free content with hundreds of hours of development to date. But real life has its value too, and we need to take care of our families as mature adults.

Your support on Patreon helps us maintain our mods and develop new content frequently. So, if you like our work and appreciate the time we spend on it, consider supporting us on Patreon, because for some of us modding has become our full time job and our main source of income. Many benefits await you if you join our Patron family.

That said, all content of our mods is, and will always be, free for the public.


[www.patreon.com]
[paypal.me]



Always latest news on Twitter! HERE

SFO videos! HERE




🔹INTEGRATED MODS🔹

Full list of integrated mods can be found HERE

🔹HIGHLY RECOMMENDED🔹



NNOBBs - Never Obsolete AI Lords Great mod making AI Legendary Lords gaining experience and become really legendary. SFO uses VERY light version of this mod but I still recommend full version or light version if you want real challenge.



🔹CREDITS🔹

Those that help us will never be forgotten! Find them HERE and appreciate their work.

THE BIGGEST THANKS GO TO OUR PATRONS. WITHOUT YOU WE WOULD NEVER GET SO FAR. WE MOD THANKS TO ALL OF YOU!

And of course Creative Assembly for making best Warhammer Fantasy game!



🔹NOTE🔹

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED - EXCEPT FOR SFO AND IT'S COMPATIBLE SUBMODS! If you are experiencing CTD/crashes, strange unit stats (oh no my RoR, Grail Knights etc are low hp!), improper campaign mechanics, no exp for lords/heroes and other oddities, then you are suffering from MOD CONFLICT. A lot of people aren't getting the true SFO experience, due to mod incompatibilities and don't know even know it.

PREVIOUS VERSION OF THE MOD IS ALWAYS HERE

QUESTIONS AND ANSWERS <--- CHECK THIS BEFORE POSTING. IF YOUR QUESTION WILL BE HERE, YOU BUY ME A BEER!

This mod is not perfect and will never be fully balanced but we always try our best to make it stable and fun thanks to your feedback and indulgence. Mod is balanced for unit size:
ULTRA
But you can still play on lower settings without breaking mod balance.


Comments that have strong language will be removed!

SFO IS FULLY STANDALONE AND DONT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY!

Graphics made thanks to [HN].

Popular Discussions View All (446)
2,407
14 hours ago
PINNED: BUG Thread
Venris
707
18 Aug @ 3:25am
PINNED: SUGGESTIONS Thread
Venris
637
28 Aug @ 7:26pm
PINNED: BALANCE Thread
Venris
< >
22,104 Comments
freyland 2 hours ago 
Adjust in-game UI scale for tech tree problem.
Won't help you with diplomacy, unfortunately. :steammocking:
anthonymzidrashko 4 hours ago 
cant see the entire tech tree for the beastmen, and when i was playing wood elves when chaos came i lost all of my alliances.
Preferred Pronoun 8 hours ago 
To avoid crashes on start; use Kaedrin's Mod Manager.
Venris  [author] 20 hours ago 
SFO is crash free mods, any crashes you have are on your end. Check our guides to solve hidden mods problems.
thugcrumpets 21 hours ago 
SFO seems to be crashing my game every time. One of my favourite mods but having it activated right now means I can't get past the initial loading screen.
vicberg 23 hours ago 
There upped power is why the empire is crumbling so fast.
vicberg 29 Aug @ 10:16pm 
@Doktor Barber, I know. I apologize. Alcohol fueled frustration. This has been my go to game/mod for years now. It was really balanced at one point. Whether it was CA and DLCs to make money or something else the game has gone out of balance.

The vamps are the issue in the old world. By turn 40-50, they consistently blow out the empire. I've noticed their armies are much more powerful that prior versions when playing out the fights. They don't disintegrate as quickly when their general is taken out. A tier 1 vamp army is a threat against a tier 3 empire. And with all the empire territory they are able to take so quickly, they can spawn 4-5 armies easily and upgrade them to tier 2/3 making them more than a match for an empire army in this current version. At turn 80, I'm facing 5 Vamp armies in Talabecland, all tier 2/3. Why? The vamps have no threats from anywhere else.

zek755 29 Aug @ 9:20pm 
I really enjoy this mod, but I think I am running into a bug. If I try to create an agent as the Empire (as any of the Empire Legendary Lords) my game Freezes and Crashes shortly after. Other than that, it works like a charm.
Venris  [author] 29 Aug @ 1:38pm 
@InMotherRussia: SFO does not touch such things, its vanilla bug.
InMotherRussia 29 Aug @ 1:05pm 
So Sudenburg and the Plain of Tuskers Settlements when you capture them as Arkan the ports are level 0 and it would allow you to build the first level of port so you have a permanent unusable build slot. The slot says you must first build the prior construction level but you cannon since its the first level of port. Not sure its this mod or SFO however...I thought it was the tomb kings overhaul im running but they told me its either this or Mixu's most likely.