XCOM 2
SuperSoldiers (Core)
 This topic has been pinned, so it's probably important
AmunRyu  [developer] May 24, 2019 @ 7:53am
Questions & Answers
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QUESTIONS/ANSWERS
  • Q: Why the RPGO dependency?
    A: The RPGO mod adds so much stuff to the game and the experience with the SuperSoldier classes wouldn't be the same without it. Also, this mod takes advantage of the RPGO specialization trees that fit each character's concept (each class will have all the theme-fitting specializations from the main RPGO, not the added specializations). NOTE that the classes are not meant to replace the RPGO class but rather add some "special soldiers" to the game that are meant to be limited in numbers by using one of the suggested ways to restrict them.

    If you want them as fully integrated RPGO specializations, download the Official RPGO Plugin here.
    Alternatively, follow the instructions in the image.

    You can also use the non-RPGO version, though I highly suggest the RPGO for a better experience.

    For complete RPGO integration as specializations to the UniversalSoldier tree download the Official "RPG Overhaul: SuperSoldiers Specialization Pack" here or follow the simple steps in the picture here.

  • Q: Why the Stealth Overhaul dependency?
    A: The mod adds classes (Nanosuit, Ghost, Ninja, Cyborg, N7 Shadow Infiltrator Specialization) that directly depend on stealth and gameplay changes added by the Stealth Overhaul mod.

  • Q: Why the Starting Psi Amps dependency?
    A: Practically not required. if you are ok with the Ghost and Ninja and Biotics not having access to their psionic/biotic skills until the psi amps are unlocked. The same goes for Combat Knives, used as a secondary weapon for the Nanosuit Operative.

  • Q: Why the Unrestricted Customization dependency?
    A: Practically not required. The Armors can use all the non-mod-added appearances and some of the appearances from the cosmetics mentioned in the Mod Suggestions or at the end of this Q&A (if you have subscribed to them, copy the lines from the Appearances.txt to the XComContent.ini. Read the Appearances.txt for more info). That's the reason why Unrestricted Customization is in the required items list, since it allows you to use any cosmetic mod's appearance you want and makes sure that it will show up for the custom armors that are added by this mod as well without having to manually add them to the Content.ini in order to appear in-game.

  • Q: If the classes are strong why don't you nerf them?
    A: The mod is balanced for a campaign with "A Better Advent" Legend difficulty. If something seems too strong (or weak, it's kind of subjective sometimes) keep in mind that almost everything considering the balance is configurable through the ini files, with some explanations where it is needed.

  • Q: I don't like the "ClassName" class. How can I delete it?
    A: Just open the XComClassData.ini and place a semicolon in front of the class you want to completely disable like this:
    +SoldierClasses="ClassName"
    changed to
    ;+SoldierClasses="ClassName"

  • Q: How do I make the classes show up just like the rest of the normal classes?
    A: Just open the XComClassData.ini and turn NumInForcedDeck and NumInDeck to 1 or higher (base game classes have it at 4) like this for example:
    +NumInForcedDeck=0 +NumInDeck=0"
    changed to
    +NumInForcedDeck=1 +NumInDeck=1"
    or download their activation mods here.

  • Q: Can I add this mid-campaign?
    A: Yes, though the armors won't appear until you upgrade your main armor to the next tier (Kevlar to Plated or Plated to Powered). The classes will still wear their (conventional/tier1) armor even when you can't see it since its "forced" on the unit when the class is chosen.

  • Q: What mods appear in the screenshots/ are recommended?
    A: Suggested Cosmetics (used in the screenshots)(most of them are also supported in the Appearances.txt) & Voicepacks

    For the SPARTAN-II:
    Halo: Baseline MJOLNIR
    Halo: Master Chief + Cortana Voice Pack
    Halo Weapons Medley
    Halo: Reach Magnum
    Halo Covenant Weapon Pack

    For the Nanosuit:
    Platoon's Helmet Collection
    Nanosuit 2.0 VoicePack

    For the Ghost:
    Nova Squadmate
    Kerrigan Squadmate
    StarCraft2 Voice Mod Part1
    StarCraft2 Voice Mod Part 2
    CBR Redux

    For the Ninja:
    Warden Gear
    (DOA 5: LR) DEAD OR ALIVE 5: LAST ROUND - Kasumi's Ninja Outfits [WOTC]
    [WOTC] DOA Ayane Nocturnal Butterfly Customization Pack
    (DOA 5: U) DEAD OR ALIVE 5: ULTIMATE - Momiji's Ninja Outfits [WOTC]
    Katana Pack Reloaded

    For the Cyborg:
    [WOTC] Metal Gear Raiden Customization Pack
    SECTION 9: MOTOKO PACK [WOTC]
    Raiden Voice Pack
    Motoko Kusanagi Voice Pack

    For the N7:
    WOTC Shepard Squadmate
    Mass Effect: Andromeda Armor Pack
    Commander Shepard Voice Pack
Last edited by AmunRyu; Aug 30, 2019 @ 6:04am