XCOM 2
RPG Overhaul - Shadow Ops and Much More
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bstar  [developer] Oct 29, 2018 @ 3:40pm
All Specializations & Perks
Scrapper
Rank
Perk
Description
Corporal
Priority Target
You get additional Aim and Crit chance on ranged attacks against the closest visible enemy.
Sergeant
Focused Defense
You get additional Defense and Dodge against attacks by the closest visible enemy while not flanked.
Lieutenant
Shotgun Finesse
Gain additional Crit chance and Mobility while equipped with a shotgun.
Captain
Skirmisher
When you use a turn-ending ability with your first action, you may move afterwards.
Major
Absolutely Critical
You get additional Crit chance against flanked or uncovered targets.
Colonel
Fracture
Make an attack that has bonus Crit chance and deals double bonus damage on critical hits.
Brigadier
Slam Fire
For the rest of the turn, whenever you get a critical hit with the assigned weapon, your actions are refunded.


Avenger
Rank
Perk
Description
Corporal
First Blood
Bonus damage and crit if both target and Skirmisher unharmed.
Sergeant
Tactical Profile
Doubles cover bonuses with a height advantage.
Lieutenant
Avenger
When an ally within 4 tiles is shot at, you will automatically take a shot back at the shooter with your primary weapon.
Captain
Momentum
Confers bonus aim, critical chance, and damage with your primary weapon if you have moved this turn.
Major
Momentum Swing
Resets grapple cooldown on kills.
Colonel
Judgement
When targeted by an attack, the enemy has a chance to panic.
Brigadier
Battlelord
After each enemy in line of sight takes an action, take an immediate action. 1 charge per mission. Lasts 1 turn.


Mercenary
Rank
Perk
Description
Corporal
Good Eye
Your shots cannot be dodged.
Sergeant
Ammo Conservation
Activated ability that does not cost an action point. For the remainder of this turn, your ammo will be refunded after each shot you take.
Lieutenant
Chip Away
Fire a shot with your primary weapon that shreds armor based on weapon tier.
Captain
Recharge
Killing an enemy with your primary weapon reduces the cooldown of all abilities by 1.
Major
Pierce The Veil
Activated ability that confers bonus aim, damage, and armor piercing to organic targets with your primary weapon, while increasing the cooldown of all of your other abilities.
Colonel
Bullet Time
Enters a state of heightened reflexes - gain +50 aim, +50 critical chance, and +4 non-movement actions. Your standard shots deal -80% damage but do not end the turn.
Brigadier
Full Auto
Take a shot with an Aim penalty. If you hit the target, you take another shot on the target automatically. You keep taking shots until you miss or run out of ammo. The Aim penalty increases with each shot. Requires both actions.


Big Game Hunter
Rank
Perk
Description
Corporal
The Bigger They Are
Grants bonus aim against targets that cannot take cover.
Sergeant
Disabling Shot
Make a special shot that deals half damage and disables the target for one turn.
Lieutenant
Executioner
Grants +50 crit and +25% crit damage against biological foes that are impaired.
Captain
Alien Hunter
30% increased damage vs aliens
Major
Fearsome
When you get a critical hit, your target and other enemies within 6 tiles have a chance to panic.
Colonel
Salt in the Wound
All attacks deal bonus damage to targets suffering from Poison, Burning, Acid, or Bleeding. This includes tick damage from those effects.
Brigadier
Giant Slayer
Deal an additional 3 damage and gain +15 crit chance against targets that can't take cover.


Juggernaut
Rank
Perk
Description
Corporal
Overkill
Your attacks deal additional damage to enemies at half or less of their original hit points.
Sergeant
Lock 'N Load
Kills with your primary weapon restore one ammo.
Lieutenant
Adrenaline
Kills with your primary weapon grant Shield.
Captain
Adrenaline Surge
When you get a kill, you and nearby friendly units get bonus Crit chance and Mobility until the end of your turn.
Major
Thousands To Go
Once per turn, after killing an enemy with your primary weapon, you may take an additional non-movement action.
Colonel
Barrage
Attack all targets in a straight line and damage or destroy cover. Cannon only.
Brigadier
Heavy Hitter
All your attacks deal additional damage.


Fire Support
Rank
Perk
Description
Corporal
Suppression
Fire a barrage that pins down a target, granting reaction fire against it if it moves, and imposing a penalty to the target's aim. (Makes it possible to use Suppression with weapons other than cannons)
Sergeant
Fortify
Whenever you enter overwatch or use suppression, you gain bonus Defense until the start of your next turn.
Lieutenant
Open Fire
Gain bonus Aim and Crit against targets that are at full health.
Captain
Entrench
Increase Defense and Dodge until you move. Only works in cover.
Major
Improved Suppression
Your Suppression and Area Suppression abilities also disorient the primary target.
Colonel
Blinding Fire
Fire at enemies in a cone. This attack is inaccurate, but reduces the aim of all targets.
Brigadier
Havoc
Your Suppression and Area Suppression abilities now deals three points of guaranteed damage to the primary target.
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Showing 1-4 of 4 comments
bstar  [developer] Oct 29, 2018 @ 3:40pm 
Sentry
Rank
Perk
Description
Corporal
This One's Mine
Mark a target, giving you bonus Crit chance and Defense against it for 3 turns. This ability doesn't cost an action.
Sergeant
Watchful Eye
Once per turn, you get a free overwatch shot when your This One's Mine target moves or attacks.
Lieutenant
Interrupt
A powerful form of Overwatch. Instead of firing automatically, perform any single action. 1 charge per mission.
Captain
Battlespace
Gain +3 sight radius, Once per battle, you can gain an additional 9 sight radius for 1 turn.
Major
Bulwark
Whenever this unit enters overwatch, this unit and nearby allies gain +15 defense and +30 critical defense.
Colonel
Zone of Control
Enhanced overwatch that can fire multiple times in a turn.
Brigadier
Call For Fire
Enter overwatch. All allies in a radius around you also enter overwatch.


Assassin
Rank
Perk
Description
Corporal
Snipe
Gain +10 aim and +10 critical chance when shooting at foes from far distances.
Sergeant
Fade
Gain concealment that is broken if you move. Only works in full cover.
Lieutenant
Preservation
When your concealment is broken, gain bonus defense for a few turns.
Captain
Compensation
Firing your sniper rifle with two actions will refund one of those actions.
Major
Ambush
Take a reaction shot against any enemy that moves or attacks within a cone of fire. Can only be used while concealed.
Colonel
Assassinate
Your attacks from concealment are critical hits.
Brigadier
Stationary Threat
Gain bonus damage to your primary weapon attacks for each turn that you do not move.


Hunter
Rank
Perk
Description
Corporal
Point Blank
Reduces the Aim penalty for short-range sniper rifle shots by 80%.
Sergeant
Blend
Immediately grants concealment that is automatically broken after 2 turns.
Lieutenant
Stalker
Gain bonus Mobility and Aim while concealed.
Captain
First Strike
While concealed or flanking your target, you deal bonus damage with your assigned weapon and take no penalties from using Squadsight.
Major
Anatomy
You know exactly where to strike to cause the most damage. You gain +15% critchance and 2 armor pierce on all attacks.
Colonel
Anatomist
You deal additional damage on critical hits for each enemy of the same type you have killed, to a configurable max.
Brigadier
Assassin
When you kill a flanked or uncovered enemy with your assigned weapon, you gain concealment.


Recon
Rank
Perk
Description
Corporal
Lightfoot
Gain bonus Mobility. You are 20% harder to detect while concealed.
Sergeant
Quick Feet
Refunds one action point when you are revealed from concealment via your own action.
Lieutenant
Noise Maker
Grants 2 free ultrasonic lure item to your inventory.
Captain
ECM
Enemies have smaller detection range against all squad members.
Major
Sensor Overlays
All squad members get bonus Crit chance against enemies you can see.
Colonel
Sixth Sense
You are immune to multi-target and area attacks.
Brigadier
Vanish
If you begin your turn with no enemies able to see you, you gain concealment. This effect has a 2 turn cooldown.
bstar  [developer] Oct 29, 2018 @ 3:41pm 
Brawler
Rank
Perk
Description
Corporal
Drive Out
Strike an enemy with the butt of your weapon, dealing only little damage, but knocking the target back, possibly out of cover.
Sergeant
Rush
Run towards an enemy and stab them with your knife. Can only perform with single-action moves. Costs a single action and does not end the turn.
Lieutenant
Hamstring
Slash an enemy, crippling him. Applies permanent -7 movement, -30 aim and -50 dodge. Resets Run and Slice. Has a 3 turn cooldown.
Captain
Disarming Strike
A knifestrike that also disables the enemies weapon, forcing the enemy to spend an action to ready it again. Resets Run and Slice. Has a 2 turn cooldown.
Major
Keen Edge
Your sword attacks deal additional damage and ignore some armor.
Colonel
Finesse
Your first melee attack each turn will have its actions refunded.
Brigadier
Slice and Dice
Attack any enemy within movement range with your sword. If you hit, make a free second sword attack.


Protector
Rank
Perk
Description
Corporal
Bolstered Wall
While Shield Wall is active, gain a bonus to Dodge.
Sergeant
Shoudler To Lean On
Allies in a small radius around you gain bonus Aim.
Lieutenant
Shield Trauma
Make a melee attack with your shield that leaves your opponent disoriented and stunned for 1 action.
Captain
Protect and Serve
Gain a non-movement action point after using Shield Wall.
Major
Cover Area
Allies within 4 tiles receive half damage from explosives. Passive.
Colonel
Faultless Defense
While Shield Wall is active, grazes against you are converted to misses.
Brigadier
Rally
Embolden the resolve of all allies within a 5 tile radius, granting yourself and them bonus Shield.


Survivalist
Rank
Perk
Description
Corporal
Magnum
Your pistol attacks get bonus Aim and deal additional damage.
Sergeant
Devil's Luck
You are immune to the first shot that hits you each mission.
Lieutenant
Grit
Upon taking damage, gain +2 armor for two turns.
Captain
Guardian Angel
Designates an elevated squadmate as your guardian angel, giving them a squadsight overwatch shot with aim bonuses until your next turn.
Major
Snake Blood
Your Dodge is increased and you are immune to poison.
Colonel
Last Stand
Once per mission, become immune to death and incapacitation until the end of your next turn.
Brigadier
Liquidator
Killing an enemy with your pistol doesn't cost an action.


Combat Medic
Rank
Perk
Description
Corporal
First Aid
You have one free medikit use on every mission. Each carried medikit gives you two additional uses.
Sergeant
Cover Me
Grant an ally a bonus overwatch shot and the Cool Under Pressure ability.
Lieutenant
Quick Patch
Using a Medikit does not cost an action.
Captain
Stimulate
Once per turn, you may remove mental impairments from an adjacent ally.
Major
Triage
Restores health to the user and surrounding allies. Removes Burning, Acid, and Poison.
Colonel
Second Wind
Using a medikit on an injured unit also grants that unit a bonus action point.
Brigadier
Renewal
At the start of each turn, heals yourself and all allies in a radius on you.
bstar  [developer] Oct 29, 2018 @ 3:41pm 
Pioneer
Rank
Perk
Description
Corporal
Smoke and Mirrors
Grants +1 charge per smoke grenade item. Launching or throwing a smoke grenade does not end your turn.
Sergeant
Iron Will
Increases Will and guarantees that you bleed out instead of die outright once per mission.
Lieutenant
Inspiration
You and all nearby allies gain bonus Dodge and Will.
Captain
Hold The Line
Lets loose a battlecry, granting allies +2 armor whenever they're attacked this turn.
Major
Extended Smoke
Your Smoke Grenades and Smoke Bombs have a larger radius.
Colonel
Combat Stims
A fast-acting stimulant in your smoke grenades grants bonus Aim and Critical Chance to units in the smoke cloud.
Brigadier
Combat Drugs
A fast-acting stimulant in your smoke grenades grants units in the initial area +20 Aim and +20 Will for 2 turns.


Bomber
Rank
Perk
Description
Corporal
Watch Them Run
If you have thrown or launched a grenade this turn, automatically enter overwatch at the end of the turn. Passive.
Sergeant
Controlled Detonation
Your damaging grenades don't affect allies.
Lieutenant
Pyromaniac
Your fire attacks deal +1 damage, and your burn effects deal +1 damage per turn. You get a free incendiary grenade on each mission.
Captain
Fastball
The next grenade you throw or launch this turn doesn't cost an action.
Major
HEAT Warheads
Your grenades now pierce and shred some armor.
Colonel
Mad Bomber
Grants 2 random free grenade items to your inventory.
Brigadier
Mayhem
Your grenades and special attacks deal additional damage.


Combat Engineer
Rank
Perk
Description
Corporal
Breach
Fire a shot that destroys cover and shreds armor in a small area, but deals reduced damage and can't get critical hits. Shotgun only.
Sergeant
Sapper
Your explosives can destroy many cover objects.
Lieutenant
Tear Down
As a free action, detonate an environmental explosive with a well placed shot.
Captain
Chain Reaction
When you kill an enemy with explosion damage, any explosives the enemy was carrying detonate.
Major
Tandem Warheads
Soldiers with this ability will deal the full amount of damage to an explosive's entire area of effect. Will have no effect if Precision Explosives is not enabled.
Colonel
Combat Engineer
Soldiers with this ability will deal the full amount of environment damage to an explosive's entire area of effect.
Brigadier
Devastation
The radius of your grenades and rockets is increased by 2, and the radius of your Breach ability is increased by 1.
bstar  [developer] Oct 29, 2018 @ 3:41pm 
Machinist
Rank
Perk
Description
Corporal
Decompilation
Gain +1 hacking whenever you kill a mechanical enemy.
Sergeant
Fracture
Your assigned weapon attacks against mechanical units have bonus crit chance and shred armor.
Lieutenant
System Uplink
All enemies within the Operative's field of view are passively marked, granting +5 aim for all allies against them.
Captain
Repair Protocol
Send the Gremlin to Repair a robotic ally, restoring 6 hit points.2 Charges per Mission."
Major
Decrypted
This soldier has memorized ADVENT's AI routines down to the byte. Shots against mechanical foes will always hit.
Colonel
HEAT Ammo
Confers +50% damage against robotic enemies.
Brigadier
Supercharge
All GREMLIN abilities gain an additional charge.


Code Breaker
Rank
Perk
Description
Corporal
Reverse Engineering
Permanently increases the operator's hack score on successful hacks.
Sergeant
Circuit Amplifier
Combat Protocol now releases an electrifying shock that also disables the target's weapons. It also has a small chance of stunning them.
Lieutenant
Botnet
While active, standard shots from all allies before next turn lower their target's hack defense.
Captain
Illusion Protocol
Projects a holographic image of an XCOM operative at target location, distracting foes.
Major
Puppet Protocol
Takes permanent control of an enemy robotic unit. You can only puppet one unit per mission. Using this ability will not break individual concealment if it succeeds.
Colonel
Drone Master
The effects of all protocols are enhanced, and all GREMLIN attacks deal an extra 2 damage.
Brigadier
Overdrive Protocol
When the GREMLIN is overclocked, all GREMLIN abilities become free actions until the end of the turn. Additional, gain a temporary boost to hack that becomes a malus the next turn.


Dragoon
Rank
Perk
Description
Corporal
Shield Protocol
Grant a friendly unit bonus ablative hit points. The shield also grants poison immunity until all ablative hit points are lost.
Sergeant
Rapid Shielding
Shield Protocol no longer costs an action to use.
Lieutenant
Shield Surge
Shield Protocol now also grants the target Armor for one turn.
Captain
Shield Battery
Grants additional Shield Protocol charges.
Major
Resupply
Refill the primary weapon ammo of all allies.
Colonel
Aegis
Shield Protocol also reduces all incoming damage by 33%.
Brigadier
Stasis Field
Puts the Dragoon and all nearby units into stasis for one turn. Units in stasis cannot act and are immune to damage. Can be used once per mission.
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