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Private Infiltrator - Enhanced Edition
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343 Yorum
BAZ 31 Mar @ 10:46pm 
Just checking in to make sure you are alive. >_<
Prah 18 Oca @ 3:38am 
Will owners of this game get a Steam key when released?
Obsucre 11 Oca @ 1:04pm 
oh okay
Slack  [yaratıcı] 11 Oca @ 7:34am 
Not quite dead yet. Just delayed because of personal issues.
Obsucre 3 Oca @ 9:29am 
the game is dead lol
Sebass 2 Oca @ 7:12pm 
I'm still lovingly waiting for the release!
[#!].mouse (deaf) 8 Ara 2015 @ 12:49pm 
Soooo this was greenlit october 2013 but it's not in the Steam catalog?
Slack  [yaratıcı] 23 Tem 2015 @ 11:50am 
Not enough months.
Damuel 18 Tem 2015 @ 9:30pm 
Sooo, it's been a few months.
Uradamus 30 Mar 2015 @ 7:02am 
Heh, I suppose that is a good enough reason. Looking forward to seeing the improvements, especially considering I already enjoyed the regular version a fair bit on Desura.
Slack  [yaratıcı] 28 Mar 2015 @ 4:16pm 
To put it bluntly, i don't think the regular edition is something whose quality deserves to be on steam. The enhanced edition is more than just a simple visual/mechanical upgrade and it would be unfortunate to have the game judged off its old content on launch. Progress has picked up recently so it will be released soon™.
Uradamus 21 Mar 2015 @ 6:51am 
I'm not sure I understand why the regular version can't be put up as is, and then updated to the enhanced version when that is done.
Sir Miller Berto 14 Oca 2015 @ 9:37am 
Dissapearing simulator 2012
Slack  [yaratıcı] 8 Oca 2015 @ 3:23pm 
Eventually™


(I might have hit some small-ish creativity and idea related walls here and there. Plus other things.)
BAZ 7 Oca 2015 @ 5:29am 
Any progress update?
Slack  [yaratıcı] 31 Ağu 2014 @ 3:51pm 
There's still a bunch of work to do on the enhanced edition (namely, only about half of the new levels are finished). I'm not entirely sure when it's going to be in a state where it can be released, unfortunately.
Fantasta 31 Ağu 2014 @ 3:59am 
Any news on the game? When is it going to be published on Steam?
[FOAD]Iron 26 Nis 2014 @ 12:06pm 
Difficult game without saves and without checkpoints (not really acceptable on PC, but I guess console newbies are used to playing the same level 15 times in a row). Maybe the only game where I have to play it on "Easy" to avoid pulling my own head off in frustration.
Laurachibi 7 Şub 2014 @ 12:17am 
So happy this got greenlit.
LadySky89 26 Oca 2014 @ 3:29pm 
Finally! :D I'm so happy for this!
TheUnbeholden 12 Kas 2013 @ 9:56am 
Congratulations!
Slack  [yaratıcı] 30 Eki 2013 @ 4:35pm 
WHAT AN ANSWER.
Seiryu Ɛ 30 Eki 2013 @ 4:07pm 
GREENLIGHT GET HYPE. DAY ONE PURCHASE HERE WE GO!
<DøP> Drakand 29 Eki 2013 @ 7:25pm 
congrats, that is brilliant! :)
Troll 29 Eki 2013 @ 1:27pm 
Congratulations on getting greenlit.
Mister E 29 Eki 2013 @ 12:51pm 
congrats, dear not-friend-person!
bar.pys 29 Eki 2013 @ 12:25pm 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 29 Eki 2013 @ 12:01pm 
Holy crap, grats on getting greenlit!
Mulder 29 Eki 2013 @ 12:00pm 
Congrats on getting this greenlit!
Ars2Fire 23 Eki 2013 @ 3:12am 
rly nice game ?
Apa 19 Eki 2013 @ 10:28pm 
Looks pretty damn cool imo!
Empress Misery 14 Eki 2013 @ 4:56am 
For some reason the picture makes me think of slenderman. :D
Sullen693 5 Eki 2013 @ 2:18pm 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
ivan 17 Eyl 2013 @ 10:07am 
looks nice :)
class101 5 Eyl 2013 @ 2:45am 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 24 Ağu 2013 @ 2:39pm 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 22 Ağu 2013 @ 8:34am 
Nice!
Frankie 4 Fingers 15 Ağu 2013 @ 8:40am 
++++
Heyrulf 13 Ağu 2013 @ 2:35pm 
Se ve prometedor el juego / The game seems promising !!!
Juma 11 Ağu 2013 @ 11:57pm 
interesting game.
ПТ на нежность 28 Tem 2013 @ 12:47pm 
Игра интересна необычный управление и цветами
Kaldire 21 Tem 2013 @ 6:14pm 
just making sure it was up to date cheers prof ;P
Slack  [yaratıcı] 21 Tem 2013 @ 5:28pm 
@Kaldire Desura.
Kaldire 21 Tem 2013 @ 1:32pm 
still wondering which site has the latest version so i can get it there...
i wants this game!
WeAreNotAlone69 17 Tem 2013 @ 1:47pm 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Slack  [yaratıcı] 17 Tem 2013 @ 3:52am 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 17 Tem 2013 @ 2:38am 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 16 Tem 2013 @ 8:47pm 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.
£ηιѕѕ@у 16 Tem 2013 @ 4:58am 
UpVoted... Thanks for Linux support tho :)
Jhonpi 15 Tem 2013 @ 6:21pm 
Looks great!