Сообщество дало этой игре зеленый свет!

Сообщество выразило свой интерес к этой игре. Valve связалась с её разработчиком и начала подготовку к выходу проекта в Steam.

Private Infiltrator - Enhanced Edition
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Комментариев: 345
Null 30 июл в 13:16 
Is this game dead?
DjibrilYatrib 30 июл в 6:50 
C'mon Team great game people
BAZ 31 мар в 22:46 
Just checking in to make sure you are alive. >_<
Prah 18 янв в 3:38 
Will owners of this game get a Steam key when released?
Obsucre 11 янв в 13:04 
oh okay
Slack  [автор] 11 янв в 7:34 
Not quite dead yet. Just delayed because of personal issues.
Obsucre 3 янв в 9:29 
the game is dead lol
Sebass 2 янв в 19:12 
I'm still lovingly waiting for the release!
[#!].mouse (deaf) 8 дек. 2015 в 12:49 
Soooo this was greenlit october 2013 but it's not in the Steam catalog?
Slack  [автор] 23 июл. 2015 в 11:50 
Not enough months.
Damuel - laptop ded 18 июл. 2015 в 21:30 
Sooo, it's been a few months.
Uradamus 30 мар. 2015 в 7:02 
Heh, I suppose that is a good enough reason. Looking forward to seeing the improvements, especially considering I already enjoyed the regular version a fair bit on Desura.
Slack  [автор] 28 мар. 2015 в 16:16 
To put it bluntly, i don't think the regular edition is something whose quality deserves to be on steam. The enhanced edition is more than just a simple visual/mechanical upgrade and it would be unfortunate to have the game judged off its old content on launch. Progress has picked up recently so it will be released soon™.
Uradamus 21 мар. 2015 в 6:51 
I'm not sure I understand why the regular version can't be put up as is, and then updated to the enhanced version when that is done.
Sir Miller Berto 14 янв. 2015 в 9:37 
Dissapearing simulator 2012
Slack  [автор] 8 янв. 2015 в 15:23 

(I might have hit some small-ish creativity and idea related walls here and there. Plus other things.)
BAZ 7 янв. 2015 в 5:29 
Any progress update?
Slack  [автор] 31 авг. 2014 в 15:51 
There's still a bunch of work to do on the enhanced edition (namely, only about half of the new levels are finished). I'm not entirely sure when it's going to be in a state where it can be released, unfortunately.
Fantasta 31 авг. 2014 в 3:59 
Any news on the game? When is it going to be published on Steam?
[FOAD]Iron 26 апр. 2014 в 12:06 
Difficult game without saves and without checkpoints (not really acceptable on PC, but I guess console newbies are used to playing the same level 15 times in a row). Maybe the only game where I have to play it on "Easy" to avoid pulling my own head off in frustration.
Laurachibi 7 фев. 2014 в 0:17 
So happy this got greenlit.
LadySky89 26 янв. 2014 в 15:29 
Finally! :D I'm so happy for this!
TheUnbeholden 12 ноя. 2013 в 9:56 
Slack  [автор] 30 окт. 2013 в 16:35 
Seiryu Ɛ 30 окт. 2013 в 16:07 
<DøP> Drakand 29 окт. 2013 в 19:25 
congrats, that is brilliant! :)
Troll 29 окт. 2013 в 13:27 
Congratulations on getting greenlit.
Mister E 29 окт. 2013 в 12:51 
congrats, dear not-friend-person!
bar.pys 29 окт. 2013 в 12:25 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 29 окт. 2013 в 12:01 
Holy crap, grats on getting greenlit!
Mulder 29 окт. 2013 в 12:00 
Congrats on getting this greenlit!
Ars2Fire 23 окт. 2013 в 3:12 
rly nice game ?
Apa 19 окт. 2013 в 22:28 
Looks pretty damn cool imo!
Empress Misery 14 окт. 2013 в 4:56 
For some reason the picture makes me think of slenderman. :D
Sullen693 5 окт. 2013 в 14:18 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
ivan 17 сен. 2013 в 10:07 
looks nice :)
class101 5 сен. 2013 в 2:45 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 24 авг. 2013 в 14:39 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 22 авг. 2013 в 8:34 
Frankie 4 Fingers 15 авг. 2013 в 8:40 
Heyrulf 13 авг. 2013 в 14:35 
Se ve prometedor el juego / The game seems promising !!!
Juma 11 авг. 2013 в 23:57 
interesting game.
ПТ на нежность 28 июл. 2013 в 12:47 
Игра интересна необычный управление и цветами
Kaldire 21 июл. 2013 в 18:14 
just making sure it was up to date cheers prof ;P
Slack  [автор] 21 июл. 2013 в 17:28 
@Kaldire Desura.
Kaldire 21 июл. 2013 в 13:32 
still wondering which site has the latest version so i can get it there...
i wants this game!
WeAreNotAlone69 17 июл. 2013 в 13:47 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Slack  [автор] 17 июл. 2013 в 3:52 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 17 июл. 2013 в 2:38 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 16 июл. 2013 в 20:47 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.