Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So unless SFO added something recently there should be no issue.
Of course, if something was added recently and causing issues, just comment again and I'll fix it.
I’ve always been a little dissatisfied with the fact that while the player has to deal with penalties to replenishment, public order, income, and build time, the AI really doesn’t with all the bonuses it gets.
I’m just curious if this mod inspires the AI to expand in places it usually doesn’t as X faction. Like will KaK become even bigger and stronger by freely taking ground in the desert or empire? Will the tomb kings now seek to expand in places they usually dont? Etc?
80% of updating it is just getting rid of the out-of-date label on the mod loader. A very large chunk of users refuse to load out-of-date addons, so there is value in preventing that by keeping on top of things.
The other 20% is, as you assumed, adding values that have been added by other mods or DLC. Some of the overhaul type modders like adding new stuff to the penalties.
From the comments, most are worried about extra AI aggressiveness, rather than seeing it as a desirable effect. So your request is a bit unusual in that regard. Setting everything to suitable would almost certainly make the AI more dangerous.
Creating the mod you suggested wouldn't be too difficult.
I'm not 100% sure on this and haven't tested it, but I think all you need to do is:
- Open "campaign_group_members_tables"
- Filter for "climate"
- Change all groups to "wh2_main_climate_suitable"
Or pick and choose the factions to your liking, of course.
I've looked at the other mods that are similar, that make it so every settlement climate is suitable for every faction, which would be interesting to play as I guess the AI factions would be more aggressive as they would want to take over every settlement. But these mods would need constant updating for every faction and settlement that is introduced. Is that something that would be easy to mod? Not asking yourself to make, maybe something I could make.
If you do reply, thank you in advance for replying.