XCOM 2
221 beoordelingen
[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
 
Leuk  
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
277.582 MB
13 okt 2017 om 20:09
25 nov 2017 om 18:55
3 wijzigingsnotities (bekijken)
Je hebt DLC nodig om dit item te gebruiken.

Abonneren om te downloaden
[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate

Geabonneerd
Uitschrijven
In 1 verzameling van ∑3245
E3245's Master Mod Collection for War of the Chosen
62 items
Omschrijving
ALLIES UNKNOWN IS NOT REQUIRED!

HOW TO USE
  1. Go to the character pool
  2. Make a new character.
  3. Here comes the tricky part. Go to the Class menu, and pick E.W.R - Formatted.
  4. Congrats! That Reaper/EWR will appear whenever!

Thank you for choosing this fine Coalescence product. This mod adds the specialist robot, Experimental War Robot 115, callsign 'Reaper', from Call of Duty: Black Ops III. Allies Unknown is not required; there is a Proving Grounds project that lets you build an E.W.R.

If anyone wants to help port other stuff, or accelerate the rate that this mod gets more content, feel free to get in touch with me. I really just need more skinners/riggers that are able to rig uniforms to the XCOM 2 bones.

If you have issues with this mod or spotted a bug, please report it in the Bug Report Thread. If you want to provide feedback, whether its good or bad, then post in the General Feedback Thread.
If you are thinking of downvoting this mod, please provide feedback first, so I know what I should improve on/did wrong.

I don't ask for donations. Period.

FEATURES
  • You can recruit or build your own Experimental War Robot.
  • Does not require Alien Hunters!
  • 5 different heads to choose from!
  • Can bond with other units!
  • AddedPartNames support.
  • Workshop Icon by .vhs!

KNOWN ISSUES
  • AddedPartNames is optional.
  • It might be unbalanced. Check this thread for the Reaper's stats. You can also suggest stat tweaks in the same thread.
  • The Reaper cannot interact with special GP/DLC objects such as the Blacksite Vial and the Statis Tube since that locks up the Matinee for some reason.
  • Sometimes the jets from the jetpack fire at the wrong spot or even rotate the wrong way.

CREDITS

Tools:
  • DTZxPorter for creating Wraith Archon - A Call of Duty Model Exporter.

Model/Textures:
  • Activision/Treyarch for publishing/developing Call of Duty: Black Ops III respectively.

Coding:
  • RealityMachina for letting me use his code from Allies Unknown Species(?) Mod: HK-Series Droids.

Rigging/Assembly:
  • E3245 for porting, rigging, texturing, and assembling the Reaper robot.

Workshop Icon:
  • .vhs for the lovely icon.

DISCLAIMER: ALL CONTENT/INTELLECTUAL PROPERTY BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

LOG

Release ver: 1.002:
  • Updated materials.

Release ver: 1.001:
  • Recompiled the shader cache for this mod.

Release ver: 1.000:
  • Initial release of this mod.
Populaire discussies Alles weergeven (3)
6
19 jul 2019 om 13:55
BELANGRIJK: Bug Report Thread
∑3245
6
16 apr 2018 om 14:21
BELANGRIJK: General Feedback Thread
∑3245
0
13 okt 2017 om 20:23
BELANGRIJK: Balance Feedback Thread
∑3245
< >
53 opmerkingen
Void Light 11 feb om 13:19 
I recommend people use this cosmetic mod with a simple modification to work with this mod to get t-800s

https://steamcommunity.com/sharedfiles/filedetails/?id=1991016725

or use one of the Droid cosmetic mods!!
Valvatorez 20 jan om 21:12 
@Whiplash779
There is no choice but to download the Black Ops III cosmetics mod. The head armor is tied to the class for some reason.
Whiplash779 7 nov 2019 om 16:13 
I'm sure this is incredibly late to the party, but I loved Reaper and I only recently found your mod which would allow me to add him in as a custom character! However, I have a problem. Namely, I don't want to use your custom soldier type in my game. No offense to you, but I like the game balanced as I have it and I just want the option for him to show up randomly from the Character Pool as a mission reward or a rookie recruit.

I'm sure I can tweak some .ini files to make his stats the same as everyone else's, but I think there are other custom changes you've made that are not on default soldiers. I've thought about removing your custom soldier type entirely and allowing the heads to be used on an ordinary character pool soldier, but honestly I'm not great at deciphering code and I have no idea how you coded it.. So my question is this: What exactly should I change in your mod that would allow me to use him in my game as if he were a normal soldier?
Captain Fubar 14 sep 2019 om 16:55 
How exactly do you use the Jetpack?
Godzillamancer 5 sep 2019 om 10:58 
I figured out what was preventing them from showing up as Allies Unknown recruits. The mod is missing an ini you can copy over from any other Allies Unknown species. This lets them pop up as random rookies in the recruit and as soldier rewards if you enable those options in the ini.
TheCheerfulCynic 16 aug 2019 om 16:00 
Anyone know of any way to unlock the heads for use on regular soldier types? Unrestricted Customisation mod works for all the props, but the heads are locked as faces for the mod's unit type only.
Valvatorez 1 aug 2019 om 5:00 
How do I modify the robots to be available from the start if I enable Shin's last gift?
Arkhangel 29 jul 2019 om 8:03 
@ChillingSpree: The arms and Legs are part of the Black Ops III Cosmetics. Perfect for making Cyborg troopers.
Arkhangel 29 jul 2019 om 8:02 
@Godzillamancer: You build them like SPARKs, you don't recruit them.
mynameactually 16 mrt 2019 om 19:52 
@VertigoJockey I had the same/similar idea. I think you can have that effect with the Unrestricted Customization mod.