XCOM 2
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[WOTC] Duke Nukem - Class & Character
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129.152 MB
May 14, 2019 @ 12:56pm
Jul 18, 2021 @ 7:41am
18 Change Notes ( view )
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[WOTC] Duke Nukem - Class & Character

Description
This mod adds a new class and character - Duke "The King" Nukem. He is acquired by completing a Covert Action, and then a special mission. The Duke is automatically assigned a new and unique class - The King. This tough son of a b***h kicks a**, often literally, and uses a brand new and unique perk-based inventory system.

The Duke is accompanied by his trusty alien-slaying toolkit, including his iconic Shotgun and Pistol, Pipe Bombs, Med Kit, Size 13 Boots, Golden Brass Knuckle, Holo Duke and even the Shrink Ray. The class has 18 perks to choose from, many of which are brand new. There are also a few hidden flavor perks.

REQUIRED MODS

RECOMMENDED MODS

CONFIGURATION

The mod is highly configurable through a whole bunch of configuration files that can be found in:
..\steamapps\workshop\content\268500\1741373837\Config\
Duke's abilities are customized in XComDuke.ini and his weapons and armor are in XComDukeItems.ini.

This mod disables Duke Nukem's body parts and voice for XCOM soldiers. There can be only one Duke. If you don't like this change, remove lines with minuses from this mod's XComContent.ini.
If you're using Unrestricted Customization, then also remove all lines in the XCom_UnrestrictedCustomization_Mod.ini

COMPATIBILITY

Utility Slot Sidearms WOTC
(WOTC) Utility Slot Sidearms Extended - Using utility weapons added by these mods on Duke will break his inventory system. It's still just fine to use them on XCOM soldiers.

Duke cannot perform story actions such as taking the Blacksite Vial. Unfortunately, that's a problem with all custom characters.

No other known conflicts at the moment.
Safe to add mid-campaign, but don't remove it.

Duke gets access to cross-class perks, but not all of them might work for Duke out of the box. Let me know about any problematic perks, and I'll either make Duke compatible with them, or blacklist the perks.

F.A.Q.

Q: Can I get Duke Nukem's tools and weapons for other classes?
A: Yes, they are released as standalone mods. Click here.

Q: I don't want to do Covert Action and Mission, can I add the Duke to my campaign right away?
A: Yes, use the AddDukeToCrew console command.

Q: Duke has no utility slots!
A: That's not a question... For now this is an intended balancing measure. You can add a Utility Slot in this mod's XComGameData_CharacterStats.ini, change this line CharacterBaseStats[eStat_UtilityItems]=0 to 1.

Q: I don't want Duke's appearance. Do I still have to use the CX Squadmate mod? Can I customize the character at all?
A: You need the mod for everything to work right. You can customize the Duke to look like any other soldier once you get him. You can change the voicepack, but you will still hear Duke's voice for some of the abilities.

Q: How stable is the mod? Is it safe enough for ironman?
A: The mod is generally well tested, but you never know. I wouldn't recommend an ironman playthrough.

CREDITS

Credit to Musashi for his Tactical C4 code used in Pipe Bombs.
Thanks to Xymanek for being super helpful in figuring out mission setup. Mad props, really.
Thanks to Ginger for his Weapon Set Template.
Thanks to RM for letting me steal all his custom mission code from Genji Redux.
Thanks to robojumper for letting me steal his blurry vision from Post Process Status Effects, and helping me do the necessary changes to Highlander.
Thanks to XCOMrades for Russian translation.
Nuclear sign by https://sketchfab.com/memoryleakx
Preview screenshots by Maximum Broly!

This mod was commission by an anonymous party.
Please consider supporting me on patreon[www.patreon.com] so I can afford the time to make more awesome mods.
336 Comments
The Real Canadian Bros. Jun 30 @ 9:46am 
Thanks for the prompt reponse, fam. I'll go through the base game first, then WOTC. Looking forward to kicking ass with Duke.
Iridar  [author] Jun 30 @ 9:20am 
No, WOTC mods do not work in base game. You need to play the expansion.
The Real Canadian Bros. Jun 30 @ 8:50am 
Will the Duke mission appear for the base game (with the DLC installed) or do you have to launch WOTC.

Sorry mate, new to the game and the franchise as a whole.
sad to see u go iridar.
Gerarderloper May 29 @ 1:56pm 
Some of my melee units cause a animation pause of 4s before playing, Duke for example with his melee attack will pause game for 4-6sec before committing the action. Very odd bug, not game breaking, just annoying.
3D Master May 13 @ 6:15am 
So, my Duke just got shaken, and the Duke just doesn't get shaken. Is there a way to make sure Duke doesn't get shaken?
Gerarderloper May 5 @ 3:30am 
Seems to still work, is available mission after doing first covert mission for chosen.

There is however 1 issue, the wholesom twins are missing body torso. Thinking it has the name of this component wrong or isn't matching up with the slot of LWOTC.

If I knew more I'd probably be able to fix it myself.
sparkMete0r Mar 28 @ 11:34am 
alr i see, i wish you the best anyways
Iridar  [author] Mar 28 @ 11:22am 
I have retired from modmaking.
sparkMete0r Mar 28 @ 10:25am 
yeah sorry for the comment bombardment though. i really appreciate your mod and wanted to get the ultimate experience lol. i did my own research in my comments and it looks like other people had a similar issue and you were planning on updating your mod with the new voicepack but yeah i presume you're probably busy and all. if you still plan on doing it i wish you the best and take your time, there's no rush.