Space Engineers

Space Engineers

653 ratings
More NPC Encounters V5
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Type: Mod
Mod category: Script, Planet, NPC, Other
File Size
Posted
Updated
499.618 MB
Jun 19, 2019 @ 7:25pm
Apr 23, 2020 @ 11:20am
33 Change Notes ( view )

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More NPC Encounters V5

In 1 collection by superhappyalien
Cargo Ships and Encounters NPC PVE based mod's
29 items
Description
DS/MP Server and Single player Harder Surival of More Encounters

Multi-player and Coop designed and recommend to get the best of this mod

Tips: Do not Put all you Eggs in one basket spread out your Base and ships over the solar system To keep your local PCU count Low and if you go higher then 50000 PCU make sure you well Defended as your grow over 50000 PCU more ship per attack will spawn.

**Features**

1 Spawning based of players PCU and local PCU 25000 meter area
2 Common attacks over 50000 PCU in a area of 25000 meters
3 Asteroids For mining area rarer and Harder. your need to off Turn off Asteroids when setting up a new world

4 Gets Harder as you get Bigger in size
5 Recommend mods for More encounter 5.0: MWI - Weapon Collection 2,Build and repair mod Defence shields

6 Revamp of Keen vanilla Encounters
7 More Custom Asteroid Encounters
8 More NPC Vs Player
9 More NPC VS NPC
10 Over 300 Cargoships and Encounters And with Random Colors, Random Cargo
11 Cargo ID Tags, Cargo type Like Ores and Ingots will show on GPS/Anteena/Beacons
12 Ground Base's with underground Areas with Voxel/Ground automatically Cutout

**Recommended ITEMS**

If you install this mods NPC's will have them too.

Nanobot Build and Repair System

Defense Shields

If you Installed these Weapons NPC will have a higher Chance of having them too.

MWI - Weapon Collection 2

Lord Wiader's Tiered Systems LWTS (KptKosmit91's Tiered Systems) (Tiered Everything)

**World Settings And Recommended Settings**

Turn Cargoships and Encounters off but keep Drones on
Recommend to Turn Asteroids Off or a very low setting.

This is a stand alone mod but Same content wise as as More Encounters 4.0 and 3.0.

This will Spawn Encounters and Cargo ships based on The PCU of Ships ands bases Also called Grids the Spawner scan an area around the player of 25000 meters and spawn encounters and ships more = to the all PCU on grids in your area of 25000 meters once the scan see that an area of 25000 meters that is over 50000 PCU Encounters and cargo ships will more aggressive to words the player and other NPC in your area of 25000 meters.

If you Have no PCU Limit on your world will not affect this all grids Bases ships etc in your world still have a PCU reading on them.

This will work with worlds with PCU Limiti set up to 150000
This will most likley not work with EEM ot other NPC mods
This is a stand alone mod.

What you should expect in Encounters and Cargo ship spawns

PCU 1500 and under :
you should be safe from anything hostile.
Cargoships and encounter should be somewhat easy to take over with little effort

PCU 1500 to 10000+ Cargo ship and Encounter should get hard and bigger and take a bit more to take over
And some ground / attacks should start and you moving around a planet or space

PCU 15000 Asteroids will not spawn any Asteroids that spawn above this will for Big encounters.

PCU 10000 to 50000 Convoys and Bigger encounters with harder drones with some small easy attacks still.

PCU 50000 as you past this number in PCU attacks will grow in time and numbers

PCU 100000+ More ships And Encounters Will try to hunt you down and other NPC's

And Consider yourself lucky that life has been good to you so far. Alternatively, if life hasn't been good to you so far—which, given your present circumstances, seems more likely, consider yourself lucky that it won't be troubling you much longer.,, More ships Encounters Will try to hunt you down and other NPC's


**This Adds the Following Factions*

Popular Discussions View All (3)
1
May 1, 2020 @ 11:18am
ISSUE with one of the grid causing froze on despawning
PantACRO4life
0
Dec 2, 2022 @ 2:35am
enemy shield is too strong
CALUX-ARTZ
0
Oct 25, 2020 @ 9:05am
Clean up settings
Sinister Minds
354 Comments
DrakeHurley Sep 15, 2024 @ 2:34am 
Rip, so this means these are forever gone then because this mod's been inactive for years now
Drackus343 Jul 2, 2024 @ 5:28pm 
Right now all the More Npc encounters have all broke, this one, Rival Ai encounters, and the more encounter v5 broke yesterday
aczel2 Jun 18, 2024 @ 12:52pm 
This mod is ruined, if I remove it from the game, it is not possible to load the save. In my opinion, the contents of the folder called "VoxelMaps" are causing the error.
spEeͥD`eͣxͫ Apr 28, 2024 @ 8:16am 
Can confirm, it does make the world unload instantly
Shaving Ryan's Privates Aug 21, 2023 @ 3:25am 
Hi! The mod is broken. Whenever its in my mod list my game unloads at 26%
ZZIIPP Jul 14, 2023 @ 8:27am 
all the grids on wheels are hanging in the air
The Noble Bandit367 May 4, 2023 @ 12:48pm 
@rurwww
Look directly at the ship you wish to delete, then press the left control and delete (Ctrl+Delete). You should then be prompted of your request. Hope this helps!
rurwww Apr 17, 2023 @ 11:44pm 
Is there a tool to delete ships, which didn't despawned? I think this is thing that overloading my system
CoUGaR Feb 12, 2023 @ 6:32am 
* No funciona * Da error desconocido, y me pide el mod Rival AI
CALUX-ARTZ Dec 2, 2022 @ 2:31am 
hello, i host a game with my friend with this mod but we have a major problem, we cant break the enemies's shields no matter what, we tried everything but it's like their shield is too overpowered and unbreakable, is there any way like a settings to change the "power" of enemies shields?