XCOM 2
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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
 
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277.582 MB
Oct 13, 2017 @ 8:09pm
Nov 25, 2017 @ 6:55pm
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[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate

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In 1 collection by ∑3245
E3245's Master Mod Collection for War of the Chosen
62 items
Description
ALLIES UNKNOWN IS NOT REQUIRED!

HOW TO USE
  1. Go to the character pool
  2. Make a new character.
  3. Here comes the tricky part. Go to the Class menu, and pick E.W.R - Formatted.
  4. Congrats! That Reaper/EWR will appear whenever!

Thank you for choosing this fine Coalescence product. This mod adds the specialist robot, Experimental War Robot 115, callsign 'Reaper', from Call of Duty: Black Ops III. Allies Unknown is not required; there is a Proving Grounds project that lets you build an E.W.R.

If anyone wants to help port other stuff, or accelerate the rate that this mod gets more content, feel free to get in touch with me. I really just need more skinners/riggers that are able to rig uniforms to the XCOM 2 bones.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

FEATURES
  • You can recruit or build your own Experimental War Robot.
  • Does not require Alien Hunters!
  • 5 different heads to choose from!
  • Can bond with other units!
  • AddedPartNames support.
  • Workshop Icon by .vhs!

KNOWN ISSUES
  • AddedPartNames is optional.
  • It might be unbalanced. Check this thread for the Reaper's stats. You can also suggest stat tweaks in the same thread.
  • The Reaper cannot interact with special GP/DLC objects such as the Blacksite Vial and the Statis Tube since that locks up the Matinee for some reason.
  • Sometimes the jets from the jetpack fire at the wrong spot or even rotate the wrong way.

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.

Coding:
  • RealityMachina for letting me use his code from Allies Unknown Species(?) Mod: HK-Series Droids.

Rigging/Assembly:
  • E3245 for porting, rigging, texturing, and assembling the Reaper robot.

Workshop Icon:
  • .vhs for the lovely icon.

DISCLAIMER: ALL CONTENT/INTELLECTUAL PROPERTY BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.002:
  • Updated materials.

Release ver: 1.001:
  • Recompiled the shader cache for this mod.

Release ver: 1.000:
  • Initial release of this mod.
Popular Discussions View All (3)
6
Jul 19, 2019 @ 1:55pm
PINNED: Bug Report Thread
∑3245
6
Apr 16, 2018 @ 2:21pm
PINNED: General Feedback Thread
∑3245
0
Oct 13, 2017 @ 8:23pm
PINNED: Balance Feedback Thread
∑3245
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52 Comments
Valvatorez Jan 20 @ 9:12pm 
@Whiplash779
There is no choice but to download the Black Ops III cosmetics mod. The head armor is tied to the class for some reason.
Whiplash779 Nov 7, 2019 @ 4:13pm 
I'm sure this is incredibly late to the party, but I loved Reaper and I only recently found your mod which would allow me to add him in as a custom character! However, I have a problem. Namely, I don't want to use your custom soldier type in my game. No offense to you, but I like the game balanced as I have it and I just want the option for him to show up randomly from the Character Pool as a mission reward or a rookie recruit.

I'm sure I can tweak some .ini files to make his stats the same as everyone else's, but I think there are other custom changes you've made that are not on default soldiers. I've thought about removing your custom soldier type entirely and allowing the heads to be used on an ordinary character pool soldier, but honestly I'm not great at deciphering code and I have no idea how you coded it.. So my question is this: What exactly should I change in your mod that would allow me to use him in my game as if he were a normal soldier?
Captain Fubar Sep 14, 2019 @ 4:55pm 
How exactly do you use the Jetpack?
Godzillamancer Sep 5, 2019 @ 10:58am 
I figured out what was preventing them from showing up as Allies Unknown recruits. The mod is missing an ini you can copy over from any other Allies Unknown species. This lets them pop up as random rookies in the recruit and as soldier rewards if you enable those options in the ini.
TheCheerfulCynic Aug 16, 2019 @ 4:00pm 
Anyone know of any way to unlock the heads for use on regular soldier types? Unrestricted Customisation mod works for all the props, but the heads are locked as faces for the mod's unit type only.
Valvatorez Aug 1, 2019 @ 5:00am 
How do I modify the robots to be available from the start if I enable Shin's last gift?
Arkhangel Jul 29, 2019 @ 8:03am 
@ChillingSpree: The arms and Legs are part of the Black Ops III Cosmetics. Perfect for making Cyborg troopers.
Arkhangel Jul 29, 2019 @ 8:02am 
@Godzillamancer: You build them like SPARKs, you don't recruit them.
mynameactually Mar 16, 2019 @ 7:52pm 
@VertigoJockey I had the same/similar idea. I think you can have that effect with the Unrestricted Customization mod.
VertigoJockey Dec 22, 2018 @ 10:57pm 
So Cavily released a Mass Effect LOKI cosmetics mod, would it be possible to add the parts from that mod to this one?