Acestui joc i s-a dat undă verde de către comunitate!

Comunitatea şi-a arătat interesul privind acest joc. Valve a contactat acest producător pentru a începe demersurile către lansarea pe Steam.

Private Infiltrator - Enhanced Edition
< >
345 comentarii
឴ ឴឴឴឴឴Null 30 iul. @ 1:16pm 
Is this game dead?
DjibrilYatrib 30 iul. @ 6:50am 
C'mon Team great game people
BAZ 31 mart. @ 10:46pm 
Just checking in to make sure you are alive. >_<
Prah 18 ian. @ 3:38am 
Will owners of this game get a Steam key when released?
Obsucre 11 ian. @ 1:04pm 
oh okay
Slack  [autor] 11 ian. @ 7:34am 
Not quite dead yet. Just delayed because of personal issues.
Obsucre 3 ian. @ 9:29am 
the game is dead lol
Sebass 2 ian. @ 7:12pm 
I'm still lovingly waiting for the release!
[#!].mouse (deaf) 8 dec., 2015 @ 12:49pm 
Soooo this was greenlit october 2013 but it's not in the Steam catalog?
Slack  [autor] 23 iul., 2015 @ 11:50am 
Not enough months.
Damuel - laptop ded 18 iul., 2015 @ 9:30pm 
Sooo, it's been a few months.
Uradamus 30 mart., 2015 @ 7:02am 
Heh, I suppose that is a good enough reason. Looking forward to seeing the improvements, especially considering I already enjoyed the regular version a fair bit on Desura.
Slack  [autor] 28 mart., 2015 @ 4:16pm 
To put it bluntly, i don't think the regular edition is something whose quality deserves to be on steam. The enhanced edition is more than just a simple visual/mechanical upgrade and it would be unfortunate to have the game judged off its old content on launch. Progress has picked up recently so it will be released soon™.
Uradamus 21 mart., 2015 @ 6:51am 
I'm not sure I understand why the regular version can't be put up as is, and then updated to the enhanced version when that is done.
Sir Miller Berto 14 ian., 2015 @ 9:37am 
Dissapearing simulator 2012
Slack  [autor] 8 ian., 2015 @ 3:23pm 
Eventually™


(I might have hit some small-ish creativity and idea related walls here and there. Plus other things.)
BAZ 7 ian., 2015 @ 5:29am 
Any progress update?
Slack  [autor] 31 aug., 2014 @ 3:51pm 
There's still a bunch of work to do on the enhanced edition (namely, only about half of the new levels are finished). I'm not entirely sure when it's going to be in a state where it can be released, unfortunately.
Fantasta 31 aug., 2014 @ 3:59am 
Any news on the game? When is it going to be published on Steam?
[FOAD]Iron 26 apr., 2014 @ 12:06pm 
Difficult game without saves and without checkpoints (not really acceptable on PC, but I guess console newbies are used to playing the same level 15 times in a row). Maybe the only game where I have to play it on "Easy" to avoid pulling my own head off in frustration.
Laurachibi 7 feb., 2014 @ 12:17am 
So happy this got greenlit.
LadySky89 26 ian., 2014 @ 3:29pm 
Finally! :D I'm so happy for this!
TheUnbeholden 12 nov., 2013 @ 9:56am 
Congratulations!
Slack  [autor] 30 oct., 2013 @ 4:35pm 
WHAT AN ANSWER.
Seiryu Ɛ 30 oct., 2013 @ 4:07pm 
GREENLIGHT GET HYPE. DAY ONE PURCHASE HERE WE GO!
<DøP> Drakand 29 oct., 2013 @ 7:25pm 
congrats, that is brilliant! :)
Troll 29 oct., 2013 @ 1:27pm 
Congratulations on getting greenlit.
Mister E 29 oct., 2013 @ 12:51pm 
congrats, dear not-friend-person!
bar.pys 29 oct., 2013 @ 12:25pm 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 29 oct., 2013 @ 12:01pm 
Holy crap, grats on getting greenlit!
Mulder 29 oct., 2013 @ 12:00pm 
Congrats on getting this greenlit!
Ars2Fire 23 oct., 2013 @ 3:12am 
rly nice game ?
Apa 19 oct., 2013 @ 10:28pm 
Looks pretty damn cool imo!
Empress Misery 14 oct., 2013 @ 4:56am 
For some reason the picture makes me think of slenderman. :D
Sullen693 5 oct., 2013 @ 2:18pm 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
ivan 17 sept., 2013 @ 10:07am 
looks nice :)
class101 5 sept., 2013 @ 2:45am 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 24 aug., 2013 @ 2:39pm 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 22 aug., 2013 @ 8:34am 
Nice!
Frankie 4 Fingers 15 aug., 2013 @ 8:40am 
++++
Heyrulf 13 aug., 2013 @ 2:35pm 
Se ve prometedor el juego / The game seems promising !!!
Juma 11 aug., 2013 @ 11:57pm 
interesting game.
ПТ на нежность 28 iul., 2013 @ 12:47pm 
Игра интересна необычный управление и цветами
Kaldire 21 iul., 2013 @ 6:14pm 
just making sure it was up to date cheers prof ;P
Slack  [autor] 21 iul., 2013 @ 5:28pm 
@Kaldire Desura.
Kaldire 21 iul., 2013 @ 1:32pm 
still wondering which site has the latest version so i can get it there...
i wants this game!
WeAreNotAlone69 17 iul., 2013 @ 1:47pm 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Slack  [autor] 17 iul., 2013 @ 3:52am 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 17 iul., 2013 @ 2:38am 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 16 iul., 2013 @ 8:47pm 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.