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Private Infiltrator - Enhanced Edition
327 kommentarer
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Laurachibi 7. feb @ 12:17am 
So happy this got greenlit.
LadySky89 26. jan @ 3:29pm 
Finally! :D I'm so happy for this!
TheUnbeholden 12. nov, 2013 @ 9:56am 
Congratulations!
Professor Slack  [skaper] 30. okt, 2013 @ 4:35pm 
WHAT AN ANSWER.
Seiryu Ɛ 30. okt, 2013 @ 4:07pm 
GREENLIGHT GET HYPE. DAY ONE PURCHASE HERE WE GO!
<DøP> Drakand 29. okt, 2013 @ 7:25pm 
congrats, that is brilliant! :)
Troll 29. okt, 2013 @ 1:27pm 
Congratulations on getting greenlit.
Mister E 29. okt, 2013 @ 12:51pm 
congrats, dear not-friend-person!
bar.pys 29. okt, 2013 @ 12:25pm 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 29. okt, 2013 @ 12:01pm 
Holy crap, grats on getting greenlit!
Mulder 29. okt, 2013 @ 12:00pm 
Congrats on getting this greenlit!
Wave 23. okt, 2013 @ 3:12am 
rly nice game ?
[T_Q] Apaec 19. okt, 2013 @ 10:28pm 
Looks pretty damn cool imo!
Empress Fluffles 14. okt, 2013 @ 4:56am 
For some reason the picture makes me think of slenderman. :D
SullenDrklrd693 5. okt, 2013 @ 2:18pm 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
Leslie Nielsen 17. sep, 2013 @ 10:07am 
looks nice :)
­class101 5. sep, 2013 @ 2:45am 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 24. aug, 2013 @ 2:39pm 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 22. aug, 2013 @ 8:34am 
Nice!
da Vinci 15. aug, 2013 @ 8:40am 
++++
Heyrulf 13. aug, 2013 @ 2:35pm 
Se ve prometedor el juego / The game seems promising !!!
Juma 11. aug, 2013 @ 11:57pm 
interesting game.
$W[A]GL[A]RD[A]R 28. jul, 2013 @ 12:47pm 
Игра интересна необычный управление и цветами
Kaldire-DEFUNCT 21. jul, 2013 @ 6:14pm 
just making sure it was up to date cheers prof ;P
Professor Slack  [skaper] 21. jul, 2013 @ 5:28pm 
@Kaldire Desura.
Kaldire-DEFUNCT 21. jul, 2013 @ 1:32pm 
still wondering which site has the latest version so i can get it there...
i wants this game!
Bonder 18. jul, 2013 @ 11:01am 
Yeah, so, this is an easy upvote. keep it up!
WeAreNotAlone69 17. jul, 2013 @ 1:47pm 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Professor Slack  [skaper] 17. jul, 2013 @ 3:52am 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 17. jul, 2013 @ 2:38am 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 16. jul, 2013 @ 8:47pm 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.
£ηιss@y 16. jul, 2013 @ 4:58am 
UpVoted... Thanks for Linux support tho :)
Jhonpi 15. jul, 2013 @ 6:21pm 
Looks great!
Air-Trigger 15. jul, 2013 @ 11:15am 
Seems interesting, upvoted!
Darkus 15. jul, 2013 @ 9:56am 
I like this game so much!
UPVOTED!
Professor Slack  [skaper] 15. jul, 2013 @ 9:51am 
@legofan The default character has a nightvision goggles ability, you can press Q in-game to activate it.
rottencat (inv mvm) 15. jul, 2013 @ 9:49am 
bought, its on indiegamestand right now.
legofan94 15. jul, 2013 @ 9:48am 
this Might be a good game if I were able to see what was going on. please boost gamma in the game so I might be able to see what I'm doing
overfreezing 15. jul, 2013 @ 9:00am 
Just found out about this game via IndieGameStand, looks great, would love a Steam version. Good luck!
Jams 15. jul, 2013 @ 9:00am 
Looks awesome!
Klammeraffe 15. jul, 2013 @ 7:53am 
You're awesome. Thank you.
Professor Slack  [skaper] 15. jul, 2013 @ 7:29am 
Indeed you will. I am a big fan of letting users play the game on any service they like best without having them purchase the game again.
Klammeraffe 15. jul, 2013 @ 6:38am 
Will I get a steam key once it is released when I buy it now at indiegamestand? I don't want to use Desura.
bar.pys 15. jul, 2013 @ 6:35am 
Supported, Professor is one of the most community-friendly Dev i know.
Detruire 15. jul, 2013 @ 5:53am 
Private Infiltrator is currently on IndieGameStand for the next 87 hours.
https://indiegamestand.com/
Pinky 14. jul, 2013 @ 11:59pm 
Looks very nice - I won't get it on Desura since I'm only interested in Steam games, so I voted for you here :)
Vlad 14. jul, 2013 @ 11:34pm 
Got it on Desura, goodluck here Professor!
LadySky89 12. jul, 2013 @ 1:35pm 
this is all you could say Cholaroyd? XD

I think this game deserves more than many others in greenlight.
Crowbar 8. jul, 2013 @ 8:26am 
Half-life alarm sound.
ph342 3. jul, 2013 @ 2:05pm 
give me that