Ce jeu a été Greenlighté par la communauté !

La communauté a montré son intérêt pour ce jeu. Valve a contacté ce développeur afin de préparer la sortie de ce jeu sur Steam.

Private Infiltrator - Enhanced Edition
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343 commentaires
BAZ 31 mar à 22h46 
Just checking in to make sure you are alive. >_<
Prah 18 jan à 3h38 
Will owners of this game get a Steam key when released?
Obsucre 11 jan à 13h04 
oh okay
Slack  [créateur] 11 jan à 7h34 
Not quite dead yet. Just delayed because of personal issues.
Obsucre 3 jan à 9h29 
the game is dead lol
Sebass 2 jan à 19h12 
I'm still lovingly waiting for the release!
[#!].mouse (deaf) 8 déc 2015 à 12h49 
Soooo this was greenlit october 2013 but it's not in the Steam catalog?
Slack  [créateur] 23 juil 2015 à 11h50 
Not enough months.
Damuel 18 juil 2015 à 21h30 
Sooo, it's been a few months.
Uradamus 30 mar 2015 à 7h02 
Heh, I suppose that is a good enough reason. Looking forward to seeing the improvements, especially considering I already enjoyed the regular version a fair bit on Desura.
Slack  [créateur] 28 mar 2015 à 16h16 
To put it bluntly, i don't think the regular edition is something whose quality deserves to be on steam. The enhanced edition is more than just a simple visual/mechanical upgrade and it would be unfortunate to have the game judged off its old content on launch. Progress has picked up recently so it will be released soon™.
Uradamus 21 mar 2015 à 6h51 
I'm not sure I understand why the regular version can't be put up as is, and then updated to the enhanced version when that is done.
Sir Miller Berto 14 jan 2015 à 9h37 
Dissapearing simulator 2012
Slack  [créateur] 8 jan 2015 à 15h23 
Eventually™


(I might have hit some small-ish creativity and idea related walls here and there. Plus other things.)
BAZ 7 jan 2015 à 5h29 
Any progress update?
Slack  [créateur] 31 août 2014 à 15h51 
There's still a bunch of work to do on the enhanced edition (namely, only about half of the new levels are finished). I'm not entirely sure when it's going to be in a state where it can be released, unfortunately.
Fantasta 31 août 2014 à 3h59 
Any news on the game? When is it going to be published on Steam?
[FOAD]Iron 26 avr 2014 à 12h06 
Difficult game without saves and without checkpoints (not really acceptable on PC, but I guess console newbies are used to playing the same level 15 times in a row). Maybe the only game where I have to play it on "Easy" to avoid pulling my own head off in frustration.
Laurachibi 7 fév 2014 à 0h17 
So happy this got greenlit.
LadySky89 26 jan 2014 à 15h29 
Finally! :D I'm so happy for this!
TheUnbeholden 12 nov 2013 à 9h56 
Congratulations!
Slack  [créateur] 30 oct 2013 à 16h35 
WHAT AN ANSWER.
Seiryu Ɛ 30 oct 2013 à 16h07 
GREENLIGHT GET HYPE. DAY ONE PURCHASE HERE WE GO!
<DøP> Drakand 29 oct 2013 à 19h25 
congrats, that is brilliant! :)
Troll 29 oct 2013 à 13h27 
Congratulations on getting greenlit.
Mister E 29 oct 2013 à 12h51 
congrats, dear not-friend-person!
bar.pys 29 oct 2013 à 12h25 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 29 oct 2013 à 12h01 
Holy crap, grats on getting greenlit!
Mulder 29 oct 2013 à 12h00 
Congrats on getting this greenlit!
Ars2Fire 23 oct 2013 à 3h12 
rly nice game ?
Apa 19 oct 2013 à 22h28 
Looks pretty damn cool imo!
Empress Misery 14 oct 2013 à 4h56 
For some reason the picture makes me think of slenderman. :D
Sullen693 5 oct 2013 à 14h18 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
ivan 17 sept 2013 à 10h07 
looks nice :)
class101 5 sept 2013 à 2h45 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 24 août 2013 à 14h39 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 22 août 2013 à 8h34 
Nice!
Frankie 4 Fingers 15 août 2013 à 8h40 
++++
Heyrulf 13 août 2013 à 14h35 
Se ve prometedor el juego / The game seems promising !!!
Juma 11 août 2013 à 23h57 
interesting game.
ПТ на нежность 28 juil 2013 à 12h47 
Игра интересна необычный управление и цветами
Kaldire 21 juil 2013 à 18h14 
just making sure it was up to date cheers prof ;P
Slack  [créateur] 21 juil 2013 à 17h28 
@Kaldire Desura.
Kaldire 21 juil 2013 à 13h32 
still wondering which site has the latest version so i can get it there...
i wants this game!
WeAreNotAlone69 17 juil 2013 à 13h47 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Slack  [créateur] 17 juil 2013 à 3h52 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 17 juil 2013 à 2h38 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 16 juil 2013 à 20h47 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.
£ηιѕѕ@у 16 juil 2013 à 4h58 
UpVoted... Thanks for Linux support tho :)
Jhonpi 15 juil 2013 à 18h21 
Looks great!