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Is there a mod that fixes this or is this a bug from the mod, not much for super soldiers if they get tired/shaken after just one mission.
When i put in "rebuildselectedsoldiersclass N7_SS 3" (It would work) However i can't seem to assign the N7 specialist roles.
However if i do SPARTAN-II_SS or Ninja_SS it doesn't recognise them. I am looking for the class name in the config. I remember getting it to work in the past but now it seems i ain't putting in the right class names. Does anyone know what the full class name list is?
What gives? Why are there missing gateway traits for these classes?
The New Promotion Screen by Default is needed for the Biotic Class Redux for this mod. But when I try to launch the game I get an error messaging saying that the New Promotion Screen and Musashi's RPG Overhaul aren't compatible and won't function properly. But this mod is dependant on Musashi's RPG Overhaul.
The newer Community Promotion Screen doesn't seem to be compatible with it either?
im try to use this, but the especializations dont appear to me... and i dont know how they appear
with that in mind, does anyone have an idea on how to console command spawn these armours in?
not its classes perks nor gear.
its the other mods you running. ive been running this for 4 months and restarted 10 times
and the only issues were due to not having certain mods with it
this mod is the Key to being as op as you can think of and everyone dosent want that.
some do tho and the choice should be there.
dont be afraid to be op i can never play xcom without my N7 spartans again.
but it can be so much better. the spartan free grenade throw vs salvo...is a loss
its a ability slot and not a passive so its skipped on the path to godlyhood.
N7 Paladin spartan cyborg is the strongest thing ive ever seen.
back when i used a regular recon she never fired a shot.
but cyborg and recon with Recharge skill and a grenade launcher, slotting cyroblast as a grenade
and having airstrike and storm rider passives.
ima keep crying about the N7 jedi ghost not being able to ghost watch 4 cones
but the ghost passive of 1 ammo for dps makes force lighting primary viable
its not Op enough
the thing is...i get everyone dosent want to be OP but the option shouldn't be taken away.
if i got 5 Ap ghost watch should not end my turn after using Force boost from jedi
to make No action end my turn.
the ghost operative is a must have cause the ammo dmg thingy but ghost watch itself is trash cause you can just get ambush and do the same damn thing.
This mod is the most OP mod ever and i love it
my N7 Ghost spartan jedi needs some love tho. I wanna place as many ghost watch cones as i have Ap.
My N7 Nano Spartan Ghost jedi can already solo any mission with any number of enemies cause
the Disturptor shot from N7 works with dual wield lightsabers and shoots even at squad sight range and dosent break conceal if target dies. but also..
the recharge skill and slam fire
so please.... make ghost watch not end turn