RimWorld

RimWorld

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Vanilla Weapons Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.162 MB
Jul 24, 2019 @ 5:28pm
Jun 29 @ 9:47am
51 Change Notes ( view )

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Vanilla Weapons Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







The patch has been provided to us and is available here:
https://github.com/onigamii/VanillaWeaponsExpandedCE



1.2.0 (03/08/2020): See change notes. Rebalance changes marked with red and green on weapon cards below.



In my eyes, RimWorld weapon system was always in dire need of expanding. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. With experience in imitating game’s simple art style, me and Trunken have created a collection of 47 new weapons that we found could be useful, interesting and balanced.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.





Weapons are spread across the technology tree allowing for realistic and time-consuming progression, making the higher-tech weapons even more rewarding. Bear in mind, however, that all weapons are perfectly balanced in line with Vanilla weapons, which means that a Battle Rifle added by this mod might not necessarily be better than a standard assault rifle in some situations.

Additionally, thanks to the help from Kikochi (co-author of The Forsaken mod), several vanilla and modded projectiles have now been enhanced with new effects!





[forms.gle]






















































Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these weapons to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of weapons that I’d like to see added and I have added them. If some feature request catches my attention, I will add it.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Projectile effects and C# help by Kikohi.

Orbital Bombardment and Gas Grenade code by Pelador.

Flintlock texture by Luizi

Rebalance by Primus the Conqueror.

https://steamcommunity.com/sharedfiles/filedetails/?id=1989352844

Submunitions dll required for Charge Rocket Launcher by pyrofreak4321.

Oversized weapons being part of JecsTools by Jecrell.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]

Ludeon forums link: https://ludeon.com/forums/index.php?topic=49258.0

[discord.gg]









Popular Discussions View All (46)
150
Aug 9 @ 5:59am
Requests
Warbeard
1
Aug 22 @ 5:37pm
Medieval 'Matchlocks' and VWE 'Gunpowder' Research prerequisites for eachother?
Vanillabeans !!
11
Jan 7, 2024 @ 6:10am
Tools are missing
Box-Head !
1,476 Comments
aph022182 Sep 15 @ 4:49pm 
Vanilla weapon expanded, the framework and Harmony are the only mods I am running. some melee weapons like the long sword are flagged use with shield no and my melee pawns will not use the sword while in melee if they have a shield belt on. I am seeing this with about half the melee weapons any Ideas?
Zastaver Sep 14 @ 2:21am 
intresting thing about this mod, is i wish i could get it for just the crossbow, and other primitave weapons, but considering i use rimsonal, all the other weapons but say the flame thrower are basicly duplicates, and i mostly want the crossbow for VFE midevil 2. IS there a solution?
V∆ŁĶẎŘĒΞ Sep 12 @ 2:30am 
Верните 2х стволку , двухствольное ружьё и кожаный капюшон в ванилла аппарель экспандет
南宫逸 Sep 7 @ 10:26pm 
tools?
Aldaraia Sep 3 @ 9:40am 
Guns will randomly disappear for me after drafting/un-drafting, anyone know a fix?
girk Sep 1 @ 9:02am 
all of the tools?
oinko sploinko Aug 30 @ 4:49am 
installed this purely for the tools only to realize they were removed despite still being listed
Leenday Aug 30 @ 2:56am 
Why did you nerf tools?
SabethDrake1 Aug 29 @ 5:12pm 
I see some silly choices here, pretty sure great bow is a longbow.. also how is lever action faster than semi-auto? Anyway minor gripes bc the art and concept is really cool. Definitely trying this out
DerChozenVun Aug 28 @ 11:24pm 
Now this is just a suggestion for flavor, but my mind went to Road Warrior and I'm thinking "Boomerang" as a possibility. Looks great!