Ez a játék Zöld Utat kapott a közösségtől!

A közösség kimutatta érdeklődését e játék iránt. A Valve kapcsolatba lépett ezzel a fejlesztővel, hogy megkezdjék a Steames megjelenés irányába terelni a dolgokat.

Private Infiltrator - Enhanced Edition
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343 megjegyzés
BAZ márc. 31. @ du. 10:46 
Just checking in to make sure you are alive. >_<
Prah jan. 18. @ de. 3:38 
Will owners of this game get a Steam key when released?
Obsucre jan. 11. @ du. 1:04 
oh okay
Slack  [készítő] jan. 11. @ de. 7:34 
Not quite dead yet. Just delayed because of personal issues.
Obsucre jan. 3. @ de. 9:29 
the game is dead lol
Sebass jan. 2. @ du. 7:12 
I'm still lovingly waiting for the release!
[#!].mouse (deaf) 2015. dec. 8. @ du. 12:49 
Soooo this was greenlit october 2013 but it's not in the Steam catalog?
Slack  [készítő] 2015. júl. 23. @ de. 11:50 
Not enough months.
Damuel 2015. júl. 18. @ du. 9:30 
Sooo, it's been a few months.
Uradamus 2015. márc. 30. @ de. 7:02 
Heh, I suppose that is a good enough reason. Looking forward to seeing the improvements, especially considering I already enjoyed the regular version a fair bit on Desura.
Slack  [készítő] 2015. márc. 28. @ du. 4:16 
To put it bluntly, i don't think the regular edition is something whose quality deserves to be on steam. The enhanced edition is more than just a simple visual/mechanical upgrade and it would be unfortunate to have the game judged off its old content on launch. Progress has picked up recently so it will be released soon™.
Uradamus 2015. márc. 21. @ de. 6:51 
I'm not sure I understand why the regular version can't be put up as is, and then updated to the enhanced version when that is done.
Sir Miller Berto 2015. jan. 14. @ de. 9:37 
Dissapearing simulator 2012
Slack  [készítő] 2015. jan. 8. @ du. 3:23 

(I might have hit some small-ish creativity and idea related walls here and there. Plus other things.)
BAZ 2015. jan. 7. @ de. 5:29 
Any progress update?
Slack  [készítő] 2014. aug. 31. @ du. 3:51 
There's still a bunch of work to do on the enhanced edition (namely, only about half of the new levels are finished). I'm not entirely sure when it's going to be in a state where it can be released, unfortunately.
Fantasta 2014. aug. 31. @ de. 3:59 
Any news on the game? When is it going to be published on Steam?
[FOAD]Iron 2014. ápr. 26. @ du. 12:06 
Difficult game without saves and without checkpoints (not really acceptable on PC, but I guess console newbies are used to playing the same level 15 times in a row). Maybe the only game where I have to play it on "Easy" to avoid pulling my own head off in frustration.
Laurachibi 2014. febr. 7. @ de. 12:17 
So happy this got greenlit.
LadySky89 2014. jan. 26. @ du. 3:29 
Finally! :D I'm so happy for this!
TheUnbeholden 2013. nov. 12. @ de. 9:56 
Slack  [készítő] 2013. okt. 30. @ du. 4:35 
Seiryu Ɛ 2013. okt. 30. @ du. 4:07 
<DøP> Drakand 2013. okt. 29. @ du. 7:25 
congrats, that is brilliant! :)
Troll 2013. okt. 29. @ du. 1:27 
Congratulations on getting greenlit.
Mister E 2013. okt. 29. @ du. 12:51 
congrats, dear not-friend-person!
bar.pys 2013. okt. 29. @ du. 12:25 
gratz! i knew it will take awhile but i also knew it will make it! :D
*Gage* 2013. okt. 29. @ du. 12:01 
Holy crap, grats on getting greenlit!
Mulder 2013. okt. 29. @ du. 12:00 
Congrats on getting this greenlit!
Ars2Fire 2013. okt. 23. @ de. 3:12 
rly nice game ?
Apa 2013. okt. 19. @ du. 10:28 
Looks pretty damn cool imo!
Empress Misery 2013. okt. 14. @ de. 4:56 
For some reason the picture makes me think of slenderman. :D
Sullen693 2013. okt. 5. @ du. 2:18 
Graphics look interesting, and the gameplay looks innovative and unique, looking forward to it.
ivan 2013. szept. 17. @ de. 10:07 
looks nice :)
class101 2013. szept. 5. @ de. 2:45 
This game has been reviewed and added to the Procedurally generated games collection
****MickyD!**** 2013. aug. 24. @ du. 2:39 
I have a few questions: 1. Will there be stealth takedowns, or are you supposed to just not get caught 2. Can you open/close doors 3. And finally, will there be lightswitches or traps to get guards off your trail. Just wondering and having a fun thinking of what this game will be like and thinking of questions to decide if I should buy it, because at the moment, it sure looks like a good game. Thanks! MickyD
GameBeast 2013. aug. 22. @ de. 8:34 
Frankie 4 Fingers 2013. aug. 15. @ de. 8:40 
Heyrulf 2013. aug. 13. @ du. 2:35 
Se ve prometedor el juego / The game seems promising !!!
Juma 2013. aug. 11. @ du. 11:57 
interesting game.
ПТ на нежность 2013. júl. 28. @ du. 12:47 
Игра интересна необычный управление и цветами
Kaldire 2013. júl. 21. @ du. 6:14 
just making sure it was up to date cheers prof ;P
Slack  [készítő] 2013. júl. 21. @ du. 5:28 
@Kaldire Desura.
Kaldire 2013. júl. 21. @ du. 1:32 
still wondering which site has the latest version so i can get it there...
i wants this game!
WeAreNotAlone69 2013. júl. 17. @ du. 1:47 
RE: being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.

Thanks for the info- Playing the Demo briefly gave me the impression it was "instant" death.
(Coming from FPS type shooters primarily I guess it will take a while to get used to the top down/ toggling between overhead and FPS perspectives.)
Slack  [készítő] 2013. júl. 17. @ de. 3:52 
Well, being seen on itself is a procedure that takes time depending on your visibility, you can go back in cover and have detection drop.
sounds like a wooosh 2013. júl. 17. @ de. 2:38 
Hooray for Linux and mulitplayer! – And good luck for the game on Greenlight!
WeAreNotAlone69 2013. júl. 16. @ du. 8:47 
FPS shooter type of guy primarily but enjoy stealth as well.
Bought the game and voted or it to be GreenLit, but I have a question and /or suggestion after playing the demo briefly.

1: If player is seen does it have to mean "instant death? As in real life and on all the games I've played there is usually a period of a second or so that if you're "seen" you can duck back into cover and the "alarm status" or awareness drops over time.

SUGGESTION: Add time delay instead of instant death if seen . (Yes I know having instant death adds to the in-game tension.)

2: Along those same lines, if seen allow the player to RUN, HIDE... the longer the player hides unseen the lower the alarm status of the enemy is.
(To add tension, once seen during that level enemy alarm status level is elevated and doesn't drop to zero.)

SUGGESTION: Allow player to run, hide.

Sort of frustrating to be seen for a brief moment and die.
£ηιѕѕ@у 2013. júl. 16. @ de. 4:58 
UpVoted... Thanks for Linux support tho :)
Jhonpi 2013. júl. 15. @ du. 6:21 
Looks great!