57 people found this review helpful
5
Recommended
0.0 hrs last two weeks / 15.1 hrs on record (8.1 hrs at review time)
Posted: Mar 2, 2024 @ 8:59am

I'm in love with this game.

First thing first: the quality of visual assets is uneven (by which I mean that some 2D art is poorly painted), the music is bland, and some sequences rely on truly moon logic. This is a very small, very indie game. On the other hand, my playtime is genuine — it's not THAT short. A decent point-and-click, especially since the game is very clear and generous with hints so you can unstick yourself at any moment if stuck.

Why am I in love, then?

Because by god, the writing, world-building, tone, aesthetics, and thus overall experience are great. At least in its original Russian — I switched between languages a couple of times and it seems that a lot of wit and wordplay is simply missing from English. I suppose Stanislaw Lem and Vangers are the clearest sources of inspiration here: remember that Lem wrote a LOT of comedy. In Exit's world you're surrounded by bugs with funny names, weirdly obsessed shoggoths, and locks that have a personality. Also a concerning lack of bioports.

You play as a man... or rather, as a bunch of his senses. You can touch, lick, smell (which revives memories)... connect to things through ports... send leeches... And since it's a biopunk world, a passport can be a drop of saliva, and things might need to be inhaled to influence you, or maybe inserted into an ear. By experimenting with senses, you create a lot of funny situations — but also learn about this odd synesthetic world.

Each sensory organ has a personality, and you seem to carry a couple of helpers/parasites as well. They argue and comment on everything you do. Which breathes soul into the game.

And yes, obvuiously it's fittingly surreal for the genre.

What I loved, however, is that Exit goes beyond the genre, unafraid to dip its toes into the fully surreal. And suddenly dialogue options appear after playing a silent protagonist for most of the game, or a UI element falls down, or your normal organs are replaced by zodiac signs. This world isn't fully scientific, you see — in Exit, humans made tools from the four elements and chemistry is intertwined with Kabbalah. Which to me elevates it above purely sci-fi stories like Scorn to a more complex aesthetic experience.

It's also written very well. It's one thing to create an interesting world — and another to find the good, snappy lines to text to represent it. The pathos touched me, the humor made me laugh. There is a reason why the game features an epigraph from Hugo Ball and not a sci-fi writer; it feels like it was written by someone who appeciates various epochs and styles of literature.

And so, despite all the jank, I had an absolute blast. Labours of love are always easier to enjoy; but this one is also genuinely talented.

I hope I won't have to wait five years for another game from Neurosaur.
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4 Comments
neurosaur  [developer] May 16, 2024 @ 3:11am 
Thank you very much for your review! You're the player every developer could only dream of! Also, I'd like to add that I've got a native English speaker as an editor, we went through all the texts to keep all the puns and specific terms intact, so I hope it should be OK now. Thanks again!
MickeyRooney'sLeftHook Apr 20, 2024 @ 8:08am 
I need to learn Russian one of these days...
stratzilla Apr 14, 2024 @ 9:01pm 
You write really good reviews.
irater Mar 2, 2024 @ 11:18pm 
Thank you alphyna! It's the best review I've read here! You made me love the game too!