XCOM 2
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WotC Stealth Overhaul
   
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7.559 MB
Sep 14, 2017 @ 11:56am
Jul 12, 2018 @ 7:06am
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WotC Stealth Overhaul

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
𝐒𝐓𝐄𝐀𝐋𝐓𝐇𝐒 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂𝐒 𝐅𝐎𝐑 𝐀𝐋𝐋!

Musashis Stealth Overhaul is a meta mod that provides stealths gameplay mechanics for several of my mods.

Other mod authors are welcome to plugin in their mods if they want to provide stealth abilities/mechanics for their mods.

𝐇𝐎𝐖 𝐃𝐎𝐄𝐒 𝐓𝐇𝐄 𝐒𝐓𝐄𝐀𝐋𝐓𝐇 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂 𝐖𝐎𝐑𝐊?

If the soldier is concealed and activates a valid stealth ability he has a chance to retain concealment.
This chance can be modified by a wide range of factors. Typically the ability has a base chance value.
E.g. Tactical Suppressors also get modified by the tier of the supressor and the weapon category.
Special abilities can also have an impact on the concealment loss chance.
The result of the test will be visualized via the reaper hud.

𝐒𝐎 𝐅𝐀𝐑 𝐓𝐇𝐈𝐒 𝐒𝐎𝐔𝐍𝐃𝐒 𝐋𝐈𝐊𝐄 𝐓𝐇𝐄 𝐑𝐄𝐀𝐏𝐄𝐑 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂. 𝐀𝐑𝐄 𝐓𝐇𝐄𝐑𝐄 𝐀𝐍𝐘 𝐃𝐈𝐅𝐅𝐄𝐑𝐄𝐍𝐂𝐄𝐒?

Yes there are.
For one there is no reduced detection radius which shadow concealment grants reapers.

After determining all static concealment loss chance modifiers there are two dynamic components.
1.) When the stealth ability results in a kill the chance is halved.
2.) When the stealth ability results in a kill and there are no enemies around observing the kill the chance is flat 10%.

Then there is another big difference: All squad members share a concealment loss value.
That means the last rolled concealment loss chance will be added as a base value for the next stealth attempt even if that is made by another soldier.

𝐒𝐓𝐄𝐀𝐋𝐓𝐇 𝐎𝐕𝐄𝐑𝐇𝐀𝐔𝐋 𝐅𝐎𝐑 𝐌𝐎𝐃𝐃𝐄𝐑𝐒

I am a modder and want to use the Stealth Overhaul for a class/ability/whatever! How do i do that?

First you need to assign an effect with the name 'SilentKillEffect' to the unit.

This can be done within your own code or you simply can assign the Ability 'SilentKillPassive' to your class/weapon/item/whatever.

To make a special special stealth ability (e.g MyFancyStealthAbility) you need to create a XComStealthOverhaul.ini in your mod with the following entry:

[WotCStealthOverhaul.X2StealthOverhaul] +StealthAbilities=(AbilityName=MyFancyStealthAbility)

This is the minimum you need to define to make a stealth ability.
Per default it would use the ability templates 'SuperConcealmentLoss' value as base concealment loss chance for the stealth mechanic
However the StealthAbilities struct has some more properties you can define:

Type
Property
Description
default
name
AbilityName
Name of the Ability Template
none
int
ConcealmentLossOverride
Override SuperConcealmentLoss value of the ability template with this value
-1 (No override)
bool
bIncreasesConcealmentLoss
Should the concealment check result be the new conceal base value
true
bool
bAlwaysBreakConcealment
Should this ability always break concealment (no concealment loss check)*
false
bool
bAlwaysKeepConcealment
Should this ability always retain concealment (no concealment loss check)*
false
array<name>
ItemRequirements
Array of item template names that this ability need to be present
none
array<name>
WeaponCategoryRequirements
Source Weapon must be one from this categories
none
array<name>
WeaponAttachementRequirements
Special attachement(s) are needed to be present on the source weapon
none

* Remark the Ability's EConcealmentRule and EAbilityHostility are respected, this switch is used for hard overrides of the normal behavior.

ATTENTION
THIS MODS NEEDS THE X2WOTCCommunityHighlander TO WORK! WITHOUT IT YOUR GAME WILL CRASH!
Popular Discussions View All (7)
13
Oct 29, 2024 @ 3:32am
PINNED: Fix by User Badaia
TheSuit
5
Jun 18, 2018 @ 9:39pm
revealed
Nephalem
0
Feb 16 @ 4:41am
Russian Translation
Sadler
297 Comments
Deacon Ivory Oct 29, 2024 @ 7:01am 
Here's my second annual warning. Musashi retired from XCOM 2 modding in 2021. This mod hasn't been updated since 2019.

This mod will not get fixed or updated by Musashi.

Therefore it is not compatible with a lot of newer mods, and is essentially broken in most circumstances. If you are experienced with X2 modding might be able to get it working, but there are no guarantees.

It's best to leave this mod (and all the mods dependent on it) alone.
Penril Oct 29, 2024 @ 3:33am 
After several hours i finally fixed it (for my game). Badaia's fix works... but only for the abilities he specified (SwordSlice, Slash_LW, SwordSlice_LW). And not every class that uses a sword necessarily also uses one of those abilities.

In my case, i was trying to get it to work with the Intelligence Officer class. And this one uses WOTC_APA_SwordSlice. So, in my case the fix was this:

+StealthAbilities=(AbilityName=WOTC_APA_SwordSlice, ConcealmentLossOverride=50, WeaponCategoryRequirements=(sword))

Hope this helps. If Badaia's fix doesn't work for you, open the XcomClassData.ini of the class you want and check what AbilityName that class uses for its melee attacks.
Pain Oct 22, 2024 @ 12:59pm 
i can run the game but can not edit weapons -_- (could be this or some other mod)
Tal'Raziid Jul 13, 2024 @ 3:45pm 
The mod is indeed totally broken, right?
soppyamoeba8402 Jun 20, 2024 @ 8:24am 
@Best cook does this happen when the mod is uninstaled? i got that issue
anthonyjohnadlington Jun 14, 2024 @ 5:43pm 
please fix
tomshowtime27 May 4, 2024 @ 3:01am 
please fix the mod
Unkown Rose Jan 1, 2024 @ 12:12pm 
it works just did and it was alone maybe get it in the game first before adding more mods to the game if it works
Best cook Dec 30, 2023 @ 6:04am 
Can't run the game because of "error detected attempting load of package: Stealths Ovehaul". The fix doesn't work
Unkown Rose Dec 24, 2023 @ 1:03am 
no but for me it sometimes works sometimes not