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WotC Ballistic Shields
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282.447 MB
Jun 19, 2018 @ 5:39am
Mar 6 @ 5:55am
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WotC Ballistic Shields

In 1 collection by Musashi
Musashis WotC Mods
29 items
Balistic Shields

This mods adds three tiers of ballistic shields as secondary items.

From the default classes rangers and specialists and

from Musashis classes the samurai, specops, infiltrator and rpgo can equip shields.


Shield go in secondary item slot and will work with all primary weapons except cannons and sniper rifles for obvious reasons.
The primary secondaries mod allows you to use shields with melee weapons and pistols.

Shields grants 6/10/14 shield points and half cover to allies but impose a -1 mobility and -10 aim penalty.

Provides the Shield Wall ability that replaces hunker down.
Works like hunker down but can be used outside cover and provide full cover for allies.
While the shield wall is in effect the soldier has a -20 defense penalty.

Additionally shields allow you to make a melee attack with your shield that leaves your opponent disoriented.

Tier 1 is a starting item.

Tier 2 is unlocked by medium armor.

Tier 3 is unlocked by heavy armor.

Claus - All assets including meshes, textures and animations
Musashi - Code
Iridar - Tweaks and Fixes

Future Plans
A dedicated class that utilizes shields.
Cutomizable decals on shields.


Mod troubleshooting


Vanilla / LW2 Version when?
Never, at least not from us. Who asks this again will be banned.

How do add this to custom classes?
Add the following code to the X2SoldierClassTemplate section of the XComClassData.ini of the custom class mod:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

Dedicated shield class when?
As soon as i have time for it.
Popular Discussions View All (3)
Mar 19 @ 7:47pm
Simplified Chinese Translation
Apr 23 @ 8:32pm
Russian Translation
Nov 29, 2018 @ 7:48am
French translation
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Musashi  [author] May 15 @ 10:18am 
@Sandvich Dispenser
Bladestorm and other abilities usually use whatever weapons slot they have defined in the XComClassData.ini.
No there is no possibility to make shields a primary weapons.
Sandvich Dispenser May 15 @ 9:24am 
any help for me?
SGAMEZYT May 15 @ 12:49am 
OK, i did it. just were in config as i put it in but noting happened
Musashi  [author] May 15 @ 12:40am 
SGAMEZYT May 14 @ 11:03pm 
Hey there are a bit unsure anyway. i just want to know it i add the code on second line basically copying it in ?

+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

if i use this mod here:

MrCloista May 14 @ 5:26pm 
@Musashi - I've a query about Shield Bash/Shield Wall - i've given them to the Support Class (which uses shields) in my class pack, in the same way Fire Pistol etc are given to the vanilla classes. However, unlike with the abilities of the other secondaries (which disappear from the Tactical UI for that soldier if the secondary is unequipped), Shield Bash and Shield Wall still show up for the Support even when the Ballistic Shield isn't equipped and then obviously bug out if you attempt to use them. Any idea on how to make those abilities hidden (other than removing them from the class and making them show only when shield is equipped)?
Sandvich Dispenser May 14 @ 3:01pm 
Or how to make bladestorm use primary weapon
Sandvich Dispenser May 14 @ 2:58pm 
Is it possible to make the shields a primary weapon? I got a primary melee weapon, but stuff like bladestorm use shield instead of the sword
Musashi  [author] May 12 @ 2:42am 
Only if you have a specialization that supports shields. There are a few from plugins afaik
Mr McNificent May 11 @ 11:10pm 
Do these appear in RPGO's new weapon specialisations options?
Haven't had them come up yet, not sure if it needs to be patched in