XCOM 2
657 ratings
SuperSoldiers (Core)
3
3
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
53.201 MB
Apr 28, 2019 @ 8:41am
Aug 23, 2021 @ 12:08pm
70 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
SuperSoldiers (Core)

In 1 collection by AmunRyu
SuperSoldiers Collection
7 items
Description
Questions/comments/bug-reports that are already explained in the description or the pinned discussions will be ignored. You are responsible for ignoring the descriptions of the mods you sub to


____________
DESCRIPTION
The mod adds SuperSoldier classes (with complete RPGO integration options) in the game along with their iconic perks and equipment. The concepts are:
  • SPARTAN-II (Halo)
    Pros: Durable. Very strong battlefield presence.
    Cons: Not very efficient for a stealthy approach. Limited self-healing capability.
  • Nanosuit Operative (Crysis)
    Pros: Extremely versatile. Does not wear-out in the battlefield.
    Cons: Energy-dependent.
  • Ghost Operative (Starcraft)
    Pros: Superior cloaking. Very high single-shot damage and assassination potential. Psionics.
    Cons: Risky if not used properly. Cloak dependent. Slow fire-rate.
  • Ninja (Ninja Gaiden)
    Pros: Superior mobility and concealment. High damage and assassination potential. Psionics.
    Cons: Risky if not used properly. Dodge and concealment dependent. Mainly melee.
  • Cyborg (Metal Gear/Ghost in the Shell)
    Pros: Durable. Versatile. Fully augmented.
    Cons: Energy dependent with limited energy pool.
  • N7 Operative (Mass Effect)
    Pros: Many specializations to choose from, each one excels at a specific role with enough tools to deal damage and survive in the battlefield.
    Cons: Choosing one specialization will discard the rest of them.

The main goal is to keep the classes lore-friendly to their source. Balance is a "secondary" factor. That means that the classes are strong and each one offers a unique playstyle with different pros and cons.

A list of the added classes, abilities and equipment can be found here[docs.google.com].

This version requires RPGO. A non-RPGO version can be found here.

NOTE: The mod does not add appearances for the soldiers, only the gameplay features. If you want the appearances, check the recommended mods in Mod Suggestions or Q&A discussions.

Check the Mod Suggestions and the Q&A for more info about the mod.

*NOTE: The mod also adds some nation/flag customization options related to the available classes.

_____________
ACCESSIBILITY
By default, all classes are disabled. You can enable the ones you want manually or by downloading their "activation mods" here, in order to set their NumInDeck=1 and NumInForcedDeck=1.

If you want them as fully integrated RPGO specializations, subscribe to the "RPG Overhaul: SuperSoldiers Specialization Pack" here.
NOTE: You don't need the activation mods if you use this.

Check the Mod Suggestions if you want to use other mods to better handle their availability.

______________
REQUIREMENTS
Class\Required Mod
RPGO
Unrestricted Customization
Stealth Overhaul
Combat Knives
Augmentations & Mark Zero Augments
Starting PsiAmps
Biotic Class & Ballistic Shields
SPARTAN-II
+
=
-
-
-
-
-
Nanosuit Operative
+
=
+
+
-
-
-
Ghost Operative
+
=
+
-
-
=
-
Ninja
+
=
+
+
-
=
-
Cyborg
+
=
+
-
+
-
-
N7 Operative
+
=
+
-
-
=
+

(+) Required, (-) Not required, (=) Strongly suggested but not required (read Q&A for more info)

______
ABOUT
If you encounter any bugs, point them out in the Bug Reports discussion in order to fix them.
Don't report bugs in the general discussion, they will be ignored.

NOTE: Any changes/tweaks you make to the ini files will reset each time the mod is updated. It is advised to keep a backup if you edit them.

TO-DO:
  • Balance improvements
  • Improve existing classes (if needed or there is room for improvement)

_________________
TROUBLESHOOTING
Check the Mod Troubleshooting Guide.
Check the known Mod Conflicts & Issues and the Q&A discussions.
There is no support for LWOTC. If interested, feel free to create a compatibility mod.

_______
CREDITS
Firaxis and 2K for this awesome game and the SDK.
The Halo, Crysis, Starcraft, Ninja Gaiden/Dead or Alive, Metal Gear and Mass Effect franchises and their developers.
The XCOM 2 Modding Discord community for helping with the problems that I encountered.
Musashi because without his mods it would be impossible for me to make this one.
robojumper and Iridar for helping with the problems that I encountered and for their guidance.
shiremct and his Proficiency Class Pack for basically teaching me through his class pack how to do some more complex stuff.
xylthixlm for the XModBase 2.0.

__________
DISCLAIMER
THIS MOD WILL NOT BE USED FOR MONEY GAIN.
Popular Discussions View All (18)
140
Apr 24 @ 1:44pm
Bug Reports
AmunRyu
36
6
Apr 12 @ 5:05pm
SuperSoldiers: Classes, Chinese Translation
Erus艾鲁斯
7
Feb 12 @ 10:44am
Usage with RPGO
Horror_LP
607 Comments
icytux Mar 13 @ 6:19pm 
Is there a way to turn off classes while using the RPGO integration mod? Or change the % chance of it being chosen? Im using commanders choice and the one that lets you pick 2 classes while 1 is random and I want supersoldiers to be very rare.
icytux Mar 13 @ 6:16pm 
Is there a way to turn off classes while using the RPGO integration mod?
wesley Mar 1 @ 1:21pm 
is there a way to add armor upgrade to the armor of the classes?
Slivko Feb 9 @ 1:11pm 
Hello everyone a quick question, am I the only one that is getting a bug for the characters will, they keep getting tired/shaken, after a mission, and their will scores aren't exactly lined up, like they are constantly doing missions and never get full.

Is there a mod that fixes this or is this a bug from the mod, not much for super soldiers if they get tired/shaken after just one mission.
SamVengance Feb 4 @ 5:42am 
Hello guys. I'm getting "missing allowed class" for all the armour. Is this intended? How can I fix it? It seems the armour is needed for some of the abilities
Dragonlord Jan 6 @ 3:13pm 
I have fully integrate code from this mod to this https://steamcommunity.com/sharedfiles/filedetails/?id=3401836848 if anyone is still interested in playing them. NON RPGO ofcourse.
CappieBathWaterSommelier Nov 23, 2024 @ 7:23pm 
i may very well be blind or dumb, but for the life of me i cannot figure out how to get access to the super soldier perks. the spartan II for instance says the soldier needs to have the Spartan-II program ability? how does one go about getting that?
Mr.Nuke Nov 20, 2024 @ 12:02am 
The N7 Fury Adept cant wear the N7 armor for some reason. Is this intended or did I break something?
Hinao Oct 25, 2024 @ 8:00pm 
How do you use remote hacking with the nano suit?
Epsilon-11 Oct 15, 2024 @ 6:54am 
Is it still required to use stealth mod for this? I just read about stealth overhaul and they said it is broken.