5,472 ratings
Vanilla Weapons Expanded
Mod, 1.0, 1.1, 1.2, 1.3
File Size
4.876 MB
Jul 24, 2019 @ 5:28pm
May 17 @ 2:55am
44 Change Notes ( view )

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Vanilla Weapons Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
90 items


The patch has been provided to us and is available here:

1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.

In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.

Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!

Please report any bugs in a discussion board called “Bugs”.

Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.

Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.


Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]


Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!


Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0


Popular Discussions View All (30)
Jun 5 @ 2:10pm
Oskar Potocki
Jun 23 @ 3:37pm
Toaster Hugger
Oct 23, 2021 @ 4:55am
Flashbangs are too powerful
Werda Kad
< >
LimberManatee Jul 3 @ 7:07pm 
This is an awesome mod. Again, my apologies for my immature and uncalled for complaining
LimberManatee Jul 2 @ 10:17am 
@ Fitz001 thx, and sorry, the compatibility patch does fix it
BoneDaddy Jun 29 @ 7:18am 
@primate prime not all tho but most of them, For example; vanilla genetics expanded doesn't have one.
PanicOregon281 Jun 28 @ 4:22pm 
The crossbow is overpowered... It can straight up down a colonist in uranium high quality plate armor in a single shot..
Ace Jun 16 @ 7:06am 
What good is the fire extinguisher if you can't target and extinguish fires with it?
Pinky Bob Jun 14 @ 11:40pm 
Do pawns need the tools be equipped or just be in their inventory to receive bonuses?
primate prime Jun 11 @ 9:43am 
CE has a built-in patch for all vanilla expanded mods
EinfachnurDanny Jun 10 @ 12:25am 
Is there an updated CE patch?
✶ Fitz001 ✶ Jun 8 @ 7:36am 
@LimberManatee install the compatibility patch and stop bothering mod authors. The teams are not the same and are not working together, this team has nothing to do with the multiplayer mod and it is entirely on y multiplayer team's side to fix

If you read the description of the multiplayer mod or bothered to search at all you'd know this.
LimberManatee Jun 4 @ 4:40pm 
fix the flamethrower