XCOM 2
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RPG Overhaul - Shadow Ops and Much More
 
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Oct 29 @ 3:20pm
Nov 8 @ 4:34pm
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RPG Overhaul - Shadow Ops and Much More

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Description
Features:
This mod adds 20 new specializations for Musashi's amazing RPG Overhaul mod. These specializations contain 140 perks from Shadow Ops, Favid's Extended Perk Pack, MINT, A Better Barracks, Long War 2, Richard's Classes, the base game and a few custom ones, giving you an incredible number of new options to customize your soldier's builds to your heart's desire.

Specializations:
There are a lot of them and I didn't want to post that gigantic wall of text here, so if you'd like to read about the perks and specializations in this mod, you can find them in this thread.

Recommended Mods:
  • Extended Explosives Tweaks - This mod is not required, but without it, the Combat Engineer specialization will be missing two perks and the Sapper perk will not be useful. I highly recommend giving this a try!
  • Ballistic Shields - This mod is not absolutely required, but without it, most of the Protector's perks are not useable. They're awesome, even more so with Favid's perks, so no reason not to get them!
  • Skirmisher Rebalance - This makes some of the base game Skirmisher perks, some of which are used by this mod, more competitive.
  • I do not recommend adding this mod to existing campaigns, so do this at your own risk. If you do, in order to make sure the perk trees are updated correctly, you can use shiremct's mod [WOTC] Additional Soldier Console Commands .

Thanks and Credits:
Favid for porting the ShadowOps and LW2 Perk Packs to WOTC, for his own awesome perk pack which adds even more interesting and fun perk options and for providing valuable feedback on this mod. Huge thanks to you!
Musashi for making RPG Overhaul which made me want to start modding.
Pavonis Interactive for making Long War 2 and all the perks that came with it.
Xylthixlm for the original ShadowOps mod, XModBase and many icons used in this mod.
Ziodyne for the MINT perks.
Ketaros for a bunch of cool custom class icons.
DerBK for the perks I stole from ABB.
Richard for the Repair Protocol perk.
Mister Gruffle for his feedback on this mod, for writing some nice localizations for the specializations and for his highly entertaining XCOM 2 series.

The perk trees are a work in progress and may be changed in the future. Feedback is greatly appreciated so if you have suggestions on how to improve the balance of this mod or if you find bugs, please leave a comment in the appropriate discussion thread.
Popular Discussions View All (3)
22
Nov 7 @ 6:11pm
PINNED: Bug Reports
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0
Oct 29 @ 3:46pm
PINNED: Balance Feedback
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84 Comments
bstar  [author] Nov 14 @ 6:25am 
Yes, that is normal. For more information on how RPG Overhaul works, please read the main mod's description: https://steamcommunity.com/workshop/filedetails/?id=1280477867
quachandy99 Nov 14 @ 6:20am 
Hi Im new to this mod...
I still in the early game the only class I got in the Training room is Soilder but your mod include ALOT of class
is that normal?
bstar  [author] Nov 14 @ 4:09am 
I restricted it to combat knives, just like the rest of that specialization except for Drive Out, because I felt that combat knives needed some love. You can edit the XCOMRPG.ini of this mod if you'd like to change the allowed weapons.
PogChamp Nov 11 @ 7:23pm 
The Brawler Perk Rush, does it need a specific type of knife/secondary weapon to work? Doesn't seem to work with any random secondary.
bstar  [author] Nov 11 @ 7:41am 
See Greatest Kracken's RPG Overhaul plugin for Richard's Classes - it has a tree specifically for the arc thrower. Though I agree, some more options would be nice. Might take a look at it some time.
Haerzog Nov 11 @ 7:29am 
Need a perk tree that makes use of the Arc Thrower. I remember back in Long War that there were perks used by it, but haven't seen anybody make use of it since those items got ported to WOTC.
Sursion Nov 10 @ 2:33pm 
@bstar
Yes he does. Thanks for the info, maybe I will unequip it until the bug is fixed.
bstar  [author] Nov 10 @ 1:55pm 
@Sursion Does the soldier carry a grenade launcher? Because in that case, the issue is known. Without a grenade launcher equipped, it should appear. Fix will be out soon-ish (has to be fixed in the main RPGO mod).
Sursion Nov 10 @ 1:36pm 
The perk Pryomaniac for the Bomber is broken. It says it gives the soldier a free incendiary grenade, but this doesn't happen.
jackowacko Nov 9 @ 11:31am 
yep