XCOM 2
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Custom Soldiers Evac Zone Fix
   
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Aug 31, 2017 @ 9:11am
Sep 17, 2017 @ 12:02pm
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Custom Soldiers Evac Zone Fix

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Avenger Defence, the Final Mission, Strongholds, and Lost and Abandoned now support soldiers using mod-added character templates properly, instead of breaking or leaving them behind.

This may result in some things being considered evacable that shouldn't be, if it has long term effects (ie a zombie is suddenly part of your crew now), please report this.
Popular Discussions View All (1)
1
Jan 3, 2020 @ 6:05am
i need little help
Huntress_fox
44 Comments
BlackDog Jan 25 @ 12:26am 
Any chance of adding the following to XComMissions.ini within the mod:

[XComGame.XComTacticalMissionManager]
+CharactersExcludedFromEvacZoneCounts="GremlinMk1"
+CharactersExcludedFromEvacZoneCounts="GremlinMk2"
+CharactersExcludedFromEvacZoneCounts="GremlinMk3"
+CharactersExcludedFromEvacZoneCounts="SparkBitMk1"
+CharactersExcludedFromEvacZoneCounts="SparkBitMk2"
+CharactersExcludedFromEvacZoneCounts="SparkBitMk3"

The adjusted Kismet causes an issue with the unit counter on Avenger Defense evac and Chosen Chamber transitions, where it's counting cosmetic units (Gremlins & BITs) as soldiers, so the counter is wrong - see here:
https://github.com/X2CommunityCore/X2WOTCCommunityHighlander/issues/1378

The lines above 'should fix it.
nastyneil77 Apr 27, 2024 @ 5:51am 
@Death_father The mod is called Allies Unknown Evac Zone Fix.
Death_father1373 Feb 16, 2024 @ 12:44pm 
i cant seem to find the mod in my manager before i open the game. any idea what its called?
p6kocka Jul 3, 2023 @ 12:27am 
YOu don´t need anything to do with this mod. Just download and activate it in the launcher. That´s all. EDIT: You have to have a custom unit for it like MEC Troopers etc
Dycerr Jun 4, 2023 @ 10:07am 
How do i get to...what ever program that screen shot was taken at?
Dnhydra777 Dec 15, 2022 @ 7:05pm 
How do I use this mod, is there a menu a need to open?
Dęąth Viper Oct 19, 2022 @ 1:46pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Riekopo Dec 19, 2021 @ 12:35am 
So this mod is only needed if you're using another mod that adds new character templates?
Everything is dust May 5, 2020 @ 6:58am 
How to open seq act?
Jaeger Feb 1, 2020 @ 12:43am 
Hahahaha I was wondering how i extracted a psi zombie a while back! Too bad she couldn't stick around! https://imgur.com/a/AhM2cEO