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Private Infiltrator - Enhanced Edition
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343 kommentarer
BAZ 31. mar kl. 10:46pm 
Just checking in to make sure you are alive. >_<
Prah 18. jan kl. 3:38am 
Will owners of this game get a Steam key when released?
Obsucre 11. jan kl. 1:04pm 
oh okay
Slack  [ophavsmand] 11. jan kl. 7:34am 
Not quite dead yet. Just delayed because of personal issues.
Obsucre 3. jan kl. 9:29am 
the game is dead lol
Sebass 2. jan kl. 7:12pm 
I'm still lovingly waiting for the release!
[#!].mouse (deaf) 8. dec 2015 kl. 12:49pm 
Soooo this was greenlit october 2013 but it's not in the Steam catalog?
Slack  [ophavsmand] 23. jul 2015 kl. 11:50am 
Not enough months.
Damuel 18. jul 2015 kl. 9:30pm 
Sooo, it's been a few months.
Uradamus 30. mar 2015 kl. 7:02am 
Heh, I suppose that is a good enough reason. Looking forward to seeing the improvements, especially considering I already enjoyed the regular version a fair bit on Desura.
Slack  [ophavsmand] 28. mar 2015 kl. 4:16pm 
To put it bluntly, i don't think the regular edition is something whose quality deserves to be on steam. The enhanced edition is more than just a simple visual/mechanical upgrade and it would be unfortunate to have the game judged off its old content on launch. Progress has picked up recently so it will be released soon™.
Uradamus 21. mar 2015 kl. 6:51am 
I'm not sure I understand why the regular version can't be put up as is, and then updated to the enhanced version when that is done.
Sir Miller Berto 14. jan 2015 kl. 9:37am 
Dissapearing simulator 2012
Slack  [ophavsmand] 8. jan 2015 kl. 3:23pm 

(I might have hit some small-ish creativity and idea related walls here and there. Plus other things.)
BAZ 7. jan 2015 kl. 5:29am 
Any progress update?
Slack  [ophavsmand] 31. aug 2014 kl. 3:51pm 
There's still a bunch of work to do on the enhanced edition (namely, only about half of the new levels are finished). I'm not entirely sure when it's going to be in a state where it can be released, unfortunately.
Fantasta 31. aug 2014 kl. 3:59am 
Any news on the game? When is it going to be published on Steam?
[FOAD]Iron 26. apr 2014 kl. 12:06pm 
Difficult game without saves and without checkpoints (not really acceptable on PC, but I guess console newbies are used to playing the same level 15 times in a row). Maybe the only game where I have to play it on "Easy" to avoid pulling my own head off in frustration.
Laurachibi 7. feb 2014 kl. 12:17am 
So happy this got greenlit.
LadySky89 26. jan 2014 kl. 3:29pm 
Finally! :D I'm so happy for this!
TheUnbeholden 12. nov 2013 kl. 9:56am 
Slack  [ophavsmand] 30. okt 2013 kl. 4:35pm 
Seiryu Ɛ 30. okt 2013 kl. 4:07pm 
<DøP> Drakand 29. okt 2013 kl. 7:25pm 
congrats, that is brilliant! :)
Troll 29. okt 2013 kl. 1:27pm 
Congratulations on getting greenlit.
Mister E 29. okt 2013 kl. 12:51pm 
congrats, dear not-friend-person!
bar.pys 29. okt 2013 kl. 12:25pm 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 29. okt 2013 kl. 12:01pm 
Holy crap, grats on getting greenlit!
Mulder 29. okt 2013 kl. 12:00pm 
Congrats on getting this greenlit!
Ars2Fire 23. okt 2013 kl. 3:12am 
rly nice game ?
Apa 19. okt 2013 kl. 10:28pm 
Looks pretty damn cool imo!
Empress Misery 14. okt 2013 kl. 4:56am 
For some reason the picture makes me think of slenderman. :D
Sullen693 5. okt 2013 kl. 2:18pm 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
ivan 17. sep 2013 kl. 10:07am 
looks nice :)
class101 5. sep 2013 kl. 2:45am 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 24. aug 2013 kl. 2:39pm 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 22. aug 2013 kl. 8:34am 
Frankie 4 Fingers 15. aug 2013 kl. 8:40am 
Heyrulf 13. aug 2013 kl. 2:35pm 
Se ve prometedor el juego / The game seems promising !!!
Juma 11. aug 2013 kl. 11:57pm 
interesting game.
ПТ на нежность 28. jul 2013 kl. 12:47pm 
Игра интересна необычный управление и цветами
Kaldire 21. jul 2013 kl. 6:14pm 
just making sure it was up to date cheers prof ;P
Slack  [ophavsmand] 21. jul 2013 kl. 5:28pm 
@Kaldire Desura.
Kaldire 21. jul 2013 kl. 1:32pm 
still wondering which site has the latest version so i can get it there...
i wants this game!
WeAreNotAlone69 17. jul 2013 kl. 1:47pm 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Slack  [ophavsmand] 17. jul 2013 kl. 3:52am 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 17. jul 2013 kl. 2:38am 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 16. jul 2013 kl. 8:47pm 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.
£ηιѕѕ@у 16. jul 2013 kl. 4:58am 
UpVoted... Thanks for Linux support tho :)
Jhonpi 15. jul 2013 kl. 6:21pm 
Looks great!