Total War: WARHAMMER II

Total War: WARHAMMER II

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SFO: Grimhammer II
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Tags: mod, Overhaul
File Size
Posted
Updated
1.685 GB
Sep 28, 2017 @ 1:22am
Mar 9, 2023 @ 5:17am
308 Change Notes ( view )

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SFO: Grimhammer II

In 1 collection by Venris
SFO: GRIMHAMMER II OFFICIAL COLLECTION
26 items
Description






S.imply F.un O.verhaul: Grimhammer II is a total overhaul mod that changes every aspect of the TW: WH III to be closer to the lore and Warhammer universe. This mod contains all campaign and battles changes. Our main goal is fun gameplay, don't expect balance from a small team mod. SFO mods are not meant to be better than vanilla game but meant to be a different experience! Vanilla is great and no mod will change that!

Do not require any other mods or even DLC to give you full SFO experience.

We are long fans of Warhammer and want to share this passion with all of you.

COMPLETE LIST OF CHANGES 🔗HERE
CHANGELOG 🔗HERE


26.11.2021 - The Last Kiss Release!
https://youtu.be/IiLijHSkGYk

Mod Beginners Guide:
https://youtu.be/hTV0cmTkD7g

Last major release for the mod is here! We consider this project done so have fun!


The SFO Mod Team has a large community with more than 20,000 people on public discord and 500,000 subscribers to its mods! All this is thanks to our dedicated fans that help develop this mod every day with advice, feedback, and positive energy! Join us and let’s share this passion together!

Amount of work we put into SFO is INSANELY LARGE, but we do not require any payments to access it. We want everyone to be able to experience our vision of warhammer total war. But, we still have families to feed. Any support is appreciated.

[discord.gg]

🔹SFO Mod Team Website - main mod hub 🔗HERE[www.sfomod.com]
🔹YouTube - modding videos/guides and more 🔗HERE
🔹Twitter - always latest news 🔗HERE

SFO: Grimhammer II contains a lot of diverse mods that have seen an individual release. Many of those mods were made for SFO in the first place and then released as standalone for vanilla.
🔹List of integrated mods can be found 🔗HERE

🔹Those that help us will never be forgotten! Find them 🔗HERE and appreciate their work.

WE ALSO WANT TO THANK CREATIVE ASSEMBLY FOR MAKING BEST WARHAMMER FANTASY GAME AND GAMES-WORKSHOP THAT CREATED THIS FRANCHISE!



SFO IS FULLY STANDALONE AND DOES NOT REQUIRE ANYTHING (EVEN DLCs) TO WORK PROPERLY!

DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED

MOD IS BALANCED FOR ULTRA UNIT SIZE

FAQ - read those before posting! 🔗HERE

PREVIOUS VERSION OF THE MOD IS ALWAYS 🔗HERE IT IS NEEDED IF YOU WANT TO PLAY ON PRE ACTUAL UPDATE SAVES

[www.patreon.com][www.paypal.com]
Popular Discussions View All (646)
3,511
Jan 26 @ 6:02pm
PINNED: BUG Thread
Venris
966
Nov 24, 2025 @ 7:58am
PINNED: SUGGESTIONS Thread
Venris
913
Feb 9, 2023 @ 12:00am
PINNED: BALANCE Thread
Venris
29,611 Comments
Venris  [author]
Apr 21 @ 11:13pm 
@The Chunk: You need to summon them using new tab next to technolopgy tab. Then you find them in RoR section.
Apr 21 @ 6:01pm 
when playing as chaos I can't seem to be able to recruit demons, can someone help? (there's'nothing in the tech tree and no buildings that let me get them)
Mar 24 @ 9:46pm 
Thank you Venris, I followed you in Total War: Warhammer III. But I always think Warhammer II is the most classic, mostly because I was young when I play Warhammer II with SFO.
Thank you for this greatful mod
Mar 12 @ 6:44pm 
Hi I have run into 2 problems with SFO so far. 1) every time I load the game, mod manager tells me this mod is out of date and has been disabled. so i have to re-activate it every time. 2) during several multi player campaign it would randomly say "client has left the game" or out of sync, and would just kick both players out. Do you have any idea why this is happening?
Feb 28 @ 5:50pm 
I cannot play without this mod now it is so good, thank you to everyone involved for making this
Venris  [author]
Jan 28 @ 2:18pm 
@Sharp: Yes, this mod is up to date with Total War: Warhammer II.
Jan 28 @ 1:12pm 
Is SFO updated now?
Dec 9, 2025 @ 4:01am 
Just realized that ALV's question was probably about Confederating an A.I. controlled Lord. So my reply earlier does not necessarily apply. Oopsy.

And my reply to Brooder still depends on whether Brooder is referring to pre SFO Grimhammer Mod or not. SFO 2 does rework the Building Trees and so it could have changed the placement and trigger for Specialized Landmarks and other buildings. I believe it mentioned that they still exist, but at what level and where (might be some were moved to different tier cities or just incorporated at starting tier), I can't say for sure.
Dec 9, 2025 @ 3:55am 
@ Brooder

I think I recall that as possible in the pdf file describing SFO Grimhammer 2. Only thing I can think that might limit possibly limit that, as a guess, might be what BRANCH of CHAOS Lord Development you proceed down.

So might depend on Unified Lord versus picking a more biased approach.

Might also depend on Demon Lord favored and how good your Favor with that Chosen Lord is when City is entered, conquered, or checked, as another possibility
Dec 9, 2025 @ 3:51am 
@ ALV , TLDR is probably YES.

The Bloodline Lords definitely pops up as available for Isabella by at least turn 2 or 3 as a mechanic or feature. Vlad is Von Carstein and might get it one turn earlier, since is probably triggered by his presence. Mannfred probably has it innately as well, but haven't played him and checked that. Ghorst should at least have Strigoi tabs and/or Necromancer tabs of Lords to choose from as well, not sure on Von Carstein and others. Possibly some limitations per which Legendary Lord chosen, probably not.

I may play Vamp Counts by next week just to examine the start conditions a bit, if so I'll do a test drive thru Turn 2 on each and maybe do a quick look, if others don't reply by then.