alphyna
Alexandra Golubeva
 
 
:praisesun: Made: Pathologic 2 , Outcast Tales
:praisesun: Translated: Disco Elysium, Hollow Knight, Loop Hero, Despot's Game, and much more
Currently Offline
Favorite Game
Featured Artwork Showcase
Planescape Tarot: Hanged Man
83 5 6
Featured Artwork Showcase
Astarion is just an Eeveelution
222 2 1
Artwork Showcase
Dark Souls: Improve Your Vocabulary
263 7 18
Review Showcase
I'm in love with this game.

First thing first: the quality of visual assets is uneven (by which I mean that some 2D art is poorly painted), the music is bland, and some sequences rely on truly moon logic. This is a very small, very indie game. On the other hand, my playtime is genuine — it's not THAT short. A decent point-and-click, especially since the game is very clear and generous with hints so you can unstick yourself at any moment if stuck.

Why am I in love, then?

Because by god, the writing, world-building, tone, aesthetics, and thus overall experience are great. At least in its original Russian — I switched between languages a couple of times and it seems that a lot of wit and wordplay is simply missing from English. I suppose Stanislaw Lem and Vangers are the clearest sources of inspiration here: remember that Lem wrote a LOT of comedy. In Exit's world you're surrounded by bugs with funny names, weirdly obsessed shoggoths, and locks that have a personality. Also a concerning lack of bioports.

You play as a man... or rather, as a bunch of his senses. You can touch, lick, smell (which revives memories)... connect to things through ports... send leeches... And since it's a biopunk world, a passport can be a drop of saliva, and things might need to be inhaled to influence you, or maybe inserted into an ear. By experimenting with senses, you create a lot of funny situations — but also learn about this odd synesthetic world.

Each sensory organ has a personality, and you seem to carry a couple of helpers/parasites as well. They argue and comment on everything you do. Which breathes soul into the game.

And yes, obvuiously it's fittingly surreal for the genre.

What I loved, however, is that Exit goes beyond the genre, unafraid to dip its toes into the fully surreal. And suddenly dialogue options appear after playing a silent protagonist for most of the game, or a UI element falls down, or your normal organs are replaced by zodiac signs. This world isn't fully scientific, you see — in Exit, humans made tools from the four elements and chemistry is intertwined with Kabbalah. Which to me elevates it above purely sci-fi stories like Scorn to a more complex aesthetic experience.

It's also written very well. It's one thing to create an interesting world — and another to find the good, snappy lines to text to represent it. The pathos touched me, the humor made me laugh. There is a reason why the game features an epigraph from Hugo Ball and not a sci-fi writer; it feels like it was written by someone who appeciates various epochs and styles of literature.

And so, despite all the jank, I had an absolute blast. Labours of love are always easier to enjoy; but this one is also genuinely talented.

I hope I won't have to wait five years for another game from Neurosaur.
Screenshot Showcase
If you know who and where this is, you know how I feel right now. I don't think any gaming challenge has ever felt so good
37 7
Awards Showcase
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628
Awards Received
3
Awards Given
Pig Squad
:lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig:
Recent Activity
5.5 hrs on record
last played on Jul 26
0.3 hrs on record
last played on Jul 26
0.1 hrs on record
last played on Jul 26
Mostcus Jul 12 @ 7:54pm 
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| ХОЛОДНЫЙ Пивас для вас ))))))) | |"""|__\___
|______________________________|-|__\'__|___\‡
/(@)(@)"""""""""""""""""""""""""""""""""/(@)(@)****(@)
knz Jul 11 @ 8:37am 
Выражаю максимальную симпатию + эмпатию. Альфиночка >3 за все
Princess_ May 14 @ 10:41am 
where is knock-knock update
𝓝ir𝔫ℛo𝔱 Dec 24, 2023 @ 10:04am 
:heartgr::WovenHeart: ⋆⁺✩𝓜𝓮𝓻𝓻𝔂 𝓒𝓱𝓻𝓲𝓼𝓽𝓶𝓪𝓼 𝓪𝓷𝓭 𝓗𝓪𝓹𝓹𝔂 𝓗𝓸𝓵𝓲𝓭𝓪𝔂𝓼✦.˚:turnipheart::grheart:
Winston Nov 5, 2023 @ 7:11pm 
During the tutorial, you can press the "Esc" key to access the settings and make changes.
𝓝ir𝔫ℛo𝔱 Oct 31, 2023 @ 4:46pm 
:gwhat::rm_heart::rm_heart::gwhat::neverwintereye::gwhat::rm_heart::rm_heart::gwhat:
:rm_heart::gwhat::gwhat::rm_heart::gwhat::rm_heart::gwhat::gwhat::rm_heart:
:goldenheart::gwhat::gwhat::gwhat::ss3dHeart3::gwhat::gwhat::gwhat::goldenheart:
:rm_heart::gwhat::gwhat::ss3dHearts::toadPepe::skull_metal::gwhat::gwhat::rm_heart:
:gwhat::rm_heart::gwhat::gwhat::skullpuss::gwhat::gwhat::rm_heart::gwhat:
:gwhat::sparkly::rm_heart::gwhat::gwhat::gwhat::rm_heart::sparkly::gwhat:
:gwhat::Lore::gwhat::rm_heart::gwhat::rm_heart::gwhat::Lore::gwhat:
:gwhat::Lore::gwhat::gwhat::goldenheart::gwhat::gwhat::Lore::gwhat:
:gwhat::cathsmagic::gwhat::gwhat::Lore::gwhat::gwhat::cathsmagic::gwhat:
:gwhat::gwhat::gwhat::gwhat::teddyb::gwhat::gwhat::gwhat::gwhat:

ℌ𝔞𝔭𝔭𝔶 ℌ𝔞𝔩𝔩𝔬𝔴𝔢𝔢𝔫 :PPPumpkin: