XCOM 2
SuperSoldiers (Core)
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Update: Aug 23, 2021 @ 12:08pm

Starting abilities integrated to the specializations for the RPGO

Update: Dec 14, 2019 @ 12:16am

minor fixes

Update: Dec 14, 2019 @ 12:16am

Update: Sep 27, 2019 @ 3:05am

  • "The Way of the Ninja" no longer refunds the cost of the first melee action used. Instead, standard sword attacks (and Assassination ability) are not turn ending and once per turn they grant a bonus movement only action.

  • "Combat Enchancer" no longer refunds the cost of the first melee action. Instead, standard sword attacks and standard shots are not turn ending.

    These changes prevent the Ninja and Cyborg from attacking more than twice in one turn, without the use of other abilities (e.g. Reaper)

Update: Sep 27, 2019 @ 2:50am

Update: Sep 27, 2019 @ 2:49am

Update: Aug 28, 2019 @ 5:15am

  • Added Tags for all ability effects.

  • All descriptions have been updated.
    (hopefully, I didn't miss or mistyped anything while updating them)

  • Bugfixes for 2 abilities that were spotted not granting the proper stats while adding the tags and minor balance changes (mostly nerfs) to balance the fixes applied.

  • Removed the "Kunai Retaliation" from the tier 3 Ninja Suit (that forgot to remove while testing it in the last update).

  • "Ghost Shot" now requires the Ghost Operative to be cloaked.

Update: Aug 28, 2019 @ 5:15am

Update: Aug 22, 2019 @ 6:18am

  • "Kunai Throw" now will break squad concealment (and start the counters) but still won't reveal the Ninja.
  • "Kunai Redemption" now won't reveal the Ninja if the target dies (but will break squad concealment).
  • Normalized the stats across the Kunai levels.

  • Improvements to the descriptions.
  • Improvements to the way SuperSoldier traits and Specializations appear in the promotion screen of the RPGO Plugin. All SuperSoldier traits are now grouped together at the start of the list.

Update: Aug 22, 2019 @ 6:17am