XCOM 2
[WOTC] Call of Duty: Black Ops III : E.W.R.-115 'Reaper' Squadmate
89 Comments
Human_me Jun 12 @ 4:05pm 
Update: Found out this only happens when there is a pending promotion from Rookie. After that it works fine.
Human_me Jun 12 @ 3:49pm 
This mod seems to crash if I put the Predator Armour on them. Any Suggestions?
DonnyGuitar Apr 26 @ 8:16am 
no matter what i do i cannot get this class to be appear anywhere to be recruited, allies unknown has not helped any recommendations
Dęąth Viper Dec 19, 2024 @ 5:04am 
Dont see the EWR Formatted in class when I go to character pool. GG!
rotatie Dec 9, 2024 @ 6:00am 
Is there any way to add other appearance customization to this mod?
knightwing78 May 10, 2024 @ 1:48pm 
will this mod work with the rpgo mod or is it not compatibly??
SimoneP Apr 23, 2024 @ 9:53am 
@ Inerael parameters to change are in XComGameData_Techs.ini.
Inerael Apr 6, 2024 @ 3:11pm 
hey, i tried to open the files with visual editor and notepad++ to try to change things myself (with my litle knowledge x) ) but it seems like the application can't read "binaries" or i dont know what . Does someone know somthing ? :'(
Inerael Apr 5, 2024 @ 5:07pm 
Amazing mod, wanting to make a droid army . Just wondering if there is a way to reduce build time, or maybe a mod ? If someone could help me :)
PorkChopsFam Jan 10, 2024 @ 2:55pm 
hiya mate, so i purely wanted to use this mod for the cosmetics (alongside the other cosmetic mod) but im unable to equip the default reaper specialist helmet on my soldiers (torso, arms, and legs are working fine). Any idea how to work around this and get the helmet you feature in the mod's images?
EM7HydraFox Mar 4, 2023 @ 7:26pm 
The E.W.R's "Machine Learning' passive doesn't seem to work for some reason and using a certain mod that allows changing/adding 'hidden' abilities instead changes the Reaper's current class's abilities, it's still good nonetheless. With some of the mods I use the Reaper also have access to PCS despite it's 'passive'.
Jackass Sep 19, 2022 @ 9:59pm 
thank you for posting mazinger, i've also had the same issue with the psi lab
MazingerZero Jul 16, 2022 @ 12:44am 
I don't know how, but this mod seems to screw with the psi lab so it won't accept any rookies
∑3245  [author] May 13, 2022 @ 1:48am 
@philmakerguy @RustyDios
It should be fixed for future EWRs, but existing ones will need to be rebuilt using console commands or using the GTS if possible.
RustyDios May 13, 2022 @ 12:56am 
yeah, these guys should not be rookie rewards, and freshly built should be cpl too ...
unfortunately there is nothing we can do about this between us.
Need to wait and see a response from E3245 (mod author)

hmm.. you could try the LevelUpSelectedSoldier console command .. (( or the RebuildSelectedSoldierClass console command if you have the Additional Soldier Console Commands mod ))
philmakerguy May 13, 2022 @ 12:36am 
It was a rookie reward for a recover item mission, built one in the proving ground, and have the same problem.
RustyDios May 13, 2022 @ 12:09am 
Hmm, that's odd. They should come in ready to promote at least one rank.
What rank was the reward at, what was the mission type ?
philmakerguy May 12, 2022 @ 11:27pm 
Tried that it says it needs to earn a promotion on a mission.
RustyDios May 12, 2022 @ 10:42pm 
Head to the Armoury and view the unit and Promote it into a class
philmakerguy May 12, 2022 @ 9:29pm 
I got one of these as a mission reward but can't deploy it as it says it's unprogrammed and needs class data. What am I missing?
Agent Coxack Apr 25, 2022 @ 5:45pm 
I can't see this written anywhere so I'll put cliffnotes; with the new class-pick system only the 4 base classes are available. You'll have to go into the .ini files of this mod and manually add your custom classes to the EWR pool, then it works fine after a relaunch. There's more to it than that but I don't wanna clog chat.

Glad to see this mod still alive! It's had more content updates than the source material at this point.
Cerebralcloud92 Apr 14, 2022 @ 1:41pm 
EWRs currently cannot be extracted from missions. For those suffering from this bug, the easiest fix for them is to manually give them the Evac ability. Open the Console, and type in "giveability evac", and it should allow you to extract them from missions.
Talosia Apr 11, 2022 @ 3:24pm 
for some reason I cannot extract the robot in any type of mission. tried shens last.. and could not go to the next lvl with the elevator, but thought that it was this special mission, so i took another mission where i needed to extract all xcom, but again it simply does not get the extract button (the green arrow) when in the area. what to do ?
Mildly Nuclear Apr 2, 2022 @ 6:31am 
Well this isn't something I ever expected to get an update again, however it's much appreciated.
RustyDios Apr 1, 2022 @ 6:43pm 
AMAZING update !! Thanks man :)
∑3245  [author] Mar 30, 2022 @ 11:53pm 
Big update coming soon that will add the ability to select a class when promoting the EWR, along with other bugfixes.

The assets of this mod will be merged with the Black Ops III - Helmets + Uniforms mod since those rely on copied assets from this mod, and will be a requirement from now on. The highlander will also be a new requirement going forward.
TwistedCricket42 Dec 3, 2021 @ 12:58pm 
Hi, I'm using [WOTC] Cylon Centurion mod which uses Invisible Heads . I was able to past the rest of the cosmetics onto the body using Unrestricted Customization - Wotc , and even without a Helmet slot, it seems to work. The head clips through since it won't allow an invisible one. Is there something I can modify that would allow an invisible head to work with this soldier type?
Nero Nov 17, 2021 @ 2:34am 
is there a way to disable this as a buildable unit? i'm using unrestricted customization
Newt May 1, 2021 @ 7:31pm 
download "disable class" mod. Then disable all class and choose only one when you build one reaper
Nero Apr 9, 2021 @ 7:51am 
now, how do i make em be trained in scpecial classes instead of it being random?
Lung Mar 21, 2021 @ 12:27pm 
While I'm sure the project isn't being worked on in this stage, I want to point out the Jetpack stream is always facing the wrong way. I'm imagining at some point this was operable but now fire shoots down when going up, and when going down fire shoots up. To put it blunt, the fire is 100% facing the opposite direction of where it is supposed to be facing.

Aside from that minor bug this is an otherwise fantastic mod. It has minor issues like the cosmetics just not being an option (It comes pre-equipped with cosmetics but I couldn't find some of the cosmetics it was using on the unit)

So, aside from all the minor stuff overall it's a great mod. It's a great companion to the Spark unit but it's not a Spark either. It's a hybrid of a soldier and Spark and I love it. :firstCommit:
-=[Novash]=- Sep 29, 2020 @ 6:44am 
@∑3245
I see a lot of people looking to have the E.W.R. as cosmetics, would you be okay with me posting a "Discussion" that provides them with the instructions and lines they will need to make this possible?
jeradjohnso Jul 15, 2020 @ 12:22pm 
Its kind of pointless if you can't select a class
Nero Jul 14, 2020 @ 3:19am 
question
how do i make that E.W.R. can only get a specific class if i were to build them?
debonairdead. May 24, 2020 @ 4:02am 
@∑3245

Do you know how to open up EWR to Covert Ops? I can't increase his combat intelligence nor confer the beneficial stat increases (Aim, Will etc) bc for whatever reason I simply can't select him for any of the operations. Any help is appreciated. :)))
Seti May 15, 2020 @ 11:34am 
Bumping Jail0Breaker 's comment.
Is there a way to choose class for the reaper?
VoidLight Feb 11, 2020 @ 1:19pm 
I recommend people use this cosmetic mod with a simple modification to work with this mod to get t-800s

https://steamcommunity.com/sharedfiles/filedetails/?id=1991016725

or use one of the Droid cosmetic mods!!
Valvatorez(Cox Cable = awful ISP Jan 20, 2020 @ 9:12pm 
@Whiplash779
There is no choice but to download the Black Ops III cosmetics mod. The head armor is tied to the class for some reason.
Whiplash779 Nov 7, 2019 @ 4:13pm 
I'm sure this is incredibly late to the party, but I loved Reaper and I only recently found your mod which would allow me to add him in as a custom character! However, I have a problem. Namely, I don't want to use your custom soldier type in my game. No offense to you, but I like the game balanced as I have it and I just want the option for him to show up randomly from the Character Pool as a mission reward or a rookie recruit.

I'm sure I can tweak some .ini files to make his stats the same as everyone else's, but I think there are other custom changes you've made that are not on default soldiers. I've thought about removing your custom soldier type entirely and allowing the heads to be used on an ordinary character pool soldier, but honestly I'm not great at deciphering code and I have no idea how you coded it.. So my question is this: What exactly should I change in your mod that would allow me to use him in my game as if he were a normal soldier?
Captain Fubar Sep 14, 2019 @ 4:55pm 
How exactly do you use the Jetpack?
Godzillamancer Sep 5, 2019 @ 10:58am 
I figured out what was preventing them from showing up as Allies Unknown recruits. The mod is missing an ini you can copy over from any other Allies Unknown species. This lets them pop up as random rookies in the recruit and as soldier rewards if you enable those options in the ini.
Agoraphobic Daedalus Aug 16, 2019 @ 4:00pm 
Anyone know of any way to unlock the heads for use on regular soldier types? Unrestricted Customisation mod works for all the props, but the heads are locked as faces for the mod's unit type only.
Valvatorez(Cox Cable = awful ISP Aug 1, 2019 @ 5:00am 
How do I modify the robots to be available from the start if I enable Shin's last gift?
Arkhangel Jul 29, 2019 @ 8:03am 
@ChillingSpree: The arms and Legs are part of the Black Ops III Cosmetics. Perfect for making Cyborg troopers.
Arkhangel Jul 29, 2019 @ 8:02am 
@Godzillamancer: You build them like SPARKs, you don't recruit them.
mynameactually Mar 16, 2019 @ 7:52pm 
@VertigoJockey I had the same/similar idea. I think you can have that effect with the Unrestricted Customization mod.
VertigoJockey Dec 22, 2018 @ 10:57pm 
So Cavily released a Mass Effect LOKI cosmetics mod, would it be possible to add the parts from that mod to this one?
Godzillamancer Nov 15, 2018 @ 1:10pm 
Is there a reason I never have any of these guys pop up in the regular recruiting?
PapaBlitz™®© Sep 17, 2018 @ 2:44pm 
Where did you get that R3K?
Blackphantom Jun 30, 2018 @ 9:41pm 
@∑3245 Hi there, I don't know if you will see this message, just had a question, I installed your mod not to long ago, and I can the E.W.R. can only bond with other Spark unit is that normal, or do I need another mod to get it to bond with normal soldier, I tried unsubcribing and re-sub, didnt change anything, I hope I won't need to start another campaign again to get it fix, anyhow this is great work, thank you for this mod.