Το παιχνίδι έχει γίνει αποδεκτό από την κοινότητα!

Η κοινότητα έδειξε το ενδιαφέρον της για αυτό το παιχνίδι. Η Valve βρίσκεται σε διαπραγματεύσεις με το δημιουργό για την κυκλοφορία στο Steam.

Private Infiltrator - Enhanced Edition
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343 σχόλια
BAZ 31 Μαρ στις 10:46μμ 
Just checking in to make sure you are alive. >_<
Prah 18 Ιαν στις 3:38πμ 
Will owners of this game get a Steam key when released?
Obsucre 11 Ιαν στις 1:04μμ 
oh okay
Slack  [Δημιουργός] 11 Ιαν στις 7:34πμ 
Not quite dead yet. Just delayed because of personal issues.
Obsucre 3 Ιαν στις 9:29πμ 
the game is dead lol
Sebass 2 Ιαν στις 7:12μμ 
I'm still lovingly waiting for the release!
[#!].mouse (deaf) 8 Δεκ 2015 στις 12:49μμ 
Soooo this was greenlit october 2013 but it's not in the Steam catalog?
Slack  [Δημιουργός] 23 Ιουλ 2015 στις 11:50πμ 
Not enough months.
Damuel 18 Ιουλ 2015 στις 9:30μμ 
Sooo, it's been a few months.
Uradamus 30 Μαρ 2015 στις 7:02πμ 
Heh, I suppose that is a good enough reason. Looking forward to seeing the improvements, especially considering I already enjoyed the regular version a fair bit on Desura.
Slack  [Δημιουργός] 28 Μαρ 2015 στις 4:16μμ 
To put it bluntly, i don't think the regular edition is something whose quality deserves to be on steam. The enhanced edition is more than just a simple visual/mechanical upgrade and it would be unfortunate to have the game judged off its old content on launch. Progress has picked up recently so it will be released soon™.
Uradamus 21 Μαρ 2015 στις 6:51πμ 
I'm not sure I understand why the regular version can't be put up as is, and then updated to the enhanced version when that is done.
Sir Miller Berto 14 Ιαν 2015 στις 9:37πμ 
Dissapearing simulator 2012
Slack  [Δημιουργός] 8 Ιαν 2015 στις 3:23μμ 
Eventually™


(I might have hit some small-ish creativity and idea related walls here and there. Plus other things.)
BAZ 7 Ιαν 2015 στις 5:29πμ 
Any progress update?
Slack  [Δημιουργός] 31 Αυγ 2014 στις 3:51μμ 
There's still a bunch of work to do on the enhanced edition (namely, only about half of the new levels are finished). I'm not entirely sure when it's going to be in a state where it can be released, unfortunately.
Fantasta 31 Αυγ 2014 στις 3:59πμ 
Any news on the game? When is it going to be published on Steam?
[FOAD]Iron 26 Απρ 2014 στις 12:06μμ 
Difficult game without saves and without checkpoints (not really acceptable on PC, but I guess console newbies are used to playing the same level 15 times in a row). Maybe the only game where I have to play it on "Easy" to avoid pulling my own head off in frustration.
Laurachibi 7 Φεβ 2014 στις 12:17πμ 
So happy this got greenlit.
LadySky89 26 Ιαν 2014 στις 3:29μμ 
Finally! :D I'm so happy for this!
TheUnbeholden 12 Νοε 2013 στις 9:56πμ 
Congratulations!
Slack  [Δημιουργός] 30 Οκτ 2013 στις 4:35μμ 
WHAT AN ANSWER.
Seiryu Ɛ 30 Οκτ 2013 στις 4:07μμ 
GREENLIGHT GET HYPE. DAY ONE PURCHASE HERE WE GO!
<DøP> Drakand 29 Οκτ 2013 στις 7:25μμ 
congrats, that is brilliant! :)
Troll 29 Οκτ 2013 στις 1:27μμ 
Congratulations on getting greenlit.
Mister E 29 Οκτ 2013 στις 12:51μμ 
congrats, dear not-friend-person!
bar.pys 29 Οκτ 2013 στις 12:25μμ 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 29 Οκτ 2013 στις 12:01μμ 
Holy crap, grats on getting greenlit!
Mulder 29 Οκτ 2013 στις 12:00μμ 
Congrats on getting this greenlit!
Insomnia 23 Οκτ 2013 στις 3:12πμ 
rly nice game ?
Apa 19 Οκτ 2013 στις 10:28μμ 
Looks pretty damn cool imo!
14 Οκτ 2013 στις 4:56πμ 
For some reason the picture makes me think of slenderman. :D
Sullen693 5 Οκτ 2013 στις 2:18μμ 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
ivan 17 Σεπ 2013 στις 10:07πμ 
looks nice :)
class101 5 Σεπ 2013 στις 2:45πμ 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 24 Αυγ 2013 στις 2:39μμ 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 22 Αυγ 2013 στις 8:34πμ 
Nice!
Frankie 4 Fingers 15 Αυγ 2013 στις 8:40πμ 
++++
Heyrulf 13 Αυγ 2013 στις 2:35μμ 
Se ve prometedor el juego / The game seems promising !!!
Juma 11 Αυγ 2013 στις 11:57μμ 
interesting game.
ПТ на нежность 28 Ιουλ 2013 στις 12:47μμ 
Игра интересна необычный управление и цветами
Kaldire 21 Ιουλ 2013 στις 6:14μμ 
just making sure it was up to date cheers prof ;P
Slack  [Δημιουργός] 21 Ιουλ 2013 στις 5:28μμ 
@Kaldire Desura.
Kaldire 21 Ιουλ 2013 στις 1:32μμ 
still wondering which site has the latest version so i can get it there...
i wants this game!
WeAreNotAlone69 17 Ιουλ 2013 στις 1:47μμ 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Slack  [Δημιουργός] 17 Ιουλ 2013 στις 3:52πμ 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 17 Ιουλ 2013 στις 2:38πμ 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 16 Ιουλ 2013 στις 8:47μμ 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.
£ηιѕѕ@у 16 Ιουλ 2013 στις 4:58πμ 
UpVoted... Thanks for Linux support tho :)
Jhonpi 15 Ιουλ 2013 στις 6:21μμ 
Looks great!