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It should be fixed for future EWRs, but existing ones will need to be rebuilt using console commands or using the GTS if possible.
unfortunately there is nothing we can do about this between us.
Need to wait and see a response from E3245 (mod author)
hmm.. you could try the LevelUpSelectedSoldier console command .. (( or the RebuildSelectedSoldierClass console command if you have the Additional Soldier Console Commands mod ))
What rank was the reward at, what was the mission type ?
Glad to see this mod still alive! It's had more content updates than the source material at this point.
The assets of this mod will be merged with the Black Ops III - Helmets + Uniforms mod since those rely on copied assets from this mod, and will be a requirement from now on. The highlander will also be a new requirement going forward.
Aside from that minor bug this is an otherwise fantastic mod. It has minor issues like the cosmetics just not being an option (It comes pre-equipped with cosmetics but I couldn't find some of the cosmetics it was using on the unit)
So, aside from all the minor stuff overall it's a great mod. It's a great companion to the Spark unit but it's not a Spark either. It's a hybrid of a soldier and Spark and I love it.
I see a lot of people looking to have the E.W.R. as cosmetics, would you be okay with me posting a "Discussion" that provides them with the instructions and lines they will need to make this possible?
how do i make that E.W.R. can only get a specific class if i were to build them?
Do you know how to open up EWR to Covert Ops? I can't increase his combat intelligence nor confer the beneficial stat increases (Aim, Will etc) bc for whatever reason I simply can't select him for any of the operations. Any help is appreciated. :)))
Is there a way to choose class for the reaper?
https://steamcommunity.com/sharedfiles/filedetails/?id=1991016725
or use one of the Droid cosmetic mods!!
There is no choice but to download the Black Ops III cosmetics mod. The head armor is tied to the class for some reason.
I'm sure I can tweak some .ini files to make his stats the same as everyone else's, but I think there are other custom changes you've made that are not on default soldiers. I've thought about removing your custom soldier type entirely and allowing the heads to be used on an ordinary character pool soldier, but honestly I'm not great at deciphering code and I have no idea how you coded it.. So my question is this: What exactly should I change in your mod that would allow me to use him in my game as if he were a normal soldier?