RimWorld

RimWorld

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Big and Small - Integrated Mods
   
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Description
This is a mod collection containing all mods that has a hard- or soft-dependency on B&S Framework or B&S Genes.

This collection does not contain items which are already on the "Red's Mods" list since over half that collection do.

This is not a complete list by any means. I update this fairly rarely and don't always remember or get notified of mods using the mods, but if something is missing from the list, feel free to send me a comment and I'll update the collection.

The modlist is sorted as follows, and alphabetically.
  1. Big & Small Core Mods

  2. Hard Dependencies

  3. Soft Dependencies

  4. Reverse Soft-Dependencies (optional features used by B&S Genes/Framework, etc.)






Reverse Soft-Dependencies or significant compatibility features


Vanilla Expanded
A variety of factions and smaller features such as pathfinding compatibility, or some switched genes in B&S sub-mods.

Alpha Genes
Some of the mods in this list makes use of Alpha Genes when available, and there is one xenohuman that only spawns if both mods are active.

Nal's Facial Animation
Let's you toggle Nal's face and specific features from the B&S Framework, e.g. genes can disable facial animation features, which is used on many custom heads made to look inhuman.

Roo's Mods
Giant/Herculean pawns can use each other's oversized weapons

Androids Tiers/Mechanical Humanlikes
Adds several "frameworks" to make Androids of different sizes.

Biotech Mammalia
Production genes (devilstrand/chemfuel/... production, etc.) scales to pawn size. This means tiny pawns are quite terrible for production, while giants produce a lot more so putting it on them isn't a waste of metabolism. (Also affects Alpha Genes production)


I've disabled my patches for this mod the way they've done production makes patching into the mod too performance hungry.

Pathfinding Framework
Lets B&S-powered pawns with the right genes or race travel on water, etc.

VRE Sanguophage
Mechanics and genes are made compatible and used by my vampire mod if both are active.

VRE - Androids
Androids have a lot more genes, f.ex. size genes available to pick when crafted.

Zombieland
Pawns with genes designating them as unliving (unliving resistance, etc.) cannot rise as zombies. Some types of undead (Returned & Ghouls) pawns are ignored by zombies.

Universum & SOS2
Genes permitting survival in the vacuum of space depends on the existence of outer space to be meaningful.

Other Collections[/h2]

Red's Mods Project
Variety of mods made by me, many of which use the B&S Framework/Genes.

Rescale Project
Compatibility patches I've made by request of users.
Items (24)
Anomaly Risk Upgrade
Created by Lula O Honesto
This modification causes anomalies to become stronger over time on your map. Although these mutations are extremely dangerous, it has been confirmed by our research department that the productivity of anomalies in captivity becomes greater along with their...
Ecto's Star Trek Genetics
Created by Ectoplasmar
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems. At present, it adds 18 well known races from Star Trek as xenotypes to the game, along with each race's appropriate genetics. In a...
The Human Hive 3
Created by Robfal2
Adds the Human Hive, a new way to play where colonists are replacable and must depend on a central Queen to survive! The Human Hive was originally an artificial species created by glitterworld scientists as a way to cheaply produce workers for mining plane...
Imphilee Xeno
Created by Tjet
更新到1.5 小恶魔异种mod的总体思路是通过这一异种创造一种不同的游玩体验。小恶魔殖民者依靠顽强的生命力不太可能被感染,疾病,以及各种异常环境和生活琐事击垮,但她们糟糕的性格以及忽略玩家指令的特性要求玩家更好地安排工作日程及满足心情需求。小恶魔虽然能不依靠卧床休息恢复生命值,但她们更小的体型带来更少的生命值上限,并且因为懦弱而容易被击倒(虽然在CE及禁用倒地即死环境很可能在地上躺着回了回血又自己站起来跑了),因此玩家需要避免让小恶魔和敌人长期对枪。 另外,小恶魔原始种会以较低的概率生成在小恶魔派系中。这些...
Monster Girl Encyclopedia Inspired Xenotypes
Created by Ender Free
Adds xenotype variety based on the monster girl encyclopedia. Adds no NSFW content. I just wanted more playable humanoids. I do not aim for a perfect rimworld recreation of monsters, just a few perks to make all races interesting. This mod currently includ...
Superhero Genes - Base
Created by Alite
Ever wanted your pawns to be able to lift extreme weights? Want them to be able to research things at frankly ridiculous speeds? This mod allows you to give pawns various super powers that, much like in superhero movies, allows them to ignore the laws of c...
Pathfinding Framework
Created by joseasoler
Ever wished your colonists could do more than just walk? Now they can! The mod introduces a variety of new movement types, allowing pawns to move across the world in entirely new ways. Mod authors can use this framework to easily patch movement type suppor...
Ragnarok: A Big and Small Genes Addon
Created by Masterofgaming22
Adds three different variation of giant genes. Ragnarok, Galactus, and Union. Carriers of these genes are absolute units, made possible only by archite technology. Their size makes them very hungry lads, and the weight of any clothing their size slows them...
Star Wars Xenotypes
Created by guy762
https://imgur.com/m9GLV5d.png https://imgur.com/USGZnZh.png https://imgur.com/18nke5T.png https://imgur.com/SFUojoe.png ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed a...
Big and Small - Framework
Created by RedMattis
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs. The mod is frequently performance-tested and aims to bring bliss even to the Performance Junkies over at Dubs Discord. If you think you've en...
Big and Small - Genes & More
Created by RedMattis
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work. In total the mod contains 68 genes (as of writing), 11 of which are related to size. All are balanced for vanilla. If you feel anything is "OP...
Alpha Genes
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Features - More than 300 new genes. Some are very low impact, while some are truly game changing. - 16 new xenotypes with wild mechanics. - A new "Custom random" xenotype that allows you to make new player created xenotypes,...
Biotech Expansion - Mammalia
Created by Lennoxicon
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod is the first of many modular mods, focusing on genes inspired by real life mammals. Check back frequently for n...
[NL] Facial Animation - WIP
Created by Nals
This MOD provides the following animations. This MOD is currently WIP. Therefore, specifications and functions are subject to change. Added animation - Blink - RemoveApparel - Wear - WaitCombat - Goto - LayDown - Lovin - Ingest - SocialRelax - StandAndBeSo...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Mechanical Humanlikes Core
Created by Killathon
Mechanical Humanlikes Core Mechanical Humanlikes Core (MHC) is a framework mod built off of Humanoid Alien Races (HAR) and Harmony to allow pawns of humanlike intelligence to be mechanical in nature and accounting for a number of vanilla issues around that...
MH: Android Tiers Core
Created by Killathon
Android Tiers Reforged Core The core content and code necessary for making Android Tiers pawns work properly, without any races, based off of Mechanical Humanlikes and Humanoid Alien Races . A baseline framework for modularity and player choice. This mod a...
Roo's Minotaur Xenotype
Created by Rooboid
The origin of the minotaurs is shrouded in mystery. Their history goes largely undocumented thanks to their hostility towards the scribes of history: humans, who once reared not only cattle, but minotaurs too. Today, minotaur civilisations can be found as ...
Vanilla Races Expanded - Android
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Vanilla Textures Expanded - [NL] Facial Animation
Created by Oracle of Thessia
https://i.imgur.com/p7Fv1Z6.gif https://i.imgur.com/Ljrc02E.png https://i.imgur.com/8VZoAgi.png Check Change notes for changelog information. https://i.imgur.com/MIn0HyG.png Have you always wanted some improvement to how the pawns look, but you didn’t want...
Vanilla Factions Expanded - Pirates
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/y5G2hS0.png See change notes https://i.imgur.com/QO75ONx.png One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than any...
Vanilla Races Expanded - Sanguophage
Created by Oskar Potocki
https://i.imgur.com/m7knAau.png https://i.imgur.com/SvE2qsD.png See change notes https://i.imgur.com/ObkfbyN.png Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, a...
Zombieland
Created by Brrainz
MOD RETIRED It was a great time and now it’s over. All my mods and code is for grabs, as always. If you want to talk about anything, join my discord server. Thanks for the fish! Quote: I just want to say what a beautiful mod this is. The zombies behave exa...
Linked collections (2)
Red's Workshop Mods
Contains 37 items